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Offline Cheesy111

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523605#msg523605
« Reply #312 on: July 20, 2012, 01:57:32 pm »
This card is ruining the game for me.

a) easily farmable FGs with this card are now auto-quit against some decks (Instosis, for example) - and it's hardly as if Instosis had a 100% win streak against everything
b) every Silver, Gold or Plat arena deck NOT running this card is only because it's owner hasn't been fortunate enough to farm one yet.
c) 6 of these in a deck = win.  It's that broken.

If it drops, you have ONE turn to find creature removal.  Very difficult early in game.  After that, 16HP means it's all but invulnerable to most kill methods.

Meanwhile, please discard 3 permanents in play of your opponent's choice.  Oh, and don't play any supernovas until after the BH has gone.  Just wait three turns instead.  Yeah, good plan.

I hate this card so much, I might stop playing until it's gone.

While this card is overpowered, it is important to realize that it is overpowered for the right reasons and not the wrong ones.  Making easily farmable FGs harder does not merit a nerf by itself.  Your second point is quite simply false.  Your third point is also false.  Your fourth point is a good and important one.  Your fifth point fails to take into account time delay and permanent protection.  Supernovae being countered by SoFo also does not merit it a nerf.  I am very much in favor of a sofo nerf, but it must be for the right reasons or else things like the SoSac nerf happen (puri/sopa). 

Offline umgrego2

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523620#msg523620
« Reply #313 on: July 20, 2012, 02:56:23 pm »
Good lord, more evidence of how OP this card is:
 I built a fat rainbow for my league deck and included two SoFo as well as two fractals. I was testing my deck and, whether I play a SoFo or the AI plays one, the AI targets the SoFo for fractal. All of a sudden there's like four or five SoFos on the field. "Oh, you don't have six EAs to protect your permanents? then you're S.O.L."

Seriously, I don't feel like I can complain enough about how OP this card is. In some ways, I felt the same about SOG in the past, and was happy for the nerf it got. Can't wait for this one to get balanced.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523650#msg523650
« Reply #314 on: July 20, 2012, 05:14:25 pm »
This is great though, people. Zanz does look for the general opinion, and the many posts we get here will eventually result in a change. Just remember this isn't his main occupation and things take a long time.
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Offline kira666

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523663#msg523663
« Reply #315 on: July 20, 2012, 05:50:04 pm »
A high HP bonus (+15) makes it harder to kill.
A low HP bonus (+5) makes it easy to use more times. And has no synergy.

Offline furballdn

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523686#msg523686
« Reply #316 on: July 20, 2012, 06:33:14 pm »
A high HP bonus (+15) makes it harder to kill.
A low HP bonus (+5) makes it easy to use more times. And has no synergy.
Make the hp at which it disappears lower.

Make it start with 0|1, gain 5hp per time it accretes, disappears at hp>10, and then give a BH to the owner only if they have a :gravity mark. This way, the gravity bonus is still there, and it nerfs it.

If a +5 boost is to high, it can be 0|1, gain 2hp each time it accretes, and disappears when hp>4.

Offline russianspy1234

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523687#msg523687
« Reply #317 on: July 20, 2012, 06:36:59 pm »
why do we need an HP bonus at all? just give it an explicit 3 uses.
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Offline Cheesy111

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523688#msg523688
« Reply #318 on: July 20, 2012, 06:39:27 pm »
why do we need an HP bonus at all? just give it an explicit 3 uses.

Shards are supposed to have synergy with 'their' element.  SoFo's synergy is both with it turning into a Black Hole as well as its high HP (GPull, Accel, Catapult).

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523692#msg523692
« Reply #319 on: July 20, 2012, 06:59:06 pm »
why do we need an HP bonus at all? just give it an explicit 3 uses.

Shards are supposed to have synergy with 'their' element.  SoFo's synergy is both with it turning into a Black Hole as well as its high HP (GPull, Accel, Catapult).
It's rare that you see people use it for the hp. Yes, there are people who use it with rage, catapult, and accel, but those are very rare. I'm all for a counter based system that tracks how many permanents it destroyed and let the synergy just be the BH gained if mark is gravity. I'd also want the permanent destruction number lower. 3 is too much.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523890#msg523890
« Reply #320 on: July 21, 2012, 06:39:58 am »
imo SoFo is not that broken as ppl say. even if you dont 1st turn kill it there are other ways 2 deal with it, liquid shadow, rewind, lobotomize or any other buff that will replace destroy effect.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523893#msg523893
« Reply #321 on: July 21, 2012, 06:48:52 am »
imo SoFo is not that broken as ppl say. even if you dont 1st turn kill it there are other ways 2 deal with it, liquid shadow, rewind, lobotomize or any other buff that will replace destroy effect.
Those really aren't buffs. Liquid shadow and lobo'ing are the only two ways of truly shutting it down after it has gained hp. Casting BE on it may delay it, but these are often found in SNbows, so it's not that big of a deal. Rewinding it would just be helping it, as it lets it destroy more permanents.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523925#msg523925
« Reply #322 on: July 21, 2012, 09:37:27 am »
imo SoFo is not that broken as ppl say. even if you dont 1st turn kill it there are other ways 2 deal with it, liquid shadow, rewind, lobotomize or any other buff that will replace destroy effect.
Those really aren't buffs. Liquid shadow and lobo'ing are the only two ways of truly shutting it down after it has gained hp. Casting BE on it may delay it, but these are often found in SNbows, so it's not that big of a deal. Rewinding it would just be helping it, as it lets it destroy more permanents.
as i sudgested in a different thread maybe could add a sacrifice effect (2 pillars/pends?) as an additional cost on casting SoFo. also chaos seed will proly kill SoFo or delay it enough 2 avoid it do more harm.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524026#msg524026
« Reply #323 on: July 21, 2012, 06:16:10 pm »
imo SoFo is not that broken as ppl say. even if you dont 1st turn kill it there are other ways 2 deal with it, liquid shadow, rewind, lobotomize or any other buff that will replace destroy effect.
LS is too expensive to get that soon.
Lobotomizer would be destroyed. Mind Flayer would not.
Rewind would work but is only a 1 turn break from PC.
Acceleration is too dangerous to use.
Mitosis = many more SoFo.
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