I have not visited this thread for a long time, but here goes:
I have already stated why this needs a nerf, because this card is already comparable to Nightfall even in use outside water. It definitely is strong when placed in water decks, and even if you will say that water decks need this card to be competitive, you can easily say that most of the decks power will most likely come from this. If you will not nerf an overpowered card because it is balanced enough in the decks it is applicable on, then you are only stopping the necessary buffs for the cards that go along with this. Keeping this strong to make water decks balanced will only hinder possible development for the cards as these will only serve as a "quick fix" and will then forse all water decks with creatures to use this. The same can be said for Shard of Wisdom and Shard of Freedom. Now I must ask: Why in the world would it need a buff?
Higs, you do need creatures, but aren't these cards necessary for a rush? What bothers me is that it can turn a rush into a stallbraker, and because it is applicable in many decks, this effectively thins out the meta to Rush-Stallbreakers, Domins and poor Stalls. This is in addition to the obvious advantage it has over Nightfall/Eclipse.
We already have good counters to CC/PC-less Stalls, but we don't want every rush and all their neighbors, friends and mothers countering these stalls.
CC/PC-less stalls deserve to lose
I do not understand this. I expect better reasoning.
I don't want to post Magic Potato again.