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Offline Laxadarap

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540459#msg540459
« Reply #456 on: September 09, 2012, 04:06:16 am »
Skill Suggestion:

Gain 15 hp and drain 2 hp from each of your creatures to destroy a pernament. Turns into black hole when hp>45.

Extra synergy with gravity because  :gravity creatures have lots of hp.

However, it cripples oty, (main stalling card), and gravy's rush potential is essentially chargers, which only have 5 HP.
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Offline meowww

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540492#msg540492
« Reply #457 on: September 09, 2012, 09:50:11 am »
Maybe make it.
"Gain 15 hp and drain 2 hp from each of your creatures (other than :gravity or SoF) to destroy a pernament. Turns into black hole when hp>45."
Sounds slight better?

Offline AnonymousRevival

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540498#msg540498
« Reply #458 on: September 09, 2012, 10:34:30 am »
I'm actually quite surprised. After SoFo has been destroyed, it did not produce the black hole effect.
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Offline kimham8a

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540712#msg540712
« Reply #459 on: September 10, 2012, 04:12:06 am »
Maybe make it.
"Gain 15 hp and drain 2 hp from each of your creatures (other than :gravity or SoF) to destroy a pernament. Turns into black hole when hp>45."
Sounds slight better?
Maybe rephrase to:
Gain 13 hp and drain 2 hp from each of your non- :gravity creatures to destroy a pernament. Turns into black hole when  hp>45.

Note that if you have non- :gravity creatures SoF will last only 2 times.

I'm actually quite surprised. After SoFo has been destroyed, it did not produce the black hole effect.
Was it destroyed by an effect other than its own?
« Last Edit: September 10, 2012, 04:13:44 am by kimham8a »
Hey there

Offline meowww

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540722#msg540722
« Reply #460 on: September 10, 2012, 06:43:17 am »
Maybe make it.
"Gain 15 hp and drain 2 hp from each of your creatures (other than :gravity or SoF) to destroy a pernament. Turns into black hole when hp>45."
Sounds slight better?
Maybe rephrase to:
Gain 13 hp and drain 2 hp from each of your non- :gravity creatures to destroy a pernament. Turns into black hole when  hp>45.

Note that if you have non- :gravity creatures SoF will last only 2 times.

I'm actually quite surprised. After SoFo has been destroyed, it did not produce the black hole effect.
Was it destroyed by an effect other than its own?
I would rather make it not draining another Sof, cause you can still get 5 destroy out of two Sof, or 8 out of three.

Offline Evan_85

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540731#msg540731
« Reply #461 on: September 10, 2012, 09:04:02 am »
Voted 'other' as I don't think the  nerfs in the poll would solve the problem, at least not without changing the card's nature.

I think the main problem with sofo is that it's really hard to destroy if you can't do it instantly - and that happens quite often, as it isn't too hard to get it first turn. 0/16 is a giant..

My suggestion: It shouldn't be that big. Let it gain 1hp/accretion, and turn into a black hole on 4hp. That way it gets vulnerable to a wide variety of CC. And it loses some, but not all of the more disgusting synergies.
« Last Edit: September 10, 2012, 09:05:36 am by Evan_85 »
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Offline meowww

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540764#msg540764
« Reply #462 on: September 10, 2012, 12:10:23 pm »
Voted 'other' as I don't think the  nerfs in the poll would solve the problem, at least not without changing the card's nature.

I think the main problem with sofo is that it's really hard to destroy if you can't do it instantly - and that happens quite often, as it isn't too hard to get it first turn. 0/16 is a giant..

My suggestion: It shouldn't be that big. Let it gain 1hp/accretion, and turn into a black hole on 4hp. That way it gets vulnerable to a wide variety of CC. And it loses some, but not all of the more disgusting synergies.
1hp/accretion sounds prefect for acceleration+quint....

Offline Picheleiro

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540767#msg540767
« Reply #463 on: September 10, 2012, 12:23:20 pm »
Acceleration removes activate abilities.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540768#msg540768
« Reply #464 on: September 10, 2012, 12:24:56 pm »
Acceleration removes activate abilities.
Ah my silly mistake :)

What about a point of self infected poison.
« Last Edit: September 10, 2012, 12:30:17 pm by meowww »

Offline Evan_85

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540791#msg540791
« Reply #465 on: September 10, 2012, 02:25:46 pm »
Well, if my suggestion made you think that with quintessence and poison it could still do what it does now, I assume that hp-nerf might be a viable solution.

It wouldn't be that safe and easy to use as it is now, so faster and cheaper PC cards would become an alternative. But the sofo could still be the base of some nice denial combos.
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Offline meowww

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg540793#msg540793
« Reply #466 on: September 10, 2012, 02:49:26 pm »
Well, if my suggestion made you think that with quintessence and poison it could still do what it does now, I assume that hp-nerf might be a viable solution.

It wouldn't be that safe and easy to use as it is now, so faster and cheaper PC cards would become an alternative. But the sofo could still be the base of some nice denial combos.
It is slightly different though, since with a point of poison and quint, it effectively become a "one free destroy a turn," which you have almost no meant to stop.
And even without quint, this way still get to destroy more than it was.

Offline Dhanzig

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg541006#msg541006
« Reply #467 on: September 11, 2012, 04:53:43 am »
I used to think SoSe was powerful giving you 3 random cards ... SoFo gives you at least 4 ... and you know what they are!! 3 FREE deflags and a BH AND a creature that can be manipulated to Deflag more then 3 times ... it all equals NO FUN and should just be removed from the game.  I have 6 upped ... TAKE EM!  They've turned an otherwise very fun game into a horrible game where every deck you make has to have SoFos or account for multiple SoFos hitting, a CCG shouldn't be about ONE CARD.
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