Poll

Nerf Shard of Freedom?

No - leave it alone.
63 (36%)
Yes - lower chance to trigger from 25% per shard to 20%.
57 (32.6%)
Yes - cap cumulative trigger chance at 90%.
31 (17.7%)
Yes - something else which I'll tell you about.
24 (13.7%)

Total Members Voted: 175

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Offline ColorlessGreenTopic starter

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[Official] Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1052298#msg1052298
« on: March 19, 2013, 06:48:47 pm »


Seems like it's become quite dominant within arena at least. I certainly don't want to nerf it into uselessness, but I was thinking the slight change of altering the % chance of it activating from 25% to 20% per shard would help a lot with attempting to counter the card, particularly when playing against decks with double draw. Alternately, capping the total trigger rate to, say, 90% would also be a big help.

Any thoughts?
« Last Edit: May 06, 2015, 12:11:20 am by Treldon »

Offline Hyroen

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1052312#msg1052312
« Reply #1 on: March 19, 2013, 07:38:03 pm »
If further nerfed it might be a little useless with a single copy. It's on the OU side of the game nowadays, but if anything it might need a bit of a cost increase.
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Offline ColorlessGreenTopic starter

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1052317#msg1052317
« Reply #2 on: March 19, 2013, 07:49:08 pm »
If further nerfed it might be a little useless with a single copy. It's on the OU side of the game nowadays, but if anything it might need a bit of a cost increase.

Honestly, despite the fact that I suggested the 25%->20% change, I wound up voting for leaving the 25% where it was and just giving it a cumulative cap, since, like you said, that'd make one of them less than useful and the problem is mostly when they have 4 of them in play.

Increasing cost would also be alright. I don't think a huge nerf is needed at all, just a relatively minor one.

Something else I just thought of: changing it so that when the boost triggers, rather than just ignoring all shields, change it to spell damage so that it'd be reflectable. Or, cap the evade at 50% and leave the damage/shield uncapped.
« Last Edit: March 19, 2013, 07:53:56 pm by ColorlessGreen »

Offline Fireleaf

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1052318#msg1052318
« Reply #3 on: March 19, 2013, 07:59:12 pm »
I think that a cost increase to 3 | 2 would be pretty reasonable. With regards to spell damage, while it is a good balancing idea, it has no thematic link with air.
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Offline Hyroen

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1052329#msg1052329
« Reply #4 on: March 19, 2013, 08:20:52 pm »
Keeping in mind however that :air Air tends to have cheaper costs as part of its design, I think increasing the cost to 3 :air | 2 :air would be a safe and reversible change.

I don't currently believe the card is Overpowered however.
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Offline Helston

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1054066#msg1054066
« Reply #5 on: March 25, 2013, 09:47:45 am »
Either a cost increase for both cards, or a cost increase for the upgraded and a % nerf for the unupgraded (eg 20%) should be fine. Although it might also be ok as is. I'll agree it's very strong in arena, but you have to remember that arena is completely different from PvP which cards are usually balanced around.
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Offline Peeteriz

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1057054#msg1057054
« Reply #6 on: April 04, 2013, 09:48:36 pm »
Shard of Freedom has a great and fun buff that is balanced for a single card but is a bit ugly when 4 Shards of Freedom stack.

Why not simply make the stacking 'proper' - i.e., 4 shards should have not 25%+25%+25%+25% = 100% chance as they seem to have now, but  instead roll for each card separately (not giving double buffs) - so a single shard would have 25%, two shards 25%+ 75%*25%= 43%, three shards 25% + 75% *( 25%+ 75%*25%) = 58% chance, etc.

Offline zasdd

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1057420#msg1057420
« Reply #7 on: April 06, 2013, 12:21:05 am »
Shard of freedom </3 Beats me so many times.

Offline TribalTrouble

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1058142#msg1058142
« Reply #8 on: April 08, 2013, 11:10:24 am »
+1/+1 to cost.

Offline Absol

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1058159#msg1058159
« Reply #9 on: April 08, 2013, 01:58:49 pm »
Definitely cost increase to 3|2 for the standard shards.
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Offline WexMajor

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1059217#msg1059217
« Reply #10 on: April 12, 2013, 03:25:27 pm »
IMO, the only things it needs is a quanta fixxage. A couple more  of air quanta for both version should do the job.
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Offline mega plini

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1059222#msg1059222
« Reply #11 on: April 12, 2013, 03:57:32 pm »
Actually I don't think a nerf is needed. Even if the card is used a lot in gold or plat, that doesn't prove it is OP.
And I am somewhat dissapointed that the reason for it's so called OP'nes isn't specified in this thread.

You can't find a cure when you don't know which illness your dealing with.
So please specify :)
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