Poll

What, if anything, should be done to Reverse Time?

Nothing - it's fine just the way it is.
103 (54.2%)
It should reverse changes done to creatures (suggested in topic)
9 (4.7%)
It should return creatures to the player's hand, not deck.
53 (27.9%)
It should have it's cost increased significantly - including on Eternity.
21 (11.1%)
It should be removed from the game entirely.
1 (0.5%)
Other - specify in reply
3 (1.6%)

Total Members Voted: 190

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Offline mesaprotector

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496355#msg496355
« Reply #24 on: May 10, 2012, 07:37:50 pm »
Just a simple cost increase is needed imo - 3 :time / 2 :time should be enough.

Just compare it to, oh, Silence. Would anyone really argue it's a weaker card? Draw denial and creature control is definitely too much for its cheap cost. Rage Potion is another card that has a dual purpose, and it's definitely not UP despite costing 3 :fire . If RT put the creature in your hand but not your deck, 1 :time would be a fair cost, since it would be like Lightning - situationally very good, sometimes useless. Atm it's definitely OP.
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Offline neuroleptics

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496357#msg496357
« Reply #25 on: May 10, 2012, 07:41:12 pm »
Just a simple cost increase is needed imo - 3 :time / 2 :time should be enough.

Just compare it to, oh, Silence. Would anyone really argue it's a weaker card? Draw denial and creature control is definitely too much for its cheap cost. Rage Potion is another card that has a dual purpose, and it's definitely not UP despite costing 3 :fire . If RT put the creature in your hand but not your deck, 1 :time would be a fair cost, since it would be like Lightning - situationally very good, sometimes useless. Atm it's definitely OP.

Haha, that's a better option.
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Offline Dart

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496374#msg496374
« Reply #26 on: May 10, 2012, 08:01:57 pm »
I think it is strong but not op.

The reversed creature can be played the next turn in most cases.

And for the whole taking up a draw argument, it did also take a turn for the player to draw the rewind.  So pretty much you both lose a draw.

Offline ARTHANASIOS

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496380#msg496380
« Reply #27 on: May 10, 2012, 08:15:16 pm »
I think it is strong but not op.

The reversed creature can be played the next turn in most cases.

And for the whole taking up a draw argument, it did also take a turn for the player to draw the rewind.  So pretty much you both lose a draw.
You say it takes a turn to draw Reverse Time/Rewind. True, but this happens with every single card type, so I don't think it is a "-" for Reverse Time. And what about Eternity? This weapon always stays there and rewinds everything every turn just for 3 :time, it can be used to prevent a player from drawing new cards and either protecting him/her from a deck-out or preventing him/her from playing any creature, which is a 'game over' for too many types of decks.
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Offline Aneninen

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496428#msg496428
« Reply #28 on: May 10, 2012, 09:48:29 pm »
...And what about Eternity? [...]rewinds everything every turn just for 3 :time, it can be used to prevent a player from drawing new cards and either protecting him/her from a deck-out or preventing him/her from playing any creature, which is a 'game over' for too many types of decks.

Neither is true. First of all, there are plenty of cards which can provide you the possibility of drawing multiple cards. Second, whil'st a single Rewind can't be countered, an Eternity can be exploded, pulverized, stolen and 3 :time per turn for using it is not cheap (especially since  :time needs for more purposes in most decks which contains Eternity/ies) If nothing works, you can still hold the rewinded creatures back and play them in the same turn...

Of course, an Eternity can shut down a Flying Weapon deck - but every deck has at least one counter, ain't they?
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Offline omegareaper7

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496518#msg496518
« Reply #29 on: May 11, 2012, 01:33:27 am »
I have one question for a lot of the people posting on this. How much have you actually played with/against it?
I have done my fair share of playing with it reverse time. More often then not, it is really not much worse then lightning. Eternity may be an issue, 3 per turn is a lot, but very doable with right quanta balance, but unless its flying, its not to huge of an issue.
would add more, but realized i was about to go on a slight rant about eternity when its a reverse time thread.....
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Offline neuroleptics

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496532#msg496532
« Reply #30 on: May 11, 2012, 02:00:05 am »
oh well, i played almost every element and i hate reverse time when i got that but enjoying the effect whilst using time. Basically this is the same when pestal deck successfully do it's job.( just an example) so, conclusion is this card is unlikely to be nerf.... but i think there must be a limit to the no. cards used each turn....just like supernova. but i guess if the opponents quanta's plenty,RT doesn't affect much
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Offline Aneninen

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496746#msg496746
« Reply #31 on: May 11, 2012, 09:54:41 am »
(Semi-off)

One should notice the difference between
(1) a card is overpowered and
(2) a card counters one's deck.

Eg. Plague seriously ruins a RayOfLight/Fractal/Hope deck. (Multiple) Antimatter is a pain for a Crusader/Vampire Dagger deck. However, Antimatter has a little to no effect on the first deck and Plague has a small impact over the latter one.

Reverse Time can indeed shut down certain decks but against many other decks it has almost no use. It is not overpowered.

"Feelings" about cards doesn't really count too. I personally hate Ghostmare decks because they're boring and I don't like the concept of that combo at all. Still, Sanctuary counters Ghostmare decks and beside that there are many ways to beat it. (Eg. sap away quanta fast, or hold back a few playable cards as you notice that the opponent collects  :time:darkness quanta...)

(/Semi-off)
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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496765#msg496765
« Reply #32 on: May 11, 2012, 11:00:40 am »
Reverse Time has HUGE versality and very low cost for what it does. There aren't any cards which allow you to draw more cards, except for  :time cards and the neutral SoBravery, and it acts both as CC and draw denial.
Uses of reverse time:
* Against Mutation, it makes the mutated creature to be sent back to the owner's hand and the owner will be possibly unable to play it.
* Against powerful expensive creatures (dragons).
* It completely ruins Chimera.
* Ruining the buff of a buffed creature.
* You can even save a poisoned/damaged/antimattered creature of yours and play it again unharmed.
* Draw denial (already mentioned).
* Preventing deckout (already mentioned).
I think both Reverse Time/Rewind and Eternity must become 1 :time quantum more expensive.
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Offline Aneninen

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496781#msg496781
« Reply #33 on: May 11, 2012, 11:52:11 am »
...There aren't any cards which allow you to draw more cards, except for  :time cards and the neutral SoBravery...

Upgraded Sundial doesn't need  :time
Mindgate and Shard of Serendipity also give you additional cards, even if they're not from your deck, used well both of them are powerful.

For the others:
A single Reverse Time can get rid of one mutant, and a Mutation Deck (most probably) has many. For Eternity: one mutant with steal or destroy and bye-bye!
Decks including powerful expensive creatures usually have a large amount of pillars, sometimes backed with other quantum generators. Reverse time doesn't solve anything in most cases.
Chimera: my experiences shows that in the moment I can see the opponent's Chimera I'm dead lololol
Buffed creatures: in most cases it only slows the things down. Eg. Rewind my Forest Spectre at 8|9, fine - I'll grow it up again. Rewind a Blessed/Momentumed/etc. creature - most probably there will be more Blessing/Momentum/etc. in that deck...
Save your own poisoned/etc. creature - that's true but you had to waste the card for that instead of using it for any of the above ^_^
Draw denial - I simply don't replay the rewinded card instantly. Or multiple cards with Hourglass/Mindgate/etc. Or I can even provoke the AIs Rewinds by re-playing a cheap creature over and over. (Saved my a** many times.)
Preventing deckout - with Reverse Times alone? You can win 6 turns tops... An Eternity does the trick but that needs 3  :time per turn and the opponent can still Steal/Destroy it unless you protect it.

I still think, Reverse Time is a pain for a Flying Weapon deck but, in most cases it doesn't ruin a deck alone. For example, mutating every opponent creature and rewind them afterwards can indeed counter many decks, but foth this combo you need Mutation or Elf/Druid and it's complex to perform...
« Last Edit: May 11, 2012, 11:56:20 am by Aneninen »
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Offline Alchemist

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg497172#msg497172
« Reply #34 on: May 12, 2012, 12:53:04 pm »
Is RT really that strong?
There are much more counters to RT than negative RT effects. In most annoying strategies like Gostmare, RT is actually a support spell. On the other hand, EQ has 2  :earth cost, and kills up to 3 pillars. Silence - 2 :aether , BH - 3 :gravity, Nightmare - 1  :darkness !! and all those cards have only 1 counter - Sanctuary. Which btw,  usually requires a PA as well, so you need 2 cards to counter 1 card and more than 1 quantum type. If 2  :earth is enough for EQ, than 1  :time is more than enough for Rewind.  If we lower effects of RT, things like Chimera  lose their best counter in game.  I guess that every strategy needs a counter-strategy. Besides, main reason I hate to put Eternity in any rainbow is that it has high cost and cast cost already, so making it cost more would make it usable only for mono  :time decks and that way it would be underplayed.
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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg497177#msg497177
« Reply #35 on: May 12, 2012, 01:55:52 pm »
Is RT really that strong?
There are much more counters to RT than negative RT effects. In most annoying strategies like Gostmare, RT is actually a support spell. On the other hand, EQ has 2  :earth cost, and kills up to 3 pillars. Silence - 2 :aether , BH - 3 :gravity, Nightmare - 1  :darkness !! and all those cards have only 1 counter - Sanctuary. Which btw,  usually requires a PA as well, so you need 2 cards to counter 1 card and more than 1 quantum type. If 2  :earth is enough for EQ, than 1  :time is more than enough for Rewind.  If we lower effects of RT, things like Chimera  lose their best counter in game.  I guess that every strategy needs a counter-strategy. Besides, main reason I hate to put Eternity in any rainbow is that it has high cost and cast cost already, so making it cost more would make it usable only for mono  :time decks and that way it would be underplayed.

Very good points, however Eternity has a soo badly needed effect (preventing your own deckout) whick makes it a must-have in many decks. Anyway, I still think that Reverse Time should either cost 1 :time more or returning the creature in your hand (not the top of your deck). Earthquake, Silence, Basilisk Blood etc. are not as drastic and versatile as Reverse Time IMO, and Chimera costs 6 or 7  :gravity and it is not used often, so it won't hurt to increase its counter cost by 1.
« Last Edit: May 12, 2012, 02:01:39 pm by ARTHANASIOS »
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