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Offline pulli23

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg485909#msg485909
« Reply #36 on: April 23, 2012, 09:06:01 am »
What would 1, 2 activation cost (maybe even gravity??) do to this card? 10 vs 13 (but then again pulvy can be used easily more than 3 times) in price. That and lowering the base hp to something like 6 (unupped) 7 (upped). (HP difference would also mean max hp difference and is there just so this card won't die to a single hard CC - always 2 needed at least)

Offline Atico

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg485911#msg485911
« Reply #37 on: April 23, 2012, 09:17:37 am »
The problem isn't in cost (but here also card is OP when we compare with other cards), problem is in mechanic. This is next frustrate card. You can't destroy SoF (it is very difficult) and SoF can easily destroy Your permaments.
For me it is stupid when we create next "destroy card". I like cards like SoWisdom or Rejuvenation which allows use for me new tactics. Now this game looks like - who destroy more is winner. Destroy quantum, destroy pillars, destroy permaments, destroy creatures. All can be easily destroyed for 1-3 quantum. But the best thing is that You can also easily destroy counter for this cards like Sanctuary.
Of course I want to see more PC (especially for Life), but it must be "soft PC" like Rejuvenation, not destroy.

Offline Toxx

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg487456#msg487456
« Reply #38 on: April 25, 2012, 10:39:32 pm »
Make it easier to destroy like, 10 or 7 HP, and maybe one or two random quanta to use the ability. And Butterfly Effect should get a buff.

« Last Edit: April 25, 2012, 10:51:16 pm by Toxx »

Offline Kardo

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg487571#msg487571
« Reply #39 on: April 26, 2012, 01:52:20 am »
The problem I see with the Shard of Focus is the same as many others: The card's effect is too strong for its cost, ease to play and survivability. The most common forms of creature control don't even come close to touching this card. Delay/Freeze or Mutate seem like the best counters. Reverse Time fails because the card is cheap enough to just replay it, and against Eternity if you play 2 shards at the same time it can't rewind both of them before it and all subsequent Eternities are destroyed.

I'm not sure if this has been suggested (haven't read the whole thread) but what if the mechanic worked in reverse. Instead of increasing in HP as permanents are destroyed, Shard of Focus starts at a higher HP (0/35 for example) and decreases for every Permanent killed. This allows the Shard to be used with Overdrive and Catapult more easily and makes it increasingly vulnerable to CC as it destroys. With Angels it could destroy more than it is capable of now.

Another possible solution would be to tie HP gain/loss to the player who's permanent is destroyed. +15 HP when your own permanent is destroyed, -15 HP when your opponent's is destroyed. In order to destroy multiple opposing permanents you would also have to destroy some of your own to keep the HP high enough (may need to increase base HP in this case).

Offline Blue101

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488245#msg488245
« Reply #40 on: April 27, 2012, 05:08:34 am »
this card can be used in any deck, and it kills off three of your opponent's cards for a grand total of one card and 7 quanta.

Frankly that is broken.

it needs to cost more AND do less not one or the other. if you could only use it twice and it cost nothing it's still be OP. make it cost 6 to play and 4 to use and only be useable twice.

or make it not RARE so I can exploit it's OPness.

Offline tyranim

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488246#msg488246
« Reply #41 on: April 27, 2012, 05:16:28 am »
i feel that this card doesnt need a nerf.
scenarios:
accelerate it: lobotomizes it first, so buhby PC
grav pull it: how easy is it for a rush to take out a 45 hp creature pretty quick? not that hard
grav pull it AND accelerate it: good luck with that
fractal it: "dead" monsters (once you CAN fractal it, your opponent will have plenty reserve quanta)
eternity it: meh, i cant think of a reason this is bad, but its not great enough for nerf
catapult it: buhby PC

i guess MAYBE increase cost to 6, but that might stretch it a bit
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Offline Alchemist

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488275#msg488275
« Reply #42 on: April 27, 2012, 07:05:31 am »
c'mon guys, rly... not OP? why does than 50% of platinum decks have multiple copies of it? "It's simply a good card, not OP" :D, right. So, to fight black hole effect, I need sanctuary, but if i play sanctuary, the SoF will destroy it  - oh no! :o. So for 7 quanta you get: 3 destroys (=6 quanta for explosions/ 6 quanta for upped pulvy/ 9 quanta for buterffly + initial 5 quanta to even play butterfly) and a black hole... hm, cheap. plus, no specifical element requred - it's a shard. Oh, but its a creature, and you can target creatures with 4 instance rage potion, and make SoF destroy even more than 3 permanents. And you can use creatures as cannon balls for catapults.
Now, recently the same story was with Shards of sacrifice. They were way much too strong for the rest of the game. So something had to be done, and purify got buffed. This is the new "Shard of sacrifice", a card that disbalanced the game, and in the next version it will get nerfed, or some other card will get buffed....
« Last Edit: April 27, 2012, 07:13:58 am by Alchemist »
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Offline Pwnator

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488313#msg488313
« Reply #43 on: April 27, 2012, 09:00:54 am »
i feel that this card doesnt need a nerf.
scenarios:
accelerate it: lobotomizes it first, so buhby PC seems to be just as bad, actually
grav pull it: how easy is it for a rush to take out a 45 hp creature pretty quick? not that hard how easy is it for a deck that doesn't rely on permanents to take out a deck full of SoFs? And if it's not a rush, you've dug yourself a deeper hole because now it can destroy even more permanents
grav pull it AND accelerate it: good luck with that BB does a better job than that :P
fractal it: "dead" monsters (once you CAN fractal it, your opponent will have plenty reserve quanta) I don't get what you're going with here. Fractal it, you have a field full of attackless creatures unless you have SoP (but then you're better off fractalling damsies or gemfinders anyway)
eternity it: meh, i cant think of a reason this is bad, but its not great enough for nerf you get stronger PC with this combo, but not really a proper reason for a nerf
catapult it: buhby PC they can target creatures now? I haven't encountered one recently to actually check hahahaha

i guess MAYBE increase cost to 6, but that might stretch it a bit I doubt this would help. Provided you have 2 QTs in hand you can still throw one out in the first turn

It's not really the fact that it barely has any counters makes it OP. It's OP because it grants PC to elements that don't have it, without the cost of splashing another element in. Now you see dimstalls with SoFs, SPlat splashed with SoFs, even random  :life decks with SoFs.

Actually, I couldn't think of a way to fix this without making it feel too similar to the other PC cards we have right now. I guess the ability should just be scrapped in favor of more unique ideas like Ricochet or Magnet/Lodestone.
« Last Edit: April 27, 2012, 09:48:25 am by Pwnator »

Offline TheAccuso

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488323#msg488323
« Reply #44 on: April 27, 2012, 09:41:34 am »
it may have a growing gravity cost to it's ability everytime it destryos something.
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Offline Manatuner

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488585#msg488585
« Reply #45 on: April 27, 2012, 10:25:03 pm »
Met Shard of Focus today on Osirius... Shard of Focus + Catapult = Death in 7 turns... I think a suitable nerf would be to let shard of focus transform into black hole at a max hp, for example 50. This would prevent Rage Potion and Gravity Pull abuse.

Offline Fayceless

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488595#msg488595
« Reply #46 on: April 27, 2012, 10:35:37 pm »
I think the big problem with SoF is that it's way too good in a rainbow deck.  If it's meant to be a "gravity" shard, it shouldn't work so well...so perfectly well... in a rainbow deck.  I think it would make sense, in the context of gravity (and other shards like SoSa) for SoF to absorb 1 of each non- :gravity quanta from the owner and gain 1 hp per quanta absorbed every turn.
« Last Edit: April 27, 2012, 10:40:33 pm by Fayceless »

Offline 17927.2brainz

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg488607#msg488607
« Reply #47 on: April 27, 2012, 10:47:24 pm »
I don't see why the upgraded SoF has a cost reduction instead of giving an upgraded black hole, which would be more fitting with other upgrades, like SoSe, Elite Queen, Pharaoh etc, and this would also be a slight nerf to the current upgraded SoF.

 

anything
blarg: