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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg210658#msg210658
« Reply #60 on: November 27, 2010, 08:32:02 am »
Oldtrees, might I point out that upped oty, which, under the current standard should have a cost of 3 or 4 :gravity, has a cost of 5 :gravity instead? Not all cards need to obey the standard if doing so would make said card OP or UP. I agree that toadfish needs neither a buff nor a nerf (even if I would like to see its upped version, pufferfish, lose a hit point :P)

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Re: Toadfish https://elementscommunity.org/forum/index.php?topic=11655.msg210892#msg210892
« Reply #61 on: November 27, 2010, 03:58:50 pm »
Oldtrees, might I point out that upped oty, which, under the current standard should have a cost of 3 or 4 :gravity, has a cost of 5 :gravity instead? Not all cards need to obey the standard if doing so would make said card OP or UP. I agree that toadfish needs neither a buff nor a nerf (even if I would like to see its upped version, pufferfish, lose a hit point :P)
Otyugh has the skill Devour.
Devour is not a statically valued skill but rather is dependent on what percentage of creatures it can consume and any accelerated HP growth (swarm)

So far about 10% of creatures do not obey the standard. Many of those are either agreed upon as UP (Graviton Mercenary, Graviton Guard, Massive Dragon) or agreed upon as OP (Graboid, Elite Graboid).

However I do not expect my version of the standard to be complete which is why I am going to submit it for discussion in the Design Theory forum within a month.
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