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Offline TheAccuso

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004694#msg1004694
« Reply #516 on: October 03, 2012, 07:14:49 am »

What's the point of makin' it better?
EDIT better=more OP
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Offline choongmyoung

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004697#msg1004697
« Reply #517 on: October 03, 2012, 07:26:24 am »

What's the point of makin' it better?
EDIT better=more OP

No, I removed PC.
But this synergies with GP, Acceleration, Catapult though.
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Offline TheAccuso

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004702#msg1004702
« Reply #518 on: October 03, 2012, 07:54:39 am »
Spoiler for Hidden:

What's the point of makin' it better?
EDIT better=more OP

No, I removed PC.
But this synergies with GP, Acceleration, Catapult though.
Spoiler for Hidden:
Right, my fault, i didn't check that good.
On the card: i kinda like your idea, just maybe the total removal of PC is probably too much, you could at least leaved it for 1 or 2 times and give it self destruction at =50/<50 , maybe just the last two ones so that you can either choose to destroy 2 permanent only and go with something big to catapult or use twice to destroy.
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Offline choongmyoung

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004703#msg1004703
« Reply #519 on: October 03, 2012, 08:00:11 am »
Spoiler for Hidden:

What's the point of makin' it better?
EDIT better=more OP

No, I removed PC.
But this synergies with GP, Acceleration, Catapult though.
Spoiler for Hidden:
Right, my fault, i didn't check that good.
On the card: i kinda like your idea, just maybe the total removal of PC is probably too much, you could at least leaved it for 1 or 2 times and give it self destruction at =50/<50 , maybe just the last two ones so that you can either choose to destroy 2 permanent only and go with something big to catapult or use twice to destroy.

Currently SoFo is Explosion+Explosion+Explosion+Blackhole+Synergy with GP(meat shield,More Explosion)+Synergy with Acceleration+Synergy with Catapult+More Explosion with other cards(HP removal such as Rage pot).
Removing PC part and blackhole (seriously, 12 blackholes in one deck?) will be a serious nerf, but yet synergies with other :gravity is enough imo.

And personally I don't think the "others" PC is good idea. Now literally all elements has hard PC..
« Last Edit: October 03, 2012, 08:02:20 am by choongmyoung »
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Offline TheAccuso

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004706#msg1004706
« Reply #520 on: October 03, 2012, 08:14:47 am »
And personally I don't think the "others" PC is good idea. Now literally all elements has hard PC..
Maybe the problem is that some elements are seriously less efficients(or totally missing) than other on PC*(PC* intended like destructcion, stealing or delaying).
With this card everyone will got PC, but without this one some will remain too poor compared to others.
So the fact is do we keep this and offer to everyone the possibility to have PC*, or we may have to create some new concept about PC in this game?
I'd rather see the second one realized, but requires time.
In the meantime we can keep this one to balance the metagame but balance it as well.
« Last Edit: October 03, 2012, 08:29:32 am by THEACCUSO »
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Offline choongmyoung

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004708#msg1004708
« Reply #521 on: October 03, 2012, 08:31:35 am »
And personally I don't think the "others" PC is good idea. Now literally all elements has hard PC..
Maybe the problem is that some elements are seriously less efficients(or totally missing) than other on PC*(PC* intended like destructcion, stealing or delaying).
With this card everyone will got PC, but without this one some will remain too poor compared to others.
So the fact is do we keep this and offer to everyone the possibility to have PC*, or we may have to create some new concept about PC in this game?
I'd rather see the second one realized, but requires time.
In the meantime we can keep this one to balance the metagame and balance the card as well.

Agreed. Yes, many elements lacks PC. Actually Explosion, Steal, Pulvy is almost the only good PC source. (Not counting EQ/Shield bypassing like that)
Butterfly Effect wins against Electrocuter, but its too expensive to deal with small amount of PC (7 :entropy in start)
As we have Card suggestion boards, I think it is possible to deal the PC lack part.
Still, "Focused" PC ballancing is not that good idea.
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004723#msg1004723
« Reply #522 on: October 03, 2012, 12:18:33 pm »

I noticed that you remove its effect as a PC. Why would you use this over Voodoo Doll? 1 turn vulnerability is not worth it.
Better to use Voodoo (cheaper with Voodoo passive) or Armagio (build-in GP).
Sure this can grow, but 15 HP per turn can easily be outrushed.
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Offline choongmyoung

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004725#msg1004725
« Reply #523 on: October 03, 2012, 12:49:01 pm »
Spoiler for Hidden:
I noticed that you remove its effect as a PC. Why would you use this over Voodoo Doll? 1 turn vulnerability is not worth it.
Better to use Voodoo (cheaper with Voodoo passive) or Armagio (build-in GP).
Sure this can grow, but 15 HP per turn can easily be outrushed.
Though the doll is cheap, it's duo.
Armagio is too expensive.
/
Well, actually you're right.
Hmm, maybe its HP can start with 15? Anyway the number part can be adjusted.
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004726#msg1004726
« Reply #524 on: October 03, 2012, 12:54:19 pm »
Spoiler for Hidden:
I noticed that you remove its effect as a PC. Why would you use this over Voodoo Doll? 1 turn vulnerability is not worth it.
Better to use Voodoo (cheaper with Voodoo passive) or Armagio (build-in GP).
Sure this can grow, but 15 HP per turn can easily be outrushed.
Though the doll is cheap, it's duo.
Armagio is too expensive.
/
Well, actually you're right.
Hmm, maybe its HP can start with 15? Anyway the number part can be adjusted.
It requires  :gravity to use (Gravity Pull, Acceleration, Chimera, Catapult). Thus it is not an Other card. Thus it is not a shard.
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Offline choongmyoung

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004727#msg1004727
« Reply #525 on: October 03, 2012, 01:04:35 pm »
It requires  :gravity to use (Gravity Pull, Acceleration, Chimera, Catapult). Thus it is not an Other card. Thus it is not a shard.
Better than the current version imo.

Well... yes it is, you're right. Don't have enough synergy but :gravity.
But cheap(consider novae) free PCs is way too OP. Almost every SNbow deck packs SoFo now in Arena.
Again, Explosion+Explosion+Explosion+Blackhole+Additional Synergy in one other card.
"other" element PC card is bad, bad thinking. Adding other PC cards in specific elements (like midas' touch) will be much better.
Maybe "inflict X damage to your opponent if HP>Y" or some completely different mechanics?
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004730#msg1004730
« Reply #526 on: October 03, 2012, 01:18:44 pm »
In my opinion, the current version of two shards are "forced" to focused in specific elements.
SoSe = You must have :entropy to use the first card.
SoFo = You must have :gravity to use the BH.

SoD, SoG, SoR(although I think is little overpowered with mitosis), SoSac(although it removes all quanta but :death... and I think it is slightly forced to :death), SoV, SoP, SoB, SoI(although it needs :earth to use its skill), SoW, SoFre don't have this "forced" element part.

I think the shards should be synergied without this kinda usage. Shards are in the "others" card pack. Like the GotP with Nightmare. GotP don't say about :darkness, but synergies well.
Inelegant way, but still (SoB, SoD, SoG, SoV) this shards' mechanic is okay.

I think the "forced" elements usage is like:
Pegasus with :air.
Gravoid with :time.
Poseidon with :earth.
The non-forced elements usage is like:
GotP with :darkness.
Puffer fish with Epinephrine.
Pest with Mitosis.

The forced elements usage seems to be "almost nothing without those element" or "The card says it hardly needs this element".

/* SoFo is even OP without BH imo */

Sorry for my bad English.
« Last Edit: October 03, 2012, 01:21:07 pm by choongmyoung »
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg1004740#msg1004740
« Reply #527 on: October 03, 2012, 01:58:39 pm »
It requires  :gravity to use (Gravity Pull, Acceleration, Chimera, Catapult). Thus it is not an Other card. Thus it is not a shard.
Better than the current version imo.

Well... yes it is, you're right. Don't have enough synergy but :gravity.
But cheap(consider novae) free PCs is way too OP. Almost every SNbow deck packs SoFo now in Arena.
Again, Explosion+Explosion+Explosion+Blackhole+Additional Synergy in one other card.
"other" element PC card is bad, bad thinking. Adding other PC cards in specific elements (like midas' touch) will be much better.
Maybe "inflict X damage to your opponent if HP>Y" or some completely different mechanics?

My thoughts:
1) It is an other card. This means it must be usable with a single type of quanta from any of the elements.
2) Currently it costs  :rainbow. This means it needs to cost between 1 :rainbow and 5 :rainbow. Otherwise it is exclusively a rainbow card.
3) The core of the card is PC. This means the final version must also be PC unless there is a very good reason to change the purpose. There are better ways to add PC but that is not a sufficient reason to remove Other PC.
4) Every element has a broad enough theme to allow some form of PC (soft or hard). Not every element has a broad enough theme for hard PC. Thus it needs to be soft PC.
5) It is a Shard. Shards have a loyal and disloyal usage. The loyal usage involves an additional cost (A mark or access to a particular quanta) in return for additional benefit. It might seem forced if one ignores the disloyal usage (SoSe for 2 random cards rather than 2 random cards + 1 entropy card). However it is simply the option for and additional cost/benefit.

Result:
It needs to be made into soft PC.
It needs to be made weak enough to be balanced for 5 :rainbow.
It needs to have some reward for loyal Gravity players.
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anything
blarg: