Poll

Nerf Shard of Freedom?

No - leave it alone.
63 (36%)
Yes - lower chance to trigger from 25% per shard to 20%.
57 (32.6%)
Yes - cap cumulative trigger chance at 90%.
31 (17.7%)
Yes - something else which I'll tell you about.
24 (13.7%)

Total Members Voted: 175

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Offline WexMajor

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1093169#msg1093169
« Reply #48 on: August 18, 2013, 12:36:20 am »
What about making it vulnerable to Earthquakes?
3 down, and you don't dodge so much anymore.
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Offline serprex

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1093186#msg1093186
« Reply #49 on: August 18, 2013, 03:07:42 am »
Too strong. PvP you can only have 6 copies. That's two EQs. EQ works because pillars are aplenty

Offline WexMajor

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1095422#msg1095422
« Reply #50 on: August 31, 2013, 02:00:11 am »
But the percentage could be worked per shard. 4 times 25% should be something around 47%. Not summed into 100%.
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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1095498#msg1095498
« Reply #51 on: August 31, 2013, 06:25:26 pm »
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Offline Coolkid1

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1097192#msg1097192
« Reply #52 on: September 15, 2013, 07:03:20 am »
shard percentage = sum ( 0.25 ^ x) , x=1, 6.
this.  <3  i love it. would be a perfect fix and theres the formula if someone is curious to how to get his number (and put it into script). ^

Honestly, despite the fact that I suggested the 25%->20% change, I wound up voting for leaving the 25% where it was and...
heh. funny. you gotta stand by your argument 100%, dood. its contradicting when you dont.   :D  (or appears hesitant at least?)

Offline Luminouskun

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1100439#msg1100439
« Reply #53 on: October 03, 2013, 02:48:42 pm »
This card is a gamechanger when playing with mono air deck. It's common for people to get beat down in arena just by the existance of this card. The cumulative trigger chance should be capped. :'(
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Offline Dbag

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1101474#msg1101474
« Reply #54 on: October 08, 2013, 05:03:40 am »
Until dim shield gets nerfed, this card doesn't deserve to be nerfed. So I'm gonna say what people in favor of dim shield have said to me: Stop complaining and use some permanent control. Noob. Plenty of ways to deal with decks that use Sofr.
(how does it feel?)

Here are some:
-use perm control (obviously)
-use mass creature control
-use early creature control
-use a rush deck (before they can take out too many shards)
-use a heal/drain deck (stalls them out, you heal and attack while opp just attacks)
-use a stall deck (to prevent)
-use a quanta/tower control deck (to prevent)
-use antimatter (turns the tide, opp's sofr ends up helping you win)
-use web effect (turns opp's creatures to non-flying)
« Last Edit: October 08, 2013, 05:18:05 am by Dbag »

Offline PoLdeR

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1102295#msg1102295
« Reply #55 on: October 10, 2013, 07:45:24 pm »
Until dim shield gets nerfed, this card doesn't deserve to be nerfed. So I'm gonna say what people in favor of dim shield have said to me: Stop complaining and use some permanent control. Noob. Plenty of ways to deal with decks that use Sofr.
(how does it feel?)

Here are some:
-use perm control (obviously)
-use mass creature control
-use early creature control
-use a rush deck (before they can take out too many shards)
-use a heal/drain deck (stalls them out, you heal and attack while opp just attacks)
-use a stall deck (to prevent)
-use a quanta/tower control deck (to prevent)
-use antimatter (turns the tide, opp's sofr ends up helping you win)
-use web effect (turns opp's creatures to non-flying)

This way of looking at it is too simple imho.

First of all, most of those options only apply if you have additional stall (which will be shields and not cc cuz its SoFree) before it counters a SoFree rush.

Second, I think it is more about the strength of the shards than the idea behind them, so if it gets nerfed those counters will still work and also better than they already did.

Also: isnt there also a post about dim shields? I can imagine theres alot of debate about those, but why should it matter to SoFree?. By the same reasoning SoFree counters dim shield, so SoFree should be nerfed first cuz its better than dims.

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1102310#msg1102310
« Reply #56 on: October 10, 2013, 08:13:31 pm »
Until dim shield gets nerfed, this card doesn't deserve to be nerfed. So I'm gonna say what people in favor of dim shield have said to me: Stop complaining and use some permanent control. Noob. Plenty of ways to deal with decks that use Sofr.
(how does it feel?)

Here are some:
-use perm control (obviously)
-use mass creature control
-use early creature control
-use a rush deck (before they can take out too many shards)
-use a heal/drain deck (stalls them out, you heal and attack while opp just attacks)
-use a stall deck (to prevent)
-use a quanta/tower control deck (to prevent)
-use antimatter (turns the tide, opp's sofr ends up helping you win)
-use web effect (turns opp's creatures to non-flying)
First off, perm control is VERY easily stopped. This is one of the few times EA is good as it will stop that flat out. This does NOT apply to dim shield because dim. shield will disappear after 3 turns, meaning you need a separate EA for each shield. In the case of SoFr, you only need 1 to protect the whole stack.
-The comment about rush decks is also a problem since many of the best SoFr decks are themselves rush decks (try outrushing SoFr-Damsel-tal ... its not actually that easy to do, especially consistently)
-Using tower / quanta control? once again damselfly combo will flatten that idea many times. Also, SoFr takes a measely 1 :air to play. Good luck stopping that consistently with QC.
-AM... um if you cant target something AM won't help you much.
-Web effect ... again you cant target the flyers.

In short, mass CC is the only consistently effective counter.

I actually think a slight nerf wouldn't be too bad here.
I think with 3+ its far too strong... on the other hand I think with just 1 (or even with 2) it could use a slight bump. Some kind of non-linear scaling would be good... maybe have it give
1 -> 30%
2 -> 45%
3 -> 60%
4 -> 75%
5 -> 85%
6 -> 90%
each after 6 adds only 1.5% (capping it out at 99%)

Then again, I also think dim. shield currently makes the game less fun and is in need of more counter cards as well. Sadly I doubt I'll see either.
« Last Edit: October 10, 2013, 08:25:02 pm by OdinVanguard »
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Offline omegareaper7

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1102317#msg1102317
« Reply #57 on: October 10, 2013, 08:27:40 pm »
Suggestion early in this thread that I agree with: Make it multiplicative. It doesn't hurt it much for the first couple, then gets a lot lower then. Would that not mostly fix it?
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Offline Mythrilvael

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1105090#msg1105090
« Reply #58 on: October 22, 2013, 08:01:36 pm »
Liking a few suggestions.

- 25->20% (or 15%)
- multiplicative stacking
- capping creature protection at 50% (or 75%)
- :air cost boosts

All sound somewhat reasonable. Which is the best option remains questionable.
« Last Edit: October 22, 2013, 08:04:00 pm by Mythrilvael »

Offline serprex

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1106770#msg1106770
« Reply #59 on: November 01, 2013, 02:55:24 am »
Playing Chaos Wyrms in PvP2, I don't see how this can be called balanced in PvP. PC is more expensive than the shards. You have to have CC alongside that PC to stop the Wyrms. Nevermind that Chaos Power makes the Wyrms have sufficient hp that one needs to use hp ignoring CC. The only reasonable response is mass CC (or PDials)

I revoke my argument against EQ, though consistency implies it should be able to target other shard stacks and maybe Bonewall. Unknown whether EQ would be OP from such a buff

That Chaos Wyrms is among the fastest decks not counting SoBr rushes seems wrong considering that it carries mass momentum and immaterial. Compare to SoW requiring an already immaterial creatures (which are inefficient) or quintessence (a 3 card combo) to attain (reflectable) momentum for one creature

Tthe three buffs scale off each other. Increase damage, increase damage again by ignoring DR, increase damage again by not allowing CC to reduce damage. Comparing each buff as it costs in different cards doesn't consider the draw consistency packaging inside a 1 :air card grants
« Last Edit: November 01, 2013, 02:15:44 pm by serprex »

 

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