Poll

What, if anything, should be done to Reverse Time?

Nothing - it's fine just the way it is.
103 (54.2%)
It should reverse changes done to creatures (suggested in topic)
9 (4.7%)
It should return creatures to the player's hand, not deck.
53 (27.9%)
It should have it's cost increased significantly - including on Eternity.
21 (11.1%)
It should be removed from the game entirely.
1 (0.5%)
Other - specify in reply
3 (1.6%)

Total Members Voted: 190

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Offline ZephyrPhantom

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg523119#msg523119
« Reply #120 on: July 18, 2012, 07:11:46 pm »
2 :aether | 1 :aether
Lightning
Deals 5 damage to target.
Cards denied : 1 Card Destroyed. (Usually)

2 :time | 1 :time
Reverse Time
Sends target creature back to the top of the deck.
Cards denied : 1 Card Draw Denied, 1 Temporary Card + X Amount of Quantum.

3 :aether | 2 :aether
Silence
Opponent can't play cards for 1 tunr.
Cards denied : 1-8 cards in hand/drawn. (On average you'll deny 4-5 cards)


Instead of +1 to cost, how about having Reverse Time refund the owner of the target the card's cost? (For example - I rewind a Shrieker controlled by Player2, Player2 gets 8 :earth ) This allows the opponent to play their card back much quicker, and if not can spend the refunded quantum on other cards, increasing the risk factor while keeping the speed.
« Last Edit: July 18, 2012, 07:13:58 pm by Zblader »

Offline memimemi

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg523120#msg523120
« Reply #121 on: July 18, 2012, 07:18:45 pm »


Instead of +1 to cost, how about having Reverse Time refund the owner of the target the card's cost? (For example - I rewind a Shrieker controlled by Player2, Player2 gets 8 :earth ) This allows the opponent to play their card back much quicker, and if not can spend the refunded quantum on other cards, increasing the risk factor while keeping the speed.

Though I like the idea, I would think that a percentage of the casting cost's quanta is a more fair refund.  Your Shrieker example is a great case in point: Turn 1 Tower/Nova/Nova/Graboid; Turn 2 (Evolve)/RT/Graboid/Graboid/Quicksand.  Though it requires lucky draws, i still don't think that the potential quanta acceleration is anything short of OP.  However, at 1/2 cost refunded (rounded down), it would be an interesting berf (worse to use on your opponent's creatures, better to use on your own).
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Offline Cannibal7

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg523933#msg523933
« Reply #122 on: July 21, 2012, 10:00:40 am »
i would prefer RT and eternity to put creature on bottom of the deck instead of top so it will count as CC but not as card denial. also the effect (same from eternity) should be restricted in 1 every 2 turns 2 avoid ppl use it as stall. this way imo the card would be still good but more balanced.

Offline rosutosefi

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg523940#msg523940
« Reply #123 on: July 21, 2012, 10:31:43 am »
i would prefer RT and eternity to put creature on bottom of the deck instead of top so it will count as CC but not as card denial. also the effect (same from eternity) should be restricted in 1 every 2 turns 2 avoid ppl use it as stall. this way imo the card would be still good but more balanced.
That's nice, it solves the draw lock problem while still being effective as CC. But there's a problem: It turns in to the strongest CC ever in the game. Cost increase will be needed for this. I just realized this moments ago, my bwain is working! :P
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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg524023#msg524023
« Reply #124 on: July 21, 2012, 06:11:14 pm »
Agreed. Sending to the bottom of the deck is almost the same as destroying the card. Effects that destroy creatures should try to notice the creature's hp. RT does not notice the creature's hp. It should not destroy the creature.
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Offline Ilias22

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg531879#msg531879
« Reply #125 on: August 11, 2012, 08:45:14 am »
The card is ok.Doesn't need buff or nerf
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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg531991#msg531991
« Reply #126 on: August 11, 2012, 04:29:52 pm »
This card no need of nerf, because is possible put the creature in game again, I think this card are very well elaborate.

fact go on to the deck instead of the hand, perhaps because of the mechanics of the game. if  hand of you opponent is full
there would be no room for the reverse time.
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Offline OldTrees

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg532030#msg532030
« Reply #127 on: August 11, 2012, 06:51:57 pm »
This card no need of nerf, because is possible put the creature in game again, I think this card are very well elaborate.

fact go on to the deck instead of the hand, perhaps because of the mechanics of the game. if  hand of you opponent is full
there would be no room for the reverse time.
The ability to put the creature in game again is relevant but is not an argument. A 20 turn freeze would be OP and a 1 turn freeze would be UP. Being Soft CC does not inherently imply it is balanced.
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Offline eaglgenes101

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg532036#msg532036
« Reply #128 on: August 11, 2012, 07:18:28 pm »
Reverse time delays a creature as long as the player affected can't play the card. It also erases effects on the card.

How long can a deck prevent a player from playing a card?
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Offline Spidder

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070303#msg1070303
« Reply #129 on: May 14, 2013, 06:21:46 pm »
This card, while not clearly op, is extremely annoying to play against and counters a lot of decks it honestly shouldn't...

My suggestion: keep it as is, but once used, you can't use it again in this turn OR the following turn. So basically you can use it every other turn, otherwise something horrible happens, nova-style. It's only fair and fits thematicaly in that you just shouldn't mess with the time/space continuum too much or bad things happen  :-X
« Last Edit: May 14, 2013, 06:23:30 pm by Spidder »

Offline OldTrees

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070314#msg1070314
« Reply #130 on: May 14, 2013, 07:09:26 pm »
This card, while not clearly op, is extremely annoying to play against and counters a lot of decks it honestly shouldn't...
You provided evidence that you get annoyed playing against it.
You have not yet supplied evidence that it counters decks it shouldn't.
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Offline Spidder

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070318#msg1070318
« Reply #131 on: May 14, 2013, 07:34:40 pm »
This card, while not clearly op, is extremely annoying to play against and counters a lot of decks it honestly shouldn't...
You provided evidence that you get annoyed playing against it.
You have not yet supplied evidence that it counters decks it shouldn't.

It counters all slow, non-rush decks: by sending your creature back to your deck it controls your creatures, card drawing, AND quanta (gotta spend it to get that creature back on the field) all with one cheap, spammable card. It's too much.
« Last Edit: May 14, 2013, 07:51:46 pm by Spidder »

 

blarg: