Poll

What, if anything, should be done to Reverse Time?

Nothing - it's fine just the way it is.
103 (54.2%)
It should reverse changes done to creatures (suggested in topic)
9 (4.7%)
It should return creatures to the player's hand, not deck.
53 (27.9%)
It should have it's cost increased significantly - including on Eternity.
21 (11.1%)
It should be removed from the game entirely.
1 (0.5%)
Other - specify in reply
3 (1.6%)

Total Members Voted: 190

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Offline Cheesy111

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070321#msg1070321
« Reply #132 on: May 14, 2013, 07:57:24 pm »
This card, while not clearly op, is extremely annoying to play against and counters a lot of decks it honestly shouldn't...
You provided evidence that you get annoyed playing against it.
You have not yet supplied evidence that it counters decks it shouldn't.

It counters all slow, non-rush decks: by sending your creature back to your deck it controls your creatures, card drawing, AND quanta (gotta spend it to get that creature back on the field) all with one cheap, spammable card. It's too much.

It does not counter all non-rush decks.

It does not counter, for example, any kind of stall.  It does not counter immaterial creatures.  It does not efficiently counter Mummy or Skeleton.  It does not counter any sort of bolt deck.  It does not counter any sort of SoV deck. 

Compared to Lightning and Basilisk Blood, Reverse Time is reasonable.  Lightning offers permanent CC at the cost of requiring a creature to have 5 or less HP.  Basilisk blood does not care about HP, but only delays the creature instead of killing it.  Reverse Time removes the creature from the battlefield, but -probably- improves your next draw significantly and does not permanently take care of the creature.


Offline eaglgenes101

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070378#msg1070378
« Reply #133 on: May 15, 2013, 01:30:47 am »
How much would each of these hypothetical cards cost in quanta?

1. Cancel the opponent's next draw if they have a targetable creature.
2. Reset target creature to its original state.
3. Disable target creature until the opponent has its cost in his/her quanta pool.
4. Generate a dummy card with the same cost as the target creature's cost in the opponent's hand.

Just getting it out there as disassembling the parts of this card might help show where exactly its balance lies.
« Last Edit: May 15, 2013, 01:33:31 am by eaglgenes101 »
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Offline Cheesy111

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070389#msg1070389
« Reply #134 on: May 15, 2013, 01:44:03 am »
How much would each of these hypothetical cards cost in quanta?

1. Cancel the opponent's next draw if they have a targetable creature. Worth less than the card slot it would take up - conditional draw denial is not worth a card.
2. Reset target creature to its original state. Worth very very little.  Perhaps .5 :underworld at most.
3. Disable target creature until the opponent has its cost in his/her quanta pool. Although an important part is left out here (the quanta cost has to be paid and not just exist in the quanta pool) this is where I feel the majority of Reverse Time's value comes into play. 
4. Generate a dummy card with the same cost as the target creature's cost in the opponent's hand. A negative effect.  Not sure how to classify this in terms of quanta.

Just getting it out there as disassembling the parts of this card might help show where exactly its balance lies.

Offline mesaprotector

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070391#msg1070391
« Reply #135 on: May 15, 2013, 02:12:14 am »
I would like to point out that card #1 is pretty much the former effect of Nightmare (even though it was quite UP, the effect is worth at least half a card).
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Offline OldTrees

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070403#msg1070403
« Reply #136 on: May 15, 2013, 03:37:43 am »
How much would each of these hypothetical cards cost in quanta?

1. Cancel the opponent's next draw if they have a targetable creature.
2. Reset target creature to its original state.
3. Disable target creature until the opponent has its cost in his/her quanta pool.
4. Generate a dummy card with the same cost as the target creature's cost in the opponent's hand.

Just getting it out there as disassembling the parts of this card might help show where exactly its balance lies.
You are counting some things twice. Either it makes the next draw less valuable or it makes the next draw more valuable. The more valuable the disable effect, the more valuable the free card quality we give the opponent.
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Offline eaglgenes101

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070407#msg1070407
« Reply #137 on: May 15, 2013, 03:49:48 am »
How much would each of these hypothetical cards cost in quanta?

1. Cancel the opponent's next draw if they have a targetable creature.
2. Reset target creature to its original state.
3. Disable target creature until the opponent has its cost in his/her quanta pool.
4. Generate a dummy card with the same cost as the target creature's cost in the opponent's hand.

Just getting it out there as disassembling the parts of this card might help show where exactly its balance lies.
You are counting some things twice. Either it makes the next draw less valuable or it makes the next draw more valuable. The more valuable the disable effect, the more valuable the free card quality we give the opponent.
Chances are you're RTing whatever creature there is in play. You're usually not waiting for a better-to-RT creature to come in. It's you trying to pick the best time and creature to RT vs your opponent trying to determine if and how to play RT-resistantly. I think these factors cancel out and therefore you can assume that you're not changing how good or bad the next draw is.
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Offline OldTrees

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070409#msg1070409
« Reply #138 on: May 15, 2013, 03:56:04 am »
How much would each of these hypothetical cards cost in quanta?

1. Cancel the opponent's next draw if they have a targetable creature.
2. Reset target creature to its original state.
3. Disable target creature until the opponent has its cost in his/her quanta pool.
4. Generate a dummy card with the same cost as the target creature's cost in the opponent's hand.

Just getting it out there as disassembling the parts of this card might help show where exactly its balance lies.
You are counting some things twice. Either it makes the next draw less valuable or it makes the next draw more valuable. The more valuable the disable effect, the more valuable the free card quality we give the opponent.
Chances are you're RTing whatever creature there is in play. You're usually not waiting for a better-to-RT creature to come in. It's you trying to pick the best time and creature to RT vs your opponent trying to determine if and how to play RT-resistantly. I think these factors cancel out and therefore you can assume that you're not changing how good or bad the next draw is.
I agree that they work against each other and thus 1 value should be calculated for their total. I do not know if it cancels out to 0.
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Offline Jyiber

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070613#msg1070613
« Reply #139 on: May 15, 2013, 11:23:14 pm »
A suggested counter is a small change to Sanctuary's effect. If you have an RT'd creature it goes back to hand instead of deck.
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Offline Cheesy111

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070663#msg1070663
« Reply #140 on: May 16, 2013, 03:20:56 am »
A suggested counter is a small change to Sanctuary's effect. If you have an RT'd creature it goes back to hand instead of deck.

How does this work thematically?

Sanctuary protects your hand and quanta from disruption, and should not be used as a catch-all for "protection" effects.

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070779#msg1070779
« Reply #141 on: May 16, 2013, 03:40:12 pm »
Well it protects your hand, and by extension could protect your next draw.
You don't even really need an elaborate explanation. Small suggestion anyway.
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Offline Zso_Zso

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070815#msg1070815
« Reply #142 on: May 16, 2013, 05:56:09 pm »
Going with the 3rd option in the poll: RT returning the creature to hand instead of deck -- that would make sanctuary automatically countering it.
It would also remove the infinite-stall feature of RT and it would no longer block the drawing of the opponent. It would continue to act as soft CC, but without the draw-power denial and super-stall effects.
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Offline omegareaper7

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1070821#msg1070821
« Reply #143 on: May 16, 2013, 06:06:31 pm »
Going with the 3rd option in the poll: RT returning the creature to hand instead of deck -- that would make sanctuary automatically countering it.
It would also remove the infinite-stall feature of RT and it would no longer block the drawing of the opponent. It would continue to act as soft CC, but without the draw-power denial and super-stall effects.
Compare to basilisk blood and lightning. That would make reverse time a ton weaker then either of those most likely.
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