Result:
It needs to be made into soft PC.
It needs to be made weak enough to be balanced for 5 .
It needs to have some reward for loyal Gravity players.
Here is my idea for revamping shard of focus. Rather than destroy permanents, it simply stuns the slot for a couple turns.
In the case of a non-stacking permanent, like a shield or weapon, it will be disabled.
For pillars and stackable permanents, instead of shutting down the whole stack, the effective stack size is instead reduced by the remaining stun duration.
Example:
Suppose accretion is used on a slot containing a stack of 10 life pillars. On the owner's next turn, only 8 quanta will be produced. The following turn, 9 quanta will get produced and on the turn after that, it will be back to full.
For bonewall (or anything like it in the future), the bonewall will only block damage if its remaining stack size is less than the stun duration. However, it will still still lose stack size as if it had blocked the attack.
E.g. if a bonewall with 3 counters were hit with accretion, it could only stop a single attack, so if 2 photons attacked, the first would get blocked and the second would get through, but the shield would still lose 2 counters.
Finally, notice that no black hole gets created anymore (there simply isn't space for that part …
) However, it still gains hp when using its ability. Further,
is tied in by causing the hp gain to be larger if the player's mark is gravity.
I think that should cover the list:
-"Soft" PC method - stun instead of destruction
-HP gain and ability now weaker so cost can be reduced to 5
-Rewards
loyalty with larger HP gains on use