Poll

Nerf Shard of Freedom?

No - leave it alone.
63 (36%)
Yes - lower chance to trigger from 25% per shard to 20%.
57 (32.6%)
Yes - cap cumulative trigger chance at 90%.
31 (17.7%)
Yes - something else which I'll tell you about.
24 (13.7%)

Total Members Voted: 175

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Offline Zergva

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1079876#msg1079876
« Reply #36 on: June 13, 2013, 04:03:54 pm »
If the SoF is changed to a 'multiplicative' model, I don't know about the upped version, but the unupped version would be severely underpowered.

Possibly the unupped SoF cost could be also lowered to 1 :air and instead its 'base rate' be a little bit (maybe 5 - 8%) lower than the upped version's.


ColorlessGreen idea to make it a multiplicative 30% rate is solves the UP problem too. With 1-2 shard it becomes better, but with the 4 it's 'only' 76% what's not a much nerf, but more rational and normal. It's don't need lower/higher cost and we'll still hate this card :D

Offline cwkoss

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1081692#msg1081692
« Reply #37 on: June 20, 2013, 10:04:17 pm »
Shard of Freedom has a great and fun buff that is balanced for a single card but is a bit ugly when 4 Shards of Freedom stack.

Why not simply make the stacking 'proper' - i.e., 4 shards should have not 25%+25%+25%+25% = 100% chance as they seem to have now, but  instead roll for each card separately (not giving double buffs) - so a single shard would have 25%, two shards 25%+ 75%*25%= 43%, three shards 25% + 75% *( 25%+ 75%*25%) = 58% chance, etc.

This guy has the best idea.

Offline Theboss1248

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1081982#msg1081982
« Reply #38 on: June 22, 2013, 03:38:23 am »
The problem with this card is not when you have one of them out, rather it is when you have multiple out. So I believe it'd be better if the effect was multiplicative rather than additive (which has already been suggested)

Offline silentFH

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1089354#msg1089354
« Reply #39 on: July 28, 2013, 04:51:18 am »
I'd rather in terms of the nerf, that the effect which allows you to evade creature control was removed.

That makes it much fairer in my mind, as that way you can at least destroy the creatures that bypass your shields, rather than absolutely being forced to run explosion/steal/pulveriser to deal with the problem (and even then, only pulveriser truly deals with the problem of so many shards).

Either that, or bypassing shields as an effect needs to go. At least that way you can still deal great damage through the weaker shields. If you want to get through Phase Shield chains, run a FIRE mark and pack a few explosions.

Basically, the combination of all 3 effects together is too powerful, and one of them needs to be removed.


Offline Leodip

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1089358#msg1089358
« Reply #40 on: July 28, 2013, 07:02:38 am »
I don't know if this'd be a buff or a nerf, but, IMHO, as it is right now is pretty fine, except for the evading part. I'd rather make it so that the probabilities to evade it are always of the 50%, will it be with 1, 2, 3, 4, 5 or 6 copies.
Using the "real" probabilities is just mean to it, because 4 copies are about 68%, I'd recommend not.

Offline Generation_G34

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1090395#msg1090395
« Reply #41 on: August 02, 2013, 12:23:15 pm »
I dont really think that this card needs a nerf
cuz :
1. it kinda balances with air having no PC what so ever
2. if you nerf it a +1 :air that makes playing it slower (well exept in arena if you have like a x3  :air mark)
3. it is not OP because it can be destroyed with any PC

( i am just a "nub" so do not get mad at me)

oh and also, arena decks are suppose  to be hard i am sure if you had like the same health you will have like 50-50 chance of winning (or more
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Offline omegareaper7

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1090455#msg1090455
« Reply #42 on: August 02, 2013, 06:31:39 pm »
I dont really think that this card needs a nerf
cuz :
1. it kinda balances with air having no PC what so ever
2. if you nerf it a +1 :air that makes playing it slower (well exept in arena if you have like a x3  :air mark)
3. it is not OP because it can be destroyed with any PC

( i am just a "nub" so do not get mad at me)

oh and also, arena decks are suppose  to be hard i am sure if you had like the same health you will have like 50-50 chance of winning (or more
Counters don't make a card not overpowered.
Lets compare to momentum: 4 cards each, same power as momentum, but wait, it also makes them immune to single target CC AND gives 50% more damage. Then after 4 creatures, momentum just gets weaker and weaker as it needs more cards slots for both creatures and momentum while the shard only needs 4.
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Offline Odii Odsen

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1090543#msg1090543
« Reply #43 on: August 03, 2013, 10:50:05 am »
This shard is one of the strongest. In my opionion it should cost more than 2 and 1 :air quanta.
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Offline aristalis

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1090634#msg1090634
« Reply #44 on: August 04, 2013, 12:21:55 am »
FWIW, the additive->multiplicative nerf is huge as compared to every other option that's been presented so far, and I think it'd take the card from dominant-in-PvE-and-(apparently)-balanced-in-PvP to underpowered-in-PvE-and-near-useless-in-PvP.

However, as an intellectual exercise, here's what a multiplicative SoFr table with a base rate of 30% would look like:
Code: [Select]
1   30.00%
2   51.00%
3   65.70%
4   75.99%
5   83.19%
6   88.24%
7   91.76%
8   94.24%
9   95.96%
10  97.18%
11  98.02%
12  98.62%

...which is much less of a crippling nerf. Just in case we randomly do decide to go down that particular path.
This is the best so far because it doesn't discourage people from actually playing it, and nerfs it in arena where player PC can't keep up sometimes and still stay alive. Worth rep.

Offline pulli23

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1091038#msg1091038
« Reply #45 on: August 06, 2013, 01:11:07 pm »
I've always been wondering why stacking sofr worked this way: instead of stacking multiplicative. Seems the only logical change to me. (Though a single Sofr at 30% is a lot, just let it start at 25%)

Online serprex

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1092717#msg1092717
« Reply #46 on: August 15, 2013, 06:01:15 pm »
I agree with multiplicativeness, I hold to my idea that it should behave like Nightfall (buffing opponent too)
But I'm posting to add: Creatures shouldn't be able to evade if frozen or delayed. I know that'll never happen once 4 are in play, but while building up Procrastination can delay quite a few creatures, and targetting delayed creatures would save wasting spell casts

PS If a Nightfall effect was used, one could buff Air vs SoFr airborne by making Snipe incapable of missing
« Last Edit: August 15, 2013, 06:09:07 pm by serprex »

Offline kisking11

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=47829.msg1092878#msg1092878
« Reply #47 on: August 16, 2013, 10:09:42 am »
I don't think this card needs any buff/nerf. Well balanced and perfectly fits to the  :air element. I fought against it sometimes, not bad card. Useful and strong. Good to air element.  :air :air

 

anything
blarg: