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Offline pulli23

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006626#msg1006626
« Reply #552 on: October 10, 2012, 12:40:13 am »
Adding more "early cheap CC" would simply start a arms race in early game power. - It would mean spamming early creatures becomes more weak, and as this card would be almost obligatory having high hp creatures would give the opponent in a card disadvantage. Thus focussing the game more on high hp creatures.

TO battle this early-game creatures would need more hp, however more hp for early game creatures makes mid-game relative weaker.. etc etc.
\

First thing to look for should be the actual card itself.

Offline kimham8a

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006651#msg1006651
« Reply #553 on: October 10, 2012, 02:09:12 am »
How about original effect + ''enters the game delayed for three turns'' (i don't want to say frozen)

This way its vulnerability time is increased and preparation time for the opponent is increased, making it easier to counter with cheap cc, plus the delay itself may make sofo balanced without counters.
Hey there

Offline Paniko

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006811#msg1006811
« Reply #554 on: October 10, 2012, 06:27:24 pm »
Remove this card!

Offline meowww

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006822#msg1006822
« Reply #555 on: October 10, 2012, 07:54:45 pm »
Remove this card!
IMO even nerfing a card next to useless is better than removing anything already in the game...

Offline ZephyrPhantom

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006847#msg1006847
« Reply #556 on: October 10, 2012, 10:33:52 pm »
Remove this card!
Removing a card is a last resort; almost no balance-affecting changes have been made on SoFo to begin with (The nerf to HP was a step in the right direction but did not fix the ability, which is the main source of the problem) and removing it disrupts the 12-shard cycle. There is plenty of room to rebalance/nerf SoFo appropriately as well, as this thread shows.
« Last Edit: October 10, 2012, 10:35:42 pm by Zblader »

Offline Elite arbiter

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006932#msg1006932
« Reply #557 on: October 11, 2012, 10:07:58 am »
Adding more "early cheap CC" would simply start a arms race in early game power. - It would mean spamming early creatures becomes more weak, and as this card would be almost obligatory having high hp creatures would give the opponent in a card disadvantage. Thus focussing the game more on high hp creatures.

TO battle this early-game creatures would need more hp, however more hp for early game creatures makes mid-game relative weaker.. etc etc.
\

First thing to look for should be the actual card itself.

I was stating what it would take for a card to be considered an actual counter to SoFo in the current state. And this is why the card I suggested did exactly 1 damage-so that things with more than 1 HP have an advantage in dealing with it.

There is another way of achieving the same effect, but by changing SoFo. I originally discarded the idea out of thinking it too heavy a nerf, but the more I think about it the more I realize that it would merely make thought have to go into playing it, rather than making it unstoppable. And the idea is both simple and thematic.


Make SoFo activate a Gravity Pull on itself when it enters the battlefield.

Offline choongmyoung

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006933#msg1006933
« Reply #558 on: October 11, 2012, 10:11:33 am »
Make SoFo activate a Gravity Pull on itself when it enters the battlefield.
But then you can't summon SoFo once your opponent get a creature out?
Increase HP?
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Offline pulli23

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006937#msg1006937
« Reply #559 on: October 11, 2012, 10:22:26 am »
I'm still thinking the 3 turn delay or the "5 of 1 type quanta" are the best solutions to fix the 'easiness' of sofo.

Offline Elite arbiter

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006938#msg1006938
« Reply #560 on: October 11, 2012, 10:27:42 am »
Make SoFo activate a Gravity Pull on itself when it enters the battlefield.
But then you can't summon SoFo once your opponent get a creature out?
Increase HP?

No. I intend this to remain at 1 HP. And there are currently 4 cards to summon SoFo with a opponent having a creature out.

A: G-Pull onto another of your creatures.
B: Armagio to attract the G-Pull back onto itself.
C: Sundial to prevent the opponents from launching an attack that turn.
or, and this is particularly noteworthy...
D: Play a second SoFo.


Note that if you G-Pull a second thing on your field, the G-Pull is taken away from the first target. This is simply how the game mechanics work. Currently the card meshes with 4 cards in the game, 2 of them gravity. But one of the 4 combo cards is itself, which allows you to play 2 SoFo to get the effect of 1 (and blocking a single creature hit).


Now, tell me, even if you had to pay twice the full cost presented below, does the following equation look like a beneficial outcome?
2 Cards + 12  :rainbow
for
3 Destructions + Black Hole

It is still in your favorable, but it is still counterable, and this is looking far more balanced in comparison to being capable of threatening this with every SoFo as a standalone.

Offline choongmyoung

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006939#msg1006939
« Reply #561 on: October 11, 2012, 10:35:53 am »
Make SoFo activate a Gravity Pull on itself when it enters the battlefield.
But then you can't summon SoFo once your opponent get a creature out?
Increase HP?

No. I intend this to remain at 1 HP. And there are currently 4 cards to summon SoFo with a opponent having a creature out.

A: G-Pull onto another of your creatures.
B: Armagio to attract the G-Pull back onto itself.
C: Sundial to prevent the opponents from launching an attack that turn.
or, and this is particularly noteworthy...
D: Play a second SoFo.


Note that if you G-Pull a second thing on your field, the G-Pull is taken away from the first target. This is simply how the game mechanics work. Currently the card meshes with 4 cards in the game, 2 of them gravity. But one of the 4 combo cards is itself, which allows you to play 2 SoFo to get the effect of 1 (and blocking a single creature hit).


Now, tell me, even if you had to pay twice the full cost presented below, does the following equation look like a beneficial outcome?
2 Cards + 12  :rainbow
for
3 Destructions + Black Hole

It is still in your favorable, but it is still counterable, and this is looking far more balanced in comparison to being capable of threatening this with every SoFo as a standalone.

Wellll I see. Much much better.
Noticed you must kill one of your creature to choose the first option.
Unless you are using armagio, which is pretty UP and underused, you'll need 2 SoFo to actually do the thing.
/
Then, what's your opinion about the BH generation?
Circular Logic is true. Thus, Circular Logic is true.

Offline Dhanzig

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006941#msg1006941
« Reply #562 on: October 11, 2012, 10:51:16 am »
Seems my last post offended some of you  :o Here's a more constructive idea about what a gravity shard should be:



It has a similar feel to Shard of Serendipity and Shard of Bravery, is usable in any mono or bow and may be the best thing to happen to duo/trio.
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Offline Picheleiro

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006943#msg1006943
« Reply #563 on: October 11, 2012, 11:08:01 am »
Words cant express how OP is that card, Dhanzig. Its far better than SoSep.

 

anything
blarg: