Poll

What, if anything, should be done to Reverse Time?

Nothing - it's fine just the way it is.
103 (54.2%)
It should reverse changes done to creatures (suggested in topic)
9 (4.7%)
It should return creatures to the player's hand, not deck.
53 (27.9%)
It should have it's cost increased significantly - including on Eternity.
21 (11.1%)
It should be removed from the game entirely.
1 (0.5%)
Other - specify in reply
3 (1.6%)

Total Members Voted: 190

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Offline freemod1espilon

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg490795#msg490795
« Reply #12 on: May 01, 2012, 08:11:16 pm »
I like the go back 2 turns idea If it undoes 2 turns and it's only been out for 1 turn that makes it go back to the hand or the deck?
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Offline FaycelessTopic starter

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg490833#msg490833
« Reply #13 on: May 01, 2012, 09:26:51 pm »
Voted no nerf for this card. While this card is strong, it's not op, imo.

It's not so much the card itself, but the mechanic(taking Eternity into account as well).  There are too many element combos and deck builds that can be completely locked out by this mechanic.  I think this game needs less of that.  Hard counters are boring and frustrating.  This game needs to move away from them.

Offline Laxadarap

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg490840#msg490840
« Reply #14 on: May 01, 2012, 09:50:08 pm »
Ok, what strategy does this destroy? A deck full of forest spectres/golems? Both of these are very weak originally and any cc could take them.  I would even say that congeal is worse.  Same quanta, and creature is out for 4 turns, while with RT you could have it back next turn.  As to the draw locking: Just don't replay the card, you'll draw more, then play multiple creatures at once.  It is also not extremlely rampant in decks.  I can think of a grabby deck, dune scorps, and ghostmare.  (Many speedbows pack precogs for smaller decks, and many fattybows use hourglass.  Even in novabows it's never an eternity, and you can only fit like 2 of them inside, plus novabow's use lots of grabbies, which conflict with the time quanta)  Let me know if I'm wrong, but a card that is only prevalent in 3 types of decks (one of which is almost broken, even without RT) is not OP.
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Offline Captain Scibra

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg491721#msg491721
« Reply #15 on: May 03, 2012, 12:24:37 am »
Ok, what strategy does this destroy? A deck full of forest spectres/golems? Both of these are very weak originally and any cc could take them.  I would even say that congeal is worse.  Same quanta, and creature is out for 4 turns, while with RT you could have it back next turn.  As to the draw locking: Just don't replay the card, you'll draw more, then play multiple creatures at once.  It is also not extremlely rampant in decks.  I can think of a grabby deck, dune scorps, and ghostmare.  (Many speedbows pack precogs for smaller decks, and many fattybows use hourglass.  Even in novabows it's never an eternity, and you can only fit like 2 of them inside, plus novabow's use lots of grabbies, which conflict with the time quanta)  Let me know if I'm wrong, but a card that is only prevalent in 3 types of decks (one of which is almost broken, even without RT) is not OP.

RT has 3 strengths:  Undoing all that has been done to a creature, cause the player to repay for the creature, and to deny the player's draw of the should-be-next card.  Seems like a lot to me, especially when these tend to fold. 

I like the go back 2 turns idea If it undoes 2 turns and it's only been out for 1 turn that makes it go back to the hand or the deck?

I might go with the latter, so that Enternity loops are still possible.
« Last Edit: May 03, 2012, 12:28:36 am by Malebolgia »
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Offline Picheleiro

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg491973#msg491973
« Reply #16 on: May 03, 2012, 11:37:53 am »
Hard counters are boring and frustrating.  This game needs to move away from them.

This game have insane rush decks, I mean, insane. If you soft the control cards without do anything with the rest of the cards, you are simply killing control option of the game.

Offline bogtro

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg493042#msg493042
« Reply #17 on: May 05, 2012, 03:12:17 am »
This card: 2 :time/1 :time to force opponent to use X quanta and lose one draw. Remove buffs. Revert own creatures to original state for X quanta.
Lightning: 2 :aether/1 :aether to, most typically, remove a creature from field. Can remove own creatures from field.

Lightning is more powerful against a low-HP creature, non-buff deck. Does well against monos/duos in general.
Reverse Time is more powerful against a high-HP creature, buff deck, or non-removal CC (Antimatter, Freeze, BB, etc.) Does better against rainbows in general.

In the 3 categories of creature removal, replacement cost, and debuff removal,
Lightning: Permanently removes creature if HP<=5, accounts for the majority of creatures. Requires opponent to pay X quanta+1 card for replacement. Can remove debuffs on own creatures permanently.
Reverse Time: Removes creature for a certain number of turns, requires opponent to pay X quanta for replacement. Own creatures with debuffs return to original state for X quanta+1 draw

Lightning and Reverse Time are more useful in varying situations, are roughly the same value.
Therefore, Reverse Time can be balanced around Lightning.
No nerf necessary.

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Offline microman362

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg493185#msg493185
« Reply #18 on: May 05, 2012, 09:50:00 am »
Wasn't Reverse Time nerfed earlier this year once already?

Offline Alchemist

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg493188#msg493188
« Reply #19 on: May 05, 2012, 09:57:38 am »
Time is specific about one thing - it's only element that affects drawing power both player's (hourglass, precognition) and his opponent's (RT). Actually it was. Appearance of SoBrave DID "nerf" RT. It's both counter to RT, as the specific element-related ability given to others via shard. On the other hand, modifying RT (eternity as well) might also have negative effect. I know that almost nobody plays decks that are meant to be immune to decking out, but why would that possibility be taken out of the game? Every possibility in game has a counter. Every "What if?" has it's "Then....". I see decking out as a possibility, and not something that MUST happen when you reach your last card. There are decks built for only one purpose - to deck out their opponent (healing/stalling decks), and Eternity WAS one of the best answers. But now SoV is even better respond to those. So if you look at it, meta effects of RT are contained in other cards as well, and Eternity and RT are played less and less. But should stay as an alternative.
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Offline ARTHANASIOS

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496200#msg496200
« Reply #20 on: May 10, 2012, 01:50:39 pm »
I believe that both Reverse Time and (especially) Eternity need nerfing. Obviously, their effect is one of the cheapest and strongest around and, in most of cases, it is worse to have your creature back to the top of your deck rather than have it destroyed. Because of that, I believe the creature should either be returned to the owner's hand (instead of the top of the deck) or to be sent to the bottom of the owner's deck.
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Offline Aneninen

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496316#msg496316
« Reply #21 on: May 10, 2012, 05:33:00 pm »
No nerf is needed, in my opinion.
In some cases - especially multiple Rewinds - it can ruin your whole tactic but, in some cases it has no real use. Mostly, it hinders the opponent but not permanently since the card can be replayed. Okay, it's cheap but it can be used only once. (Eternity is a multiple version but it's expensive and there are so many ways to get rid of a weapon...)
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Offline Laxadarap

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496332#msg496332
« Reply #22 on: May 10, 2012, 06:16:36 pm »
Lol this lost me my war match, but I still stand, no nerf.  It's extremely annoying, and very powerful in a lot of time decks.  I personally feel that its not used enough to deserve a nerf, meaning people don't find it unbalanced to put it in random decks.  Plus, there are plenty of counters, you have just have to think accordingly.
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Offline neuroleptics

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg496340#msg496340
« Reply #23 on: May 10, 2012, 06:52:18 pm »
I hate this card, i think it should be nerf. though it's not possible to nerf it till 'reverse' only.....putting the creature back into owner's hand while retaining its buff.  8)
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