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Offline TheAccuso

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006946#msg1006946
« Reply #564 on: October 11, 2012, 11:22:11 am »
Words cant express how OP is that card, Dhanzig. Its far better than SoSep.
The famous SoSep. of the famous series So'ssup? i love that one :)
Serious mode on, SoSer does a total different thing, you can't compare the two.
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Offline pulli23

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006952#msg1006952
« Reply #565 on: October 11, 2012, 12:05:25 pm »
Make SoFo activate a Gravity Pull on itself when it enters the battlefield.
But then you can't summon SoFo once your opponent get a creature out?
Increase HP?

No. I intend this to remain at 1 HP. And there are currently 4 cards to summon SoFo with a opponent having a creature out.

A: G-Pull onto another of your creatures.
B: Armagio to attract the G-Pull back onto itself.
C: Sundial to prevent the opponents from launching an attack that turn.
or, and this is particularly noteworthy...
D: Play a second SoFo.


Note that if you G-Pull a second thing on your field, the G-Pull is taken away from the first target. This is simply how the game mechanics work. Currently the card meshes with 4 cards in the game, 2 of them gravity. But one of the 4 combo cards is itself, which allows you to play 2 SoFo to get the effect of 1 (and blocking a single creature hit).


Now, tell me, even if you had to pay twice the full cost presented below, does the following equation look like a beneficial outcome?
2 Cards + 12  :rainbow
for
3 Destructions + Black Hole

It is still in your favorable, but it is still counterable, and this is looking far more balanced in comparison to being capable of threatening this with every SoFo as a standalone.

I still think this wouldn't solve the worst problem: a single nova + sofo can be played at turn 1...

Offline Elite arbiter

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006953#msg1006953
« Reply #566 on: October 11, 2012, 12:13:30 pm »
Only a problem in unupped play, and even then only an issue when the SoFo player goes first. This is an altogether different issue, which can be easily remedied by rendering you unable to play the card if there are no permanents on the opponents field. Which would guarantee that your opponent would have had a turn to play towers and gather quanta for whatever solution they may possess.

Offline pulli23

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006957#msg1006957
« Reply #567 on: October 11, 2012, 12:57:19 pm »
That still makes the game depend too much on a mulligan: you either topdeck the counter cards or not.

Especially that for counter cards you won't put 6 of them in your deck (if you would you would create a deck based on a counter vs 1 type of card that's quite the weird situation).

Offline choongmyoung

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006959#msg1006959
« Reply #568 on: October 11, 2012, 01:11:17 pm »
SoFo itself should be nerfed. Not the cost increase.
People pack novae just to fuel SoFo. No more description needed.
If we make SoFo 9cost or so, No nova = too hard to use / Nova here= turn 1 blerp.
What if it works as delayed explosion? No every turn explosion, but it destroys only one permanent.
5 :rainbow | 3 :rainbow would be fit in this way.
Comparing to explosion, you can use SoFo with no :fire. Bit more expensive and vulnerable to CC, but you can pack simple PC anyway.
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006970#msg1006970
« Reply #569 on: October 11, 2012, 02:55:20 pm »
The problem with your proposed nerf, arbiter, is that in some situations it's actually a buff. Gravity pulling SoFo's allows it to act as a meatshield, AND gets even more perm destruction.
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006982#msg1006982
« Reply #570 on: October 11, 2012, 04:27:22 pm »
Quote from: Elite Arbiter
Make SoFo activate a Gravity Pull on itself when it enters the battlefield.

The problem with your proposed nerf, arbiter, is that in some situations it's actually a buff. Gravity pulling SoFo's allows it to act as a meatshield, AND gets even more perm destruction.

What about having SoFo summon as 0/1 creature, accretion is +0/+15 with change in "Gravity Pull state", and turns into Black Hole at HP>30?

Example:  Summon SoFo as 0/1 creature with 'accretion' ability.  Opponent has one turn to deal with the 0/1 standard SoFo.  Next turn, with nothing happening to SoFo in the interim, accretion is activated giving SoFo gravity pull status and 0/13 stats.  If a Gravity Pull is then cast onto another creature or an Armagio ability is activated, the SoFo loses Gravity Pull state and is now just a 0/13 with accretion.

Any ideas as to why this wouldn't work - and/or how to improve (if possible) upon this?
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Offline Elbirn

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006983#msg1006983
« Reply #571 on: October 11, 2012, 04:31:24 pm »
...Yeah, that's even MORE of a buff. You're then giving it free gravity pull, for no quanta or card cost. Do not want! D:
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006986#msg1006986
« Reply #572 on: October 11, 2012, 05:00:05 pm »
...Yeah, that's even MORE of a buff. You're then giving it free gravity pull, for no quanta or card cost. Do not want! D:

Due to your lack of using the 'quote' comment function, I am not sure if you're response was to my post or choongmyoung...

Were it to mine, here is my reply:

If SoFo is summoned early-game (first turn via Nova, for example) it gets basically two activation opp's for the summoning player if the opponent isn't also rushing (pillarless, maybe?) and therefore deals no damage to the SoFo during it's turn of Gravity Pull'ing (2nd turn) before losing Grav Pull state and having to WAIT A TURN to get it back to be able to accretion without dying or to NOT WAIT and get Black Hole after just two accretions.

If SoFo is summoned mid-to-late game, then it is quite likely to take heavy damage during the first Grav Pull state (at 0/16) and either die or get low enough that normal CC could kill it - if not then the risk works and you get three accretions from it.

Did you pay attention that is doesn't simply get Gravity Pull and keep it forever?  The turn after Grav Pull it loses Grav Pull, and so on back-and-forth.  Perhaps this helps your stance of "even MORE of a buff"...
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006987#msg1006987
« Reply #573 on: October 11, 2012, 05:06:22 pm »
how about just making it so that any spell damage done to it kills it no matter how much HP it has?  id say "any damage" or "any targeting" but i feel synergy with gravity spells is worth keeping on a gravity shard.
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006988#msg1006988
« Reply #574 on: October 11, 2012, 05:09:03 pm »
how about just making it so that any spell damage done to it kills it no matter how much HP it has?  id say "any damage" or "any targeting" but i feel synergy with gravity spells is worth keeping on a gravity shard.

Or healing & damage increases SoFo HP...?
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Offline russianspy1234

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1006989#msg1006989
« Reply #575 on: October 11, 2012, 05:10:59 pm »
how about just making it so that any spell damage done to it kills it no matter how much HP it has?  id say "any damage" or "any targeting" but i feel synergy with gravity spells is worth keeping on a gravity shard.

Or healing & damage increases SoFo HP...?
not particularly thematic...
also, the check for HP death on it only checks when the ability activates so increasing it's HP like via basalisk blood or armor doesnt decrease number of destructions (well it could, but it wont get rid of the final one)
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