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Offline eaglgenes101

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg522971#msg522971
« Reply #276 on: July 18, 2012, 05:17:33 am »
How about we reduce the number of shots of PC it brings, and modify it to compensate?
As in 5/3: 0|5. Accretion: Destroy target permanent, gain +0|+10, and generate black hole. (One use only.)
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Offline kimham8a

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg522973#msg522973
« Reply #277 on: July 18, 2012, 05:24:10 am »
How about we reduce the number of shots of PC it brings, and modify it to compensate?
As in 5/3: 0|5. Accretion: Destroy target permanent, gain +0|+10, and generate black hole. (One use only.)

IMO rainbows would still use this over BH or other PC, and decks everywhere would still splash it.
Hey there

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg522985#msg522985
« Reply #278 on: July 18, 2012, 06:40:26 am »
My idea? Keep it at same cost. Start with 0|1 stats. Accretion: Destroy target permanent (cannot target pillars or pends) and gain +0|+5. Disappears when hp>10. Generate a black hole if your mark is :gravity.

Offline shileka

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg522988#msg522988
« Reply #279 on: July 18, 2012, 07:00:46 am »
My idea? Keep it at same cost. Start with 0|1 stats. Accretion: Destroy target permanent (cannot target pillars or pends) and gain +0|+5. Disappears when hp>10. Generate a black hole if your mark is :gravity.

sounds very good to me

Offline Cheesy111

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg522990#msg522990
« Reply #280 on: July 18, 2012, 07:13:58 am »
My idea? Keep it at same cost. Start with 0|1 stats. Accretion: Destroy target permanent (cannot target pillars or pends) and gain +0|+5. Disappears when hp>10. Generate a black hole if your mark is :gravity.

I disagree.  +5 is the same hard-to-cc for most decks, except it lessens the gpull/accretion synergies with gravity. 

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg522991#msg522991
« Reply #281 on: July 18, 2012, 07:16:06 am »
Accretion causes +3hp and disappears when hp>7?

Offline Cheesy111

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg522995#msg522995
« Reply #282 on: July 18, 2012, 07:29:36 am »
Accretion causes +3hp and disappears when hp>7?

No, no.  You misunderstand.  We WANT to increase the synergy with gravity....

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523015#msg523015
« Reply #283 on: July 18, 2012, 08:39:37 am »
We want this creature to destroy permanents.
Deflagration destroys a permanent. Pulverizer destroys multiple permanents.
This means we want this creature to be balanced relative to Deflagration and Pulverizer.

We want the high hp for the synergy with the parent element  :gravity.
The consequence is the creature will be extremely resilient to CC.
This makes the previous balance issue (above) be even more significant.
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Offline eaglgenes101

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523082#msg523082
« Reply #284 on: July 18, 2012, 03:58:48 pm »
We also want this thing to be splashable into many decks, yet have synergies, including those that are most powerful with gravity.
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Offline Trollinator

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523136#msg523136
« Reply #285 on: July 18, 2012, 09:18:47 pm »
This is a tough situation.  We want to make it more powerful/synergize well for mono/duo gravity compared to using it in "other" decks.  Problem is, any changes made for upping cost, whether it be casting cost or activation, will hurt EVERY mono/duo, including gravity.  Reducing HP gained per activation and "max" HP before turning to BH could possibly help CC, but, again, takes away from gravity synergy.  This card is unintentionally most powerful in rainbow decks, far more powerful and flexible and easy to play in rainbow.  Most decks have one shot at removing the focus threat, after that one turn, strap in and hold on 'cuz it's gonna be a bumpy ride. 

I used to gamble with my permanents, with the previous PC available. Now, in my rainbow, I have adjusted my metagame and I ALWAYS pack 2 PA's.  Some matches, 2 PA's mean 2 dead cards, and I'm ok with that, because ANY deck can have PC now.  I don't want my skull buckler stolen or smashed, usually.  Skull Buckler destroys dark and fire monsters.  If I see gravity quanta, or devourers, I'm going to PA my sanctuary.  Earth quanta, my towers are getting PA'd.  My Poseidon ALWAYS gets a PA.  Chances are, Poseidon isn't leaving my hand until a PA can immediately follow it.  Point is, Focus can EASILY win games for someone.  Other side of the coin, so can my 1 :earth PA. 

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Offline Laxadarap

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523137#msg523137
« Reply #286 on: July 18, 2012, 09:25:04 pm »
This is a tough situation.  We want to make it more powerful/synergize well for mono/duo gravity compared to using it in "other" decks.  Problem is, any changes made for upping cost, whether it be casting cost or activation, will hurt EVERY mono/duo, including gravity.  Reducing HP gained per activation and "max" HP before turning to BH could possibly help CC, but, again, takes away from gravity synergy.  This card is unintentionally most powerful in rainbow decks, far more powerful and flexible and easy to play in rainbow.  Most decks have one shot at removing the focus threat, after that one turn, strap in and hold on 'cuz it's gonna be a bumpy ride. 
What hurts rainbows? BHoles.  If SoFo is going to keep the same mechanic of PC, in my opinion the best way to do it was allready suggested.  When it finishes "accreting", make it cast a Bhole on each player, instead of going into the hand (this also stops stockpiling Bholes).  IF you have a gravity mark, it only casts Bhole on your opponent.  It essentially forces a gravity mark rainbow, which isn't as effective for Supernovas or Timebows.  Also, this hurts rainbows a LOT more than monos.  I used to gamble with my permanents, with the previous PC available. Now, in my rainbow, I have adjusted my metagame and I ALWAYS pack 2 PA's.  Some matches, 2 PA's mean 2 dead cards, and I'm ok with that, because ANY deck can have PC now.  I don't want my skull buckler stolen or smashed, usually.  Skull Buckler destroys dark and fire monsters.  If I see gravity quanta, or devourers, I'm going to PA my sanctuary.  Earth quanta, my towers are getting PA'd.  My Poseidon ALWAYS gets a PA.  Chances are, Poseidon isn't leaving my hand until a PA can immediately follow it.  Point is, Focus can EASILY win games for someone.  Other side of the coin, so can my 1 :earth PA.


SoFo is ALMOST NEVER a dead card.  Just saying.  Plus, 6 sofo=18 destructions, 2 PA= 2 protections.  I feel like that doesn't cover it enough.  Elaborating on this, I feel like one of my problems with SoFo is that it can just destroy so much.  It gives a great card advantage.  Rainbows often pack 3 PC or so, just so if something pops up, you can handle out.  With sofo, you pack 3, and you can handle all the things! 

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg523148#msg523148
« Reply #287 on: July 18, 2012, 09:56:00 pm »
Laxadarap, I see your point, and here's my response:  That IS a buttload of destructions.  It is unfortunate that players use that many Shards.  Like everything in life, it's the few A-holes that mess everything up for the majority.  I personally only use one.  But I also use Poseidon, 2 Steals, and an additional 2 black holes.  My solution, and I would be ok with this, even after having donated to EtG and choosing SoF as the reward, would be to REMOVE SoF FROM THE GAME COMPLETELY.  Like it never existed.  We survived without it before, I currently use it, some don't, and others overuse it.  We will be able to survive without it again.
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