No. You are wrong. Maybe my English is too poor and I can't say what I want and You didn't understand this
![Wink ;)](https://elementscommunity.org/forum/Smileys/solosmileys/wink.gif)
So I give simple example and all will be clear.
Game between Life and Darkness. Both has got PC - Rejuvenation (Life) and Steal (Darkness).
Player A (Life) put Feral Bond on a field.
Player B (Darkness) put Dusk Mantle on a field.
Both Players thinks that opponent's permament is problematic for them and they want to destroy it.
Player A use Rejuvenation on DuskMantle
Player B use Steal on FeralBond.
What is the effect and summary?
Both Players spent 3 quantum.
Player A hasn't got any permament.
Player B has got FeralBond and SoG effect.
Still You think that it is balanced? Of course it isn't. Steal, Explosion, SoF are hard PC. Hard PC today is ALWAYS OP. Always. Hard PC (especially Steal and QuickSand) gives too big advantage for player for small cost. Having PC often determines result of the game and this is reason why Steal and Explosion are very popular cards also in non-fire and non-darkness decks. But we always accepted this fact. Now in game appear new hard PC, available for everyone and people are afraid of this.
I would like to see in game more ideas like SoW, SoFr, Rejuvenation than SoF, SoSa, Steal, Quicksand etc. The last my hope for this game is TheTrial and Marks. Maybe Marks allow to disable PC, CC or others cards.