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Offline kimham8a

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488727#msg488727
« Reply #48 on: April 28, 2012, 02:52:42 am »
how about if you use this two turns in a row you get a singularity unless you have mark of gravity? Might even fit thematically because you focused too much energy into one spot, generating the singularity.
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Offline Fireleaf

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490236#msg490236
« Reply #49 on: April 30, 2012, 08:31:51 pm »
If you mean using the skill two turns in a row then I wholeheartedly agree, but just having it trigger if you play two SoF in a turn is pointless.
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Offline Atico

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490719#msg490719
« Reply #50 on: May 01, 2012, 05:04:48 pm »
1. Destroy non-pillar permament
2. Overdrive instead BlackHole (good synergy with SoF)

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490751#msg490751
« Reply #51 on: May 01, 2012, 07:04:43 pm »
1. Destroy non-pillar permament
2. Overdrive instead BlackHole (good synergy with SoF)

2 would not only not make sense thematically, but it would also make this even stronger (unless the SoF still gets sacrificed, in which case the synergy is bad, not good).

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490796#msg490796
« Reply #52 on: May 01, 2012, 08:13:36 pm »
I didn't see any problems with adding +3/-1 when we have SoP which gives +2/+2 for all field (I know about delay, but it is all field and didnt cost as much as SoF+Overdrive...). Here idea is balanced.

Today we situation, when I can destroy Your pillars by SoF and I have in hand BlackHole to destroy quantum which You gain until I destroy Your pillars. Add Pests, Steals (for faster destroy pillars) and You can see how OP this Shard is.

So I think that my idea is much better than this what he have today. Personally I didn't like idea of giving PC for all, but when zanz wants this then I can only talk about making it more balanced. When it would depend on me - I would change SoF completly. What is more, I prefer idea when Permaments from the same element as mark are untargetable. Poweful concept, maybe few permaments should then cost more but it is neccesary. Yesterday AI used 7 or 8 PC in a row against me (Steals and Explosion). Funny? Now SoF destroys all (it is fine to see 4 SoF in field :D). Do we really need this in game? Don't You think that it is stupid? The biggest joke is with Sanctuary. Protect against Pests? Steal it, heal +4HP and laugh at opponent. Defend against BlackHole? SoF destroy all You Sanctuaries and gives You next BH. Discord? All depends on coin toss, You have 50% chance to be faster than Discord ;) It is only counter against Silence.

It is very bad when counters are weaker than cards/abilities it counter. When Permaments the same as Mark would be untargetable, then Sanctuary will be real counter. Then having permaments would have sense. It would be good buff for monos-duos and nerf for rainbows. One simple decision and game is much better and fair. PC would be still important because the most of decks are rainbows (Entropy Mark).
« Last Edit: May 01, 2012, 08:23:11 pm by Atico »

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490825#msg490825
« Reply #53 on: May 01, 2012, 09:09:06 pm »
This shard is OP.  I know that.  I'm just saying your 2nd solution would make things worse.  Getting overdrive instead of black hole would remove the final thing holding this back, namely, the fact that it can't do any damage.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490834#msg490834
« Reply #54 on: May 01, 2012, 09:29:38 pm »
I think the big problem with SoF is that it's way too good in a rainbow deck.  If it's meant to be a "gravity" shard, it shouldn't work so well...so perfectly well... in a rainbow deck.  I think it would make sense, in the context of gravity (and other shards like SoSa) for SoF to absorb 1 of each non- :gravity quanta from the owner and gain 1 hp per quanta absorbed every turn.

My problem as well.  It fits too well in rainbows.  Sose is acceptable because Entropy is the "rainbow" element. 
However, your fix also only helps rainbows.  For it to drain all non-gravy quanta, it would only heal you if you had other quanta, which sucks in monos, duos, and frankly, anything less than a mono.
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490844#msg490844
« Reply #55 on: May 01, 2012, 09:57:32 pm »
Oh, sorry if I wasn't clear.  My idea was for the shard to gain 1hp, not the player.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490870#msg490870
« Reply #56 on: May 01, 2012, 10:46:24 pm »
it may have a growing gravity cost to it's ability everytime it destryos something.
Change that to  :rainbow cost and I am on board.
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490881#msg490881
« Reply #57 on: May 01, 2012, 10:53:28 pm »
why not have it lose 3 atk every time you use the skill?
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490936#msg490936
« Reply #58 on: May 01, 2012, 11:56:42 pm »
The reason for why this is OP is *mostly* because Elements in general lack PC.

I would like to reduce the HP to 10 and up HP by 5 each turn and restrict it to hp<25. This makes it easier to counter, the main problem IMO is the huge amount of HP

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg490956#msg490956
« Reply #59 on: May 02, 2012, 12:18:10 am »
The reason for why this is OP is *mostly* because Elements in general lack PC.

I would like to reduce the HP to 10 and up HP by 5 each turn and restrict it to hp<25. This makes it easier to counter, the main problem IMO is the huge amount of HP
I think you mean:
1) SoF is cheaper than the current recently nerfed PC. An activation cost of 2-3 is required to come close.
or
2) Elements general lack of anti-PC like Protect Artifact.
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