...There aren't any cards which allow you to draw more cards, except for
cards and the neutral SoBravery...
Upgraded Sundial doesn't need
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Mindgate and Shard of Serendipity also give you additional cards, even if they're not from your deck, used well both of them are powerful.
For the others:
A single Reverse Time can get rid of one mutant, and a Mutation Deck (most probably) has many. For Eternity: one mutant with steal or destroy and bye-bye!
Decks including powerful expensive creatures usually have a large amount of pillars, sometimes backed with other quantum generators. Reverse time doesn't solve anything in most cases.
Chimera: my experiences shows that in the moment I can see the opponent's Chimera I'm dead lololol
Buffed creatures: in most cases it only slows the things down. Eg. Rewind my Forest Spectre at 8|9, fine - I'll grow it up again. Rewind a Blessed/Momentumed/etc. creature - most probably there will be more Blessing/Momentum/etc. in that deck...
Save your own poisoned/etc. creature - that's true but you had to waste the card for that instead of using it for any of the above ^_^
Draw denial - I simply don't replay the rewinded card instantly. Or multiple cards with Hourglass/Mindgate/etc. Or I can even provoke the AIs Rewinds by re-playing a cheap creature over and over. (Saved my a** many times.)
Preventing deckout - with Reverse Times alone? You can win 6 turns tops... An Eternity does the trick but that needs 3
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
per turn and the opponent can still Steal/Destroy it unless you protect it.
I still think, Reverse Time is a pain for a Flying Weapon deck but, in most cases it doesn't ruin a deck
alone. For example, mutating every opponent creature and rewind them afterwards can indeed counter many decks, but foth this combo you need Mutation or Elf/Druid and it's complex to perform...