Shards are meant to be useful for any element. A mono Life deck could not use SoFo if it required .
..EXACTLY. It's that fact alone that makes it such an overpowered card. Yes, it has 1 hp upon playing, yes it has a 7
play cost, please dont waste your breath typing out the typical 'Everything has a counter.' response or 'You lost to it, so that must mean it's OP.'
BUT, the fact that ANY DECK can use this card and have PC now because of it. And besides.. You rarely see SoW outside mono aether decks. You rarely see SoP outside of mono water. You can use SoG but is more efficient in a life mark deck. Same goes for SoD. Even for SoV, it doesn't hit full potential unless you run dark mark. SoI is silly. SoR works better on time creatures. SoFr works better on air creatures, and SoBr works better with fire mark. Only exception to this would be SoSer, SoSac, and SoFo. Grant it, any of the listings above has never stopped anyone from throwing shards into any deck. Even though SoSac is arguably OP as well, this is the SoFo thread. People run this card a high percent of the time with zero synergy with it's effects, nor generate a single gravity quanta for the BH and use it for the sole purpose of, 'Herpderp, i need pc, better run this life rush with 6 sofos.' That's just wrong. If you dont have a way to counter a SoFo turn one and they get one out and you have a bad hand? You're screwed. I remember you or someone else posting something like, and this is a paraphrase, don't get mad at me for twisting words, 'If a card has been a game changer multiple times..' Well, this has. [/rant]
Since you don't like my 'give it a
activation cost', what about this:
Accretion:
Destroy a permanent and gain +0/+15. Turns into a black hole if mark is
when hp >45.
If neither of the conditions are met, no black hole is generated. That way, people can have their precious splashed PC while having a high potential to take away the 'Getting kicked while down' effect that giving the owner a free black hole gives.