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Offline Raitei

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524397#msg524397
« Reply #336 on: July 22, 2012, 11:56:51 pm »
Makes sense.

Offline kimham8a

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524452#msg524452
« Reply #337 on: July 23, 2012, 02:56:42 am »
A suggestion was made in the sofo thread that I found nice.
How about it drains one of every non :gravity quanta upon activation? Makes it so only mono gravity remains the same, all other elements are nerfed and rainbow heavily punished.
Hey there

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524453#msg524453
« Reply #338 on: July 23, 2012, 02:58:08 am »
A suggestion was made in the sofo thread that I found nice.
How about it drains one of every non :gravity quanta upon activation? Makes it so only mono gravity remains the same, all other elements are nerfed and rainbow heavily punished.
But then you'll get a disloyalty punishment rather than a loyalty bonus. Elemental hate is bad, and so is punishment.

Offline jawdirk

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524460#msg524460
« Reply #339 on: July 23, 2012, 03:25:52 am »
But then you'll get a disloyalty punishment rather than a loyalty bonus. Elemental hate is bad, and so is punishment.
Look at it as an alternative activation cost. If you were playing  :darkness  :fire it would cost you 2 :underworld. If you were playing  :darkness  :gravity, it would only cost you 1 :underworld. If you were playing rainbow, it would cost you at most 12 :rainbow (and this balances the relatively cheap 6 :rainbow vs. 6 :underworld to cast it). There is no punishment there, just a reward for playing  :gravity. Note also that it preserves the ability for any player to use it for 0 if they have no quanta.
« Last Edit: July 23, 2012, 03:27:59 am by jawdirk »

Offline OldTrees

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524463#msg524463
« Reply #340 on: July 23, 2012, 03:34:45 am »
But then you'll get a disloyalty punishment rather than a loyalty bonus. Elemental hate is bad, and so is punishment.
Look at it as an alternative activation cost. If you were playing  :darkness  :fire it would cost you 2 :underworld. If you were playing  :darkness  :gravity, it would only cost you 1 :underworld. If you were playing rainbow, it would cost you at most 12 :rainbow (and this balances the relatively cheap 6 :rainbow vs. 6 :underworld to cast it). There is no punishment there, just a reward for playing  :gravity. Note also that it preserves the ability for any player to use it for 0 if they have no quanta.
1) A drain is not a guaranteed cost. There are many ways to time  :rainbow production to avoid to cheat such a cost.

2) The primary concern is nova + sofo then activating the ability. In this case the ability only costs 2 :rainbow with a gravity mark.
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Offline memimemi

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524465#msg524465
« Reply #341 on: July 23, 2012, 03:46:27 am »

1) A drain is not a guaranteed cost. There are many ways to time  :rainbow production to avoid to cheat such a cost.

2) The primary concern is nova + sofo then activating the ability. In this case the ability only costs 2 :rainbow with a gravity mark.

1) There are many ways to time the play of any cards, in order to maximize their utility.  The advantage gained thereby is a reward for good play.  This sounds a little too close to a problem with playing well, rather than with SoF specifically.

2) The primary concern is nova + sofo then activating the ability. In this case the ability only costs 2 :rainbow with a gravity mark; which is 2 :rainbow more than it is now.  Isn't that a reasonable place to start making changes, in small increments? 

I may be biased, however - I voted that it's fine how it is.  Even still, were jawdirk's suggestion imposed, I wouldn't mind it at all.  It fits thematically; the BH is paid for by the drained  :rainbow; and mono- :gravity gains the benefit of using SoF in essentially the same form as it is now.
The counter to :gravity isn't :aether; it's :D

Offline jawdirk

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524477#msg524477
« Reply #342 on: July 23, 2012, 04:22:36 am »
2) The primary concern is nova + sofo then activating the ability. In this case the ability only costs 2 :rainbow with a gravity mark.

Do you mean that this is the most unbalanced aspect of SoFo? After thinking about it, I think I see what you are saying.

As a thought experiment, if SoFo cost 6 :gravity, then it would be almost balanced with Pulverizer. It would have the advantage of being cheaper after 2 uses, but it would be more expensive with 0 uses. It doesn't do any damage, but it doesn't use the weapon slot. It only has 3(ish) uses, but it compensates with a top-tier card.

So the real problem is that you can drop it turn one with a nova, and my suggestion only partially helps with that. At least it makes it a little harder to get the full potential out of it because you have to try to use your quanta pool up if you are playing a rainbow deck.



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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524483#msg524483
« Reply #343 on: July 23, 2012, 04:33:31 am »

1) A drain is not a guaranteed cost. There are many ways to time  :rainbow production to avoid to cheat such a cost.

2) The primary concern is nova + sofo then activating the ability. In this case the ability only costs 2 :rainbow with a gravity mark.

1) There are many ways to time the play of any cards, in order to maximize their utility.  The advantage gained thereby is a reward for good play.  This sounds a little too close to a problem with playing well, rather than with SoF specifically.

2) The primary concern is nova + sofo then activating the ability. In this case the ability only costs 2 :rainbow with a gravity mark; which is 2 :rainbow more than it is now.  Isn't that a reasonable place to start making changes, in small increments? 

I may be biased, however - I voted that it's fine how it is.  Even still, were jawdirk's suggestion imposed, I wouldn't mind it at all.  It fits thematically; the BH is paid for by the drained  :rainbow; and mono- :gravity gains the benefit of using SoF in essentially the same form as it is now.
1) If a cost can be avoided with minor thought then it is not a cost. We do not buff cards based on the possibility of subnormal play. Nor do we assume subnormal play when estimating whether something is or is not a significant cost.

2) Keep it short and simple. If the drain would normally be a 2 :rainbow cost then why not put a 2 :rainbow cost to ensure payment? My original suggestion was 2-3 :rainbow activation cost.
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Offline jawdirk

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524493#msg524493
« Reply #344 on: July 23, 2012, 04:49:43 am »
My original suggestion was 2-3 :rainbow activation cost.

It doesn't do much to mitigate the complaint that SoFo is OP specifically for rainbow decks. You can still do a lot of damage with 1st turn SoFo + nova with this suggestion.

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524500#msg524500
« Reply #345 on: July 23, 2012, 05:14:41 am »
My original suggestion was 2-3 :rainbow activation cost.

It doesn't do much to mitigate the complaint that SoFo is OP specifically for rainbow decks. You can still do a lot of damage with 1st turn SoFo + nova with this suggestion.
Agreed. It was a start and it is as effective as a drain effect would be expected to be. (hence the KISS rule) I have since agreed that even that would be insufficient. (although the chance of eating  :gravity would delay the black hole longer than the drain idea would)
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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524568#msg524568
« Reply #346 on: July 23, 2012, 01:43:33 pm »
Hmm. Whatever happened to that suggestion of 'sacrifice 1 permanent to destroy one permanent' that I saw a while ago on this thread? Even if the 'double-targeting' coding is a little tough (and could be avoided entirely if the sacrifice was random), I feel that would be a good start since you'd need at least 4 cards to deal with 3 permanents ( SoFo + 3 Pillars seems better than just SoFo) and it prevents Novabows from running Pillarless.

Offline umgrego2

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Re: Shard of Focus https://elementscommunity.org/forum/index.php?topic=38644.msg524571#msg524571
« Reply #347 on: July 23, 2012, 02:04:07 pm »
-snip-
 Also, I am very interested to see you use gravy dragon, titan, or armagio in decks that don't make use of their high hp.

-snip-

Gravy Dragon? Sounds delicious!

On-topic: Some of these fixes are starting to sound a little too complicated, no?

 

blarg: