Poll

Nerf Shard of Freedom?

No - leave it alone.
63 (36%)
Yes - lower chance to trigger from 25% per shard to 20%.
57 (32.6%)
Yes - cap cumulative trigger chance at 90%.
31 (17.7%)
Yes - something else which I'll tell you about.
24 (13.7%)

Total Members Voted: 175

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Offline Laxadarap

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1066079#msg1066079
« Reply #24 on: May 03, 2013, 06:39:45 am »
Normally I do not ask for a nerf based on how PvE uses it but I almost made an exception in this case.
However I have seen a few decks in PvP2 that sickened me. ( Not just Mono air. )
So with both of those reasons is a nerf justified? maybe...

However unupped and upped has the same cost as momentum just an effect that is much much much better. I see no reason why this shard should not be nerfed .
Correction: It has 1/4th the effect of momentum, half if you count evasion. So two of these would = one momentum.

But for the entire field, which I feel would usually have at least 2 creatures on it by the time you get out 2 sofree. 
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Offline Thereallongdono

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1066105#msg1066105
« Reply #25 on: May 03, 2013, 12:35:45 pm »
Normally I do not ask for a nerf based on how PvE uses it but I almost made an exception in this case.
However I have seen a few decks in PvP2 that sickened me. ( Not just Mono air. )
So with both of those reasons is a nerf justified? maybe...

However unupped and upped has the same cost as momentum just an effect that is much much much better. I see no reason why this shard should not be nerfed .
Correction: It has 1/4th the effect of momentum, half if you count evasion. So two of these would = one momentum.
Momentum only gives it to one creature.

Offline dragonsdemesne

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1066109#msg1066109
« Reply #26 on: May 03, 2013, 01:20:36 pm »
I'm not convinced shard of freedom needs a nerf, but another possibility would be to make the +25% multiplicative instead of additive.  This would mean that no matter how many shards you had in play, you wouldn't be able to achieve that 100% evasion, though you could come very close.  The math would look like this: (whereas currently now it is 1 shard = 25, 2 shards = 50, 3 shards = 75, 4+ shards = 100)  This would also mean that copies of shard of freedom drawn beyond 4 are not completely dead cards.

1 shard: 25
2 shards: 43.75
3 shards: 57.8125
4 shards:  68.359375
5 shards:  76.26953125
6 shards:  82.20214844
7 shards:  86.65161133
8 shards: 89.9887085
9 shards: 92.49153137
10 shards: 94.36864853
11 shards: 95.7764864
12 shards: 96.8323648
(you could get more than 12 in arena via steals, but it is both unlikely and would be fairly insignificant)
(formula is 1 - [0.75^x] percent evasion, where x is the number of shards of freedom)

Offline Zergva

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1066170#msg1066170
« Reply #27 on: May 03, 2013, 08:39:21 pm »
I'm not convinced shard of freedom needs a nerf, but another possibility would be to make the +25% multiplicative instead of additive.  This would mean that no matter how many shards you had in play, you wouldn't be able to achieve that 100% evasion, though you could come very close.  The math would look like this: (whereas currently now it is 1 shard = 25, 2 shards = 50, 3 shards = 75, 4+ shards = 100)  This would also mean that copies of shard of freedom drawn beyond 4 are not completely dead cards.

1 shard: 25
2 shards: 43.75
3 shards: 57.8125
4 shards:  68.359375
5 shards:  76.26953125
6 shards:  82.20214844
7 shards:  86.65161133
8 shards: 89.9887085
9 shards: 92.49153137
10 shards: 94.36864853
11 shards: 95.7764864
12 shards: 96.8323648
(you could get more than 12 in arena via steals, but it is both unlikely and would be fairly insignificant)
(formula is 1 - [0.75^x] percent evasion, where x is the number of shards of freedom)

Please before posting read the previous suggestions. It's reduces the redundancy of the topic

Offline xsindomanx

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1066208#msg1066208
« Reply #28 on: May 03, 2013, 11:05:07 pm »
I'm not convinced shard of freedom needs a nerf, but another possibility would be to make the +25% multiplicative instead of additive.  This would mean that no matter how many shards you had in play, you wouldn't be able to achieve that 100% evasion, though you could come very close.  The math would look like this: (whereas currently now it is 1 shard = 25, 2 shards = 50, 3 shards = 75, 4+ shards = 100)  This would also mean that copies of shard of freedom drawn beyond 4 are not completely dead cards.

1 shard: 25
2 shards: 43.75
3 shards: 57.8125
4 shards:  68.359375
5 shards:  76.26953125
6 shards:  82.20214844
7 shards:  86.65161133
8 shards: 89.9887085
9 shards: 92.49153137
10 shards: 94.36864853
11 shards: 95.7764864
12 shards: 96.8323648
(you could get more than 12 in arena via steals, but it is both unlikely and would be fairly insignificant)
(formula is 1 - [0.75^x] percent evasion, where x is the number of shards of freedom)

Think this would temporarily balance the card really well, though I'm not completely convinced as to it not needing a cost increase :p
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Offline ColorlessGreenTopic starter

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1066210#msg1066210
« Reply #29 on: May 03, 2013, 11:09:45 pm »
FWIW, the additive->multiplicative nerf is huge as compared to every other option that's been presented so far, and I think it'd take the card from dominant-in-PvE-and-(apparently)-balanced-in-PvP to underpowered-in-PvE-and-near-useless-in-PvP.

However, as an intellectual exercise, here's what a multiplicative SoFr table with a base rate of 30% would look like:
Code: [Select]
1   30.00%
2   51.00%
3   65.70%
4   75.99%
5   83.19%
6   88.24%
7   91.76%
8   94.24%
9   95.96%
10  97.18%
11  98.02%
12  98.62%

...which is much less of a crippling nerf. Just in case we randomly do decide to go down that particular path.
« Last Edit: May 03, 2013, 11:17:39 pm by ColorlessGreen »

Offline Vangelios

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1066879#msg1066879
« Reply #30 on: May 05, 2013, 07:02:31 pm »
 I just think its price is low, it could be 3 :air
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Offline PoLdeR

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1066965#msg1066965
« Reply #31 on: May 05, 2013, 11:18:11 pm »
i think it would be best if the odds are calculated differently:

instead of 4 shards giving 100% chance to hit, make it 4 times 25% chance to hit and increase attack with 1 increase at most, so a (3/4)^4 = 25% chance it doesnt get the bonus

Offline xsindomanx

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1067001#msg1067001
« Reply #32 on: May 06, 2013, 12:29:44 am »
If the SoF is changed to a 'multiplicative' model, I don't know about the upped version, but the unupped version would be severely underpowered.

Possibly the unupped SoF cost could be also lowered to 1 :air and instead its 'base rate' be a little bit (maybe 5 - 8%) lower than the upped version's.

i think it would be best if the odds are calculated differently:

instead of 4 shards giving 100% chance to hit, make it 4 times 25% chance to hit and increase attack with 1 increase at most, so a (3/4)^4 = 25% chance it doesnt get the bonus

Similar things have been said already. Please read above :p
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Offline blackmagicds

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1076332#msg1076332
« Reply #33 on: June 01, 2013, 09:35:19 pm »
I dont have a problem with this card in PvP but in PvE it is so over powered with the double draw. because out side of pulverizer(which is expensive to use because you need a duel realm deck) theres no way to destroy all of them. Im not apposed to them being able to bypass the shields that adds a nice twist to try and defend and its not much different then a psions ability. But i think to balance this card you should remove the part were the monster cant be targeted. or atleast lower the chances of not being targeted from 25% per card to like 10%.

Offline Jyiber

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1076611#msg1076611
« Reply #34 on: June 02, 2013, 07:10:31 pm »
I am annoyed with the evasion factor, maybe reduce it to 15% chance per-shard?
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Offline serprex

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1077355#msg1077355
« Reply #35 on: June 04, 2013, 10:35:02 pm »
Diminishing returns are a good idea since they would affect PvE (where it's more OP) more than PvP, where it would still remain a good card at the very least

Also: since any deck built with this will make heavy use, it implies that another avenue of balancing could be in making this a global effect (as in, also buffs enemy airborne creatures) like Nightfall
« Last Edit: June 10, 2013, 12:53:39 am by serprex »

 

blarg: