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Offline Annele

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515156#msg515156
« Reply #216 on: June 26, 2012, 06:25:11 am »
IMO 2 gravity more equals  4 :rainbow because of snovas and novas and QTs. when you factor in that the sofocus has limited uses, but also factor in the fact that it is doable in elements without normal access to PC, i say it should cost 4 other per activation.

1. I am just going with what OTs said.
2. If you make it 4 :rainbow, that would mean it costs a whopping 11/10 of 1 type of quanta in monos.
3. I completely disagree with you. There is no reason elements other than :entropy, :fire and :darkness should not have flexible PC.
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Offline mildlyfrightenedboy

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515174#msg515174
« Reply #217 on: June 26, 2012, 07:56:02 am »
Its problem, IMO, is that it can do all of the following:

Destroy permanents
Absorb lots of damage through Gravity Pull
Absorb lots of damage through Chimera
Drain the enemy's quanta pools
Heal you
Damage the opponent through Catapult
Damage the opponent through Acceleration
Make you breakfast

All without setting foot out of :gravity.
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Offline Odii Odsen

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515201#msg515201
« Reply #218 on: June 26, 2012, 10:28:06 am »
@Odii Odsen
1) SoF has 3+ uses of hard PC for much less than the pre-nerf Deflagration.

2) There is about a 56% chance of having 1 of 3 SoFs in the starting hand of 7. 83% chance of having 1 of 6 novas. There is less than but still about 46% chance of being able to play SoF on your first turn. It is unlikely for an unupped deck to be able deal with such an early SoF. 50% of the time they would have 1 turns worth of quanta and their starting hand to hope for CC.

http://stattrek.com/online-calculator/hypergeometric.aspx

Sorry, I did a mistake.

Spoiler for calculation:


Fixed post (page 18)

1. Win coin toss. The probability is 50%.
2. Get one SoFo in starting hand. (rainbow)
- If we win coin toss, we have 7 cards in hand.
- I act on the assumption of 30 cards in our deck.
- We have (2 or) 3 SoFo's in that deck. This is approximately 10%.
- The probability to have one of three SoFo's in our deck is about 56%.
- Plus we need at least one Nova.
3. If point 1 and 2 are fulfiled, we could play one SoFo, but the creatures (and permanents) suffer under too less quanta in turn 1-3. (Worst case, but not unlikely).

Thatswhy it isn't OP imo. I think SoFo is just one of many strong cards in that game.
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Offline Annele

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515206#msg515206
« Reply #219 on: June 26, 2012, 10:57:29 am »
@Odii Odsen
1) SoF has 3+ uses of hard PC for much less than the pre-nerf Deflagration.

2) There is about a 56% chance of having 1 of 3 SoFs in the starting hand of 7. 83% chance of having 1 of 6 novas. There is less than but still about 46% chance of being able to play SoF on your first turn. It is unlikely for an unupped deck to be able deal with such an early SoF. 50% of the time they would have 1 turns worth of quanta and their starting hand to hope for CC.

http://stattrek.com/online-calculator/hypergeometric.aspx

Sorry, I did a mistake.

Spoiler for calculation:


Fixed post (page 18)

1. Win coin toss. The probability is 50%.
2. Get one SoFo in starting hand. (rainbow)
- If we win coin toss, we have 7 cards in hand.
- I act on the assumption of 30 cards in our deck.
- We have (2 or) 3 SoFo's in that deck. This is approximately 10%.
- The probability to have one of three SoFo's in our deck is about 56%.
- Plus we need at least one Nova.
3. If point 1 and 2 are fulfiled, we could play one SoFo, but the creatures (and permanents) suffer under too less quanta in turn 1-3. (Worst case, but not unlikely).

Thatswhy it isn't OP imo. I think SoFo is just one of many strong cards in that game.

Just want to point out that thanks to my friend the Mulligan, getting a nova in your starting hand is VERY likely.
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Offline OldTrees

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515252#msg515252
« Reply #220 on: June 26, 2012, 02:35:41 pm »
IMO 2 gravity more equals  4 :rainbow because of snovas and novas and QTs. when you factor in that the sofocus has limited uses, but also factor in the fact that it is doable in elements without normal access to PC, i say it should cost 4 other per activation.
2 :gravity = 5 :rainbow
2 :gravity (weapon) = 3 :rainbow (creature)
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Offline thispersonisagenius

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515266#msg515266
« Reply #221 on: June 26, 2012, 03:58:27 pm »
IMO, SoFo's abilities should be completely changed to have a certain effect, then improve if your mark is gravity (similar to SoG, SoD and SoV). Here's a suggestion: SoFo enters the game as a 0/5 (or any defense number) with gravity pull as an ability costing some number of random quanta. Each turn, it gains +0/+20 (or +0/+X, whatever X is), or +0/30 (or +0/+1.5X, whatever X is) if your mark is Gravity. This way, SoFo fits the theme of high-HP gravity creatures, while giving a slight benefit for a mark of Gravity.
It is my understanding that shards are meant to be able to be used in any deck, with any quanta production, but favour a certain element and make using it with that elements more rewarding, but not necessary.
I understand Shards this way too, so that's what my idea is based off of.
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Offline esran

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515291#msg515291
« Reply #222 on: June 26, 2012, 05:18:43 pm »
thispersonisagenius, that might actually make it more OP than it already is. in 3 turns you have a GPable 95 hp creature that grows by 30 each turn? that is ridiculous.

Offline thispersonisagenius

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515692#msg515692
« Reply #223 on: June 27, 2012, 10:30:37 am »
Probably not +30 HP each turn then. Whatever the HP added each turn is, that number should be increased a little if your mark is gravity. It could be +10 and +15 or +8 and +12 instead of +20 and +30.
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Offline kira666

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515696#msg515696
« Reply #224 on: June 27, 2012, 12:08:38 pm »
it should be easy to kill, not only when it comes into game
the first nerf was very good, but it still need something else

two things that also make it very strong:
it becomes very hard to kill after using it first time
if it takes only 2 damage, you can destroy another permanent

i don't know if the black hole is something good or bad, the shard may get a little weak without it
it could be something like what thispersonisagenius said:

shard of focus 7 :gravity
Destroy a permanent and gain +0/+15. Turn into a black hole if HP>25 (HP>35 if mark is gravity)
0/1

2 permanents destroyed, 3 if mark is gravity
shard of focus needing more than 2 damage to give you a chance of destroy

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515697#msg515697
« Reply #225 on: June 27, 2012, 12:10:37 pm »
Since i've been playing this game Zanz never did a complete remake of an existing card. IMO, He'll most likely tweak a bit the numbers (cost, timer, stats, etc...) or modify the type (spell becomes permanent e.g. SoPa) but he won't make a complete new card out of it. He'll probably cure this by changing the cost and if he sees good ideas of a new mechanic, he'll make a new card. That's what I think at least...

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515718#msg515718
« Reply #226 on: June 27, 2012, 01:52:57 pm »
Since i've been playing this game Zanz never did a complete remake of an existing card. IMO, He'll most likely tweak a bit the numbers (cost, timer, stats, etc...) or modify the type (spell becomes permanent e.g. SoPa) but he won't make a complete new card out of it. He'll probably cure this by changing the cost and if he sees good ideas of a new mechanic, he'll make a new card. That's what I think at least...
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« Last Edit: June 27, 2012, 01:57:25 pm by OldTrees »
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Offline RavingRabbid

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg515719#msg515719
« Reply #227 on: June 27, 2012, 01:56:09 pm »
Since i've been playing this game Zanz never did a complete remake of an existing card. IMO, He'll most likely tweak a bit the numbers (cost, timer, stats, etc...) or modify the type (spell becomes permanent e.g. SoPa) but he won't make a complete new card out of it. He'll probably cure this by changing the cost and if he sees good ideas of a new mechanic, he'll make a new card. That's what I think at least...
Verified.
The only card that has been significantly changed was in development. (Shard of Conscience)
Kind of Dune Scorpion (again, in development).
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