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Offline DigitalHero07

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523154#msg523154
« Reply #288 on: July 18, 2012, 11:14:13 pm »
IMO, the playing cost would be increased, an activaton cost would be added and instead of adding HP, it would decrease the attack, something like it:
Spoiler for Hidden:
Sorry if anyone had already posted this idea.
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523155#msg523155
« Reply #289 on: July 18, 2012, 11:17:02 pm »
IMO, the playing cost would be increased, an activaton cost would be added and instead of adding HP, it would decrease the attack, something like it:
Spoiler for Hidden:
Sorry if anyone had already posted this idea.
Oh god no. Now it's an offensive creature as well? one nova plus one of these is a free 7|30 creature.

Offline DigitalHero07

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523156#msg523156
« Reply #290 on: July 18, 2012, 11:19:06 pm »
I didn't thought about novas... So the attack can be reduced to 4 or 5, and it gets -2/+0
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523157#msg523157
« Reply #291 on: July 18, 2012, 11:19:59 pm »
Nah, it'd be worse than why everyone was complaining about Stolas. Having something with attack and be in :rainbow quanta would make it just a quick beatstick for novas or QPs.

Offline DigitalHero07

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523158#msg523158
« Reply #292 on: July 18, 2012, 11:23:07 pm »
Okay... Suggestion failed xD I'll think about something more...
Modify: I removed my vote and voted in ''Requires :gravity to use''.
Spoiler for Hidden:
« Last Edit: July 18, 2012, 11:33:30 pm by DigitalHero07 »
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523160#msg523160
« Reply #293 on: July 18, 2012, 11:39:38 pm »
Now it is completely useless without :gravity. Shards were meant to be able to be played in any deck.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523164#msg523164
« Reply #294 on: July 19, 2012, 12:10:59 am »
@DigitalHero07
High :rainbow costs restrict a card to only being used in rainbows. Additionally, such cards remain cheap.


Laxadarap, I see your point, and here's my response:  That IS a buttload of destructions.  It is unfortunate that players use that many Shards.  Like everything in life, it's the few A-holes that mess everything up for the majority.  I personally only use one.
If using multiple is being an A-hole, then the card is OP.


Now it is completely useless without :gravity. Shards were meant to be able to be played in any deck.
This is a very important point. Shard of Focus must have a use even in the absence of  :gravity and  :gravity marks.
« Last Edit: July 19, 2012, 12:12:53 am by OldTrees »
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Offline Thurhame

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523173#msg523173
« Reply #295 on: July 19, 2012, 12:48:16 am »
Shard of Focus does not need nerfed. Rainbows need nerfed.

Like most CCGs I know of, Elements is based around different colored groups ("Elements"). Each group has its own strengths and weaknesses, and combining them makes them more versatile at the cost of being harder to use. Rainbows run completely counter to this concept. They freely combine the strengths of many elements, and their limitations have nothing to do with the basic groupings. It's like if Magic: The Gathering had a basic land that gave you mana of any color; it just doesn't make sense with the theme of the game.

The only solution I see is to remove Quantum Pillars from the game, but I'm open to other suggestions.
« Last Edit: July 19, 2012, 12:51:17 am by Thurhame »

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523177#msg523177
« Reply #296 on: July 19, 2012, 12:59:43 am »
Shard of Focus does not need nerfed. Rainbows need nerfed.

Like most CCGs I know of, Elements is based around different colored groups ("Elements"). Each group has its own strengths and weaknesses, and combining them makes them more versatile at the cost of being harder to use. Rainbows run completely counter to this concept. They freely combine the strengths of many elements, and their limitations have nothing to do with the basic groupings. It's like if Magic: The Gathering had a basic land that gave you mana of any color; it just doesn't make sense with the theme of the game.

The only solution I see is to remove Quantum Pillars from the game, but I'm open to other suggestions.
I am glad someone is questioning this balance.

Pillars provide 1 quanta per turn.
Quantum Pillars provide 3 quanta per turn but distributed among 12 elements.
Most cards cost multiple quanta of the same type.
Pillars can cast Elemental cards sooner than Quantum Pillars can.
Quantum Pillars can cast cards from more elements than Pillars can.
Other cards cost more quanta than mono cards.

What if MtG had a land that provided 1 random mana? It would probably be weaker than a basic land. What if it provided 2 random mana?
Now remember than a mono red card costs X :rainbow + Y  :fire. Mono fire cards cost Z :fire.
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Offline odideph

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523183#msg523183
« Reply #297 on: July 19, 2012, 01:25:13 am »
To the person who said that SoFo shouldn't have a  :gravity active cost, because "shard should be playable in any deck", i just want to point out Shard of Wisdom.
Also to use the Black Hole you'll need   :gravity anyways.

SoFo is the most horrible thing that happened to elements imho, especially because it's castable on turn 0 after just 1 nova, 2 QP or 5 upped towers.
Because many say that "you just CC it", except you can rarely CC anything on turn 0, and if you don't, SoFo will pillar-lock you then quanta-lock you. That's just too much for 1 card playable at the very start. It's to Devourer what a flamethrower is to a lighter.

And yes i registered on the forums just to vote to nerf it.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523184#msg523184
« Reply #298 on: July 19, 2012, 01:37:03 am »
SoW is a badly designed shard imo, but it is at least more flexible than a :gravity activated SoFo. Even without dropping a BH in the hand, SoFo is still OP as it is now.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523188#msg523188
« Reply #299 on: July 19, 2012, 02:03:30 am »
One possibility, which would require a bit of coding and a whole new mechanic but would be worth it since the idea could be applied elsewhere:

Make it so Shard of Focus costs something like "3 :underworld", but by this I don't mean the same as "3 :rainbow", instead I mean that to play the card, you must be able to pay the cost entirely from one type of quanta.

  • For example, if you have 3 :fire and no other quanta, you may play SoFo
  • On the other hand, if you have exactly 2 of every quanta, you can NOT play SoFo
  • If you have 3  :fire and 3 :water, you may play SoFo and its cost will either be 3 :fire or 3 :water, determined randomly.
  • The number 3 is arbitrary, could be 4, could be whatever, not sure what the optimum number would be.

 

anything
blarg: