I didn't see any problems with adding +3/-1 when we have SoP which gives +2/+2 for all field (I know about delay, but it is all field and didnt cost as much as SoF+Overdrive...). Here idea is balanced.
Today we situation, when I can destroy Your pillars by SoF and I have in hand BlackHole to destroy quantum which You gain until I destroy Your pillars. Add Pests, Steals (for faster destroy pillars) and You can see how OP this Shard is.
So I think that my idea is much better than this what he have today. Personally I didn't like idea of giving PC for all, but when zanz wants this then I can only talk about making it more balanced. When it would depend on me - I would change SoF completly. What is more, I prefer idea when Permaments from the same element as mark are untargetable. Poweful concept, maybe few permaments should then cost more but it is neccesary. Yesterday AI used 7 or 8 PC in a row against me (Steals and Explosion). Funny? Now SoF destroys all (it is fine to see 4 SoF in field
![Cheesy :D](https://elementscommunity.org/forum/Smileys/solosmileys/cheesy.gif)
). Do we really need this in game? Don't You think that it is stupid? The biggest joke is with Sanctuary. Protect against Pests? Steal it, heal +4HP and laugh at opponent. Defend against BlackHole? SoF destroy all You Sanctuaries and gives You next BH. Discord? All depends on coin toss, You have 50% chance to be faster than Discord
![Wink ;)](https://elementscommunity.org/forum/Smileys/solosmileys/wink.gif)
It is only counter against Silence.
It is very bad when counters are weaker than cards/abilities it counter. When Permaments the same as Mark would be untargetable, then Sanctuary will be real counter. Then having permaments would have sense. It would be good buff for monos-duos and nerf for rainbows. One simple decision and game is much better and fair. PC would be still important because the most of decks are rainbows (Entropy Mark).