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Offline Atico

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg491956#msg491956
« Reply #84 on: May 03, 2012, 10:41:01 am »
Rejuvenation shows how should PC work. This card was choosen as the best idea of 2011, so people like this mechanism.
Simple comparision:
I play for example Hourglasses and pay 4 :time
1st situation (Explosion) - opponent lose 2 :fire, I lose 4 :time and we both haven't got nothing
2nd situation (Steal) - opponent lose 3 :darkness, I lose 4 :time. I have nothing, he has got useful card
3rd situation (Rejuvenation) - opponent lose 3 :life, I lose 4 :time. I lose my permament ability but gain +5HP. Opponent gain disable my previous ability.

Don't You think that only 3rd situation is balanced?

PC gives always too big advantage, especially when destroy shield or tower. Someone asked me here why I think that. I answer - How much shields You pack into the deck? 2-3 max. The same with weapons. It means that when I destroy Your shield You probably didn't draw next one so fast. And here we can see big powerful of PC. Not when it destroy SoG or FeralBond which can be pack 6 in a deck.

Offline Absol

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg491962#msg491962
« Reply #85 on: May 03, 2012, 11:12:12 am »
Rejuvenation shows how should PC work. This card was choosen as the best idea of 2011, so people like this mechanism.
Simple comparision:
I play for example Hourglasses and pay 4 :time
1st situation (Explosion) - opponent lose 2 :fire, I lose 4 :time and we both haven't got nothing
2nd situation (Steal) - opponent lose 3 :darkness, I lose 4 :time. I have nothing, he has got useful card
3rd situation (Rejuvenation) - opponent lose 3 :life, I lose 4 :time. I lose my permament ability but gain +5HP. Opponent gain disable my previous ability.

Don't You think that only 3rd situation is balanced?

PC gives always too big advantage, especially when destroy shield or tower. Someone asked me here why I think that. I answer - How much shields You pack into the deck? 2-3 max. The same with weapons. It means that when I destroy Your shield You probably didn't draw next one so fast. And here we can see big powerful of PC. Not when it destroy SoG or FeralBond which can be pack 6 in a deck.

Hourglass: 4 :time
Explosion : 2 :fire, disable it permanently
Steal: 3 :darkness, disable it permanently + create a copy
A copy here is worth 1 quanta. You can only use the Glass if you have :time.
Rejuvenation: 3 :life, disable it permanently + give opponent SoG. In addition, can be used on creature too.

Does 1 :life worth giving opponent SoG + can target creature?
Compare LS or OD:
LS: 3 :darkness, lobo + vampire + 1 damage per turn
OD: 4 :gravity, lobo + +3|-1 per turn
Answer: yes, Rejuvenation worth it. Because it doesn't kill the creature affected, it can use cost reduction (from 3 or 4 to 2, +1 for versatility)

Conclusion: all 3 situations are balanced.

Alternately, compare Rejuvenation to Steal.
3 :darkness, destroy + gain copy
3 :life, destroy + give SoG + versatility

Still balanced.

PC is a card designed to give you card advantage, similar to CC. It will fail against permanentless deck just as CC fail against creatureless deck.
You can see it this way: for every PC i put in my deck, i remove 1 perma from your deck. Either bring more perma, bring protection (Cloak, EA) or don't bring perma at all.
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Offline Atico

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg491971#msg491971
« Reply #86 on: May 03, 2012, 11:35:16 am »
I told about balance on side people who use permament. You told about balance on side people who use PC ;)

Quote
Alternately, compare Rejuvenation to Steal.
3 :darkness, destroy + gain copy
3 :life, destroy + give SoG + versatility

Still balanced.

It isn't balanced on side people who use permament. In first situation I have got nothing and opponent has got permament. In second I lose Permament, but gain SoG. It is huge difference.

I defend victim, You defend robber ;)

Offline Absol

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg491976#msg491976
« Reply #87 on: May 03, 2012, 12:12:59 pm »
I told about balance on side people who use permament. You told about balance on side people who use PC ;)

Quote
Alternately, compare Rejuvenation to Steal.
3 :darkness, destroy + gain copy
3 :life, destroy + give SoG + versatility

Still balanced.

It isn't balanced on side people who use permament. In first situation I have got nothing and opponent has got permament. In second I lose Permament, but gain SoG. It is huge difference.

I defend victim, You defend robber ;)
In which case, let's compare Explosion, Steal, and Rejuv again.

Explosion: 2 :fire, destroy perma
Steal: 3 :darkness, destroy perma + get copy
Rejuv: 3 :life, destroy perma + give SoG

From Explosion, we know that plain PC worth 2 quanta.
Steal have 1 additional quanta because it gives you advantage.
Rejuv have 1 additional quanta (2 additional cost - 1 cost) because even if it's versatile (+2), it gives you disadvantage (-1).
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Offline Atico

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg492029#msg492029
« Reply #88 on: May 03, 2012, 02:08:46 pm »
No. You are wrong. Maybe my English is too poor and I can't say what I want and You didn't understand this ;) So I give simple example and all will be clear.

Game between Life and Darkness. Both has got PC - Rejuvenation (Life) and Steal (Darkness).
Player A (Life) put Feral Bond on a field.
Player B (Darkness) put Dusk Mantle on a field.
Both Players thinks that opponent's permament is problematic for them and they want to destroy it.
Player A use Rejuvenation on DuskMantle
Player B use Steal on FeralBond.

What is the effect and summary?
Both Players spent 3 quantum.
Player A hasn't got any permament.
Player B has got FeralBond and SoG effect.

Still You think that it is balanced? Of course it isn't. Steal, Explosion, SoF are hard PC. Hard PC today is ALWAYS OP. Always. Hard PC (especially Steal and QuickSand) gives too big advantage for player for small cost. Having PC often determines result of the game and this is reason why Steal and Explosion are very popular cards also in non-fire and non-darkness decks. But we always accepted this fact. Now in game appear new hard PC, available for everyone and people are afraid of this.

I would like to see in game more ideas like SoW, SoFr, Rejuvenation than SoF, SoSa, Steal, Quicksand etc. The last my hope for this game is TheTrial and Marks. Maybe Marks allow to disable PC, CC or others cards.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg492097#msg492097
« Reply #89 on: May 03, 2012, 03:58:47 pm »
Your argument is based on the fat that rejuvenation will have the cost that it does.  If it were to be added to the game, zanz may just as likely let it cost 1 :life or something.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg492163#msg492163
« Reply #90 on: May 03, 2012, 05:21:29 pm »
@Atico
The part you are misunderstanding or underestimating is versatility.
Steal is nowhere near as versatile as Rejuvenation
For both cards to be balanced, Steal needs to have a larger effect than Rejuvenation
Also: 3 :life|2 :life < 4 :darkness|3 :darkness.
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Offline mega plini

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg492173#msg492173
« Reply #91 on: May 03, 2012, 05:42:27 pm »
Your argument is based on the fat that rejuvenation will have the cost that it does.  If it were to be added to the game, zanz may just as likely let it cost 1 :life or something.
Pc for only one :life? I don't think that is ever going to happen. at least I hope it doesn't
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg492176#msg492176
« Reply #92 on: May 03, 2012, 05:58:52 pm »
Your argument is based on the fat that rejuvenation will have the cost that it does.  If it were to be added to the game, zanz may just as likely let it cost 1 :life or something.
Pc for only one :life? I don't think that is ever going to happen. at least I hope it doesn't
Depends on the PC. Delay for 1 turn might only cost 1 :time + 1card.
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Offline Atico

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg492221#msg492221
« Reply #93 on: May 03, 2012, 07:35:08 pm »
Rejuvenation should cost about 3. It is good cost for this card. Problem is that other PC cost too less and they are too easy to use (playing against 8 SoF was very funny...) but it shouldn't be argument to making Rejuvenation for 1 :life.

Personally I think that BH is the second problem in SoF. Destroying Towers + giving BH... Yeah... Why we produce in this game too powerful things? Why SoF after die can't produce for example 6-8 :gravity quantum (the same as Immolation) but must destroy the last opponent's quantum?




« Last Edit: May 03, 2012, 07:40:02 pm by Atico »

Offline dspn23

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg492228#msg492228
« Reply #94 on: May 03, 2012, 07:44:22 pm »
a time card with that ability would be very nice :D

still about the comparison between steal/explosion/rejuvenation
they all are difrent and that is what they are suposed for:
2 :fire + card = enemy problematic permanent destroyed
3 :darkness + card = enemy problematic permanent destroyed and 1 for you're self (wich (for example in case of some permanents like diapasition fild are actualy worst to steal than to destroy in mono darkness decks)
2 :life + card= well we can't specify cause it have lot's of uses: can work as healing if you are short on it can work as PC and CC (despite it's a week CC)
the point is: they are all difrent AS SUPOSED we don't want 2 cards doing the same we want every card being unic! not saying it can't be replaced like in a cremation deck ray of light can be replaced by ball of lightning. HOWEVER in rol/hope they can not be replaced and in a bonewall/ball of lighning they CAN'T be replaced.
so i think this card is very usefull and should not be compared to steal or explosion cause it's TOTALY difrent

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg492259#msg492259
« Reply #95 on: May 03, 2012, 08:22:11 pm »
Too draw the tangent back on topic.

Current PC has a baseline to which it is balanced. SoF is cheaper than this baseline. Hence it is OP. The reduction to 1hp helps but I think the current side effect (Extremely cheap mass PC that is vulnerable to CC -> All decks required to have CC) is still harmful to the metagame.
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