Poll

How should Rage be nerfed?

It is perfect, no need to change anything.
30 (50%)
I think it should lose lethality and attack gain function is slightly changed (as suggested).
14 (23.3%)
Rage Potion and/or Rage Elixir should cost more.
10 (16.7%)
Other (please post a clear idea).
5 (8.3%)
If creature were to be killed, it lives with 0 HP until it attacks.
1 (1.7%)

Total Members Voted: 60

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Offline Dart

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486335#msg486335
« Reply #12 on: April 24, 2012, 03:07:55 am »
I think the card would be a bit more balanced if it cost 4 or even 5 :fire.

I think it is comparable defensively to thunderbolt which is 5 damage for 1 :aether.

Offensively comparable to blessing, which costs 2 :light.  I think the +3 attack makes this card better even at the cost of -6 HP.

So thunderbolt + blessing = 3 :rainbow

+1 for dual purpose = 4 :rainbow

Maybe 5  :fire because Potion is arguably better than thunderbolt offensively, and blessing defensively.

But im not to familiar with the card cost theory.  Someone drag Old Trees in here. ;D   

« Last Edit: April 24, 2012, 03:11:14 am by Dart »

Offline Captain ScibraTopic starter

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486585#msg486585
« Reply #13 on: April 24, 2012, 03:55:55 pm »
I think the card would be a bit more balanced if it cost 4 or even 5 :fire.

I think it is comparable defensively to thunderbolt which is 5 damage for 1 :aether.

Offensively comparable to blessing, which costs 2 :light.  I think the +3 attack makes this card better even at the cost of -6 HP.

So thunderbolt + blessing = 3 :rainbow

+1 for dual purpose = 4 :rainbow

Maybe 5  :fire because Potion is arguably better than thunderbolt offensively, and blessing defensively.

But im not to familiar with the card cost theory.  Someone drag Old Trees in here. ;D

Raising the cost is an option, but the big issue is that Fire has enough CC, which is why Firestall is even possible.  Removing this as a CC card can really ruin Firestall, allowing some strategies to pull through than before.
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Offline mega plini

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486606#msg486606
« Reply #14 on: April 24, 2012, 04:38:23 pm »
I think the upped version could use a nerf. Maybe make it cheaper than the unupped version but make it do only -5/-5.
I think that the current version kills to much.
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Offline freemod1espilon

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486681#msg486681
« Reply #15 on: April 24, 2012, 07:02:21 pm »
Meh, I'm with both sides. I do know that the upped is a bit too powerful though, and should be changed to 4 :fire instead of three, like the unupped.
I prefer it the the way it is because if you targeted a massive dragon with this it would be way OP
How so? A massive dragon would get LESS of a boost from this version than in the current in-game version.
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Offline omegareaper7

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486719#msg486719
« Reply #16 on: April 24, 2012, 08:36:21 pm »
I think the card would be a bit more balanced if it cost 4 or even 5 :fire.

I think it is comparable defensively to thunderbolt which is 5 damage for 1 :aether.

Offensively comparable to blessing, which costs 2 :light.  I think the +3 attack makes this card better even at the cost of -6 HP.

So thunderbolt + blessing = 3 :rainbow

+1 for dual purpose = 4 :rainbow

Maybe 5  :fire because Potion is arguably better than thunderbolt offensively, and blessing defensively.

But im not to familiar with the card cost theory.  Someone drag Old Trees in here. ;D

Raising the cost is an option, but the big issue is that Fire has enough CC, which is why Firestall is even possible.  Removing this as a CC card can really ruin Firestall, allowing some strategies to pull through than before.
Most fire stalls don't use more then 2, or maybe 3 tops. They could easily be replaced by fire storms or more speed.
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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486771#msg486771
« Reply #17 on: April 24, 2012, 10:50:06 pm »
I'm not sure Rage Potion was ever supposed to be used as much as CC as it is in its current form. 95% of its competitive use is a CC and not as a buff.

I had suggested this before:


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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486777#msg486777
« Reply #18 on: April 24, 2012, 10:54:45 pm »
I can't help but feel that +5/+6 for 3/3 cost is too much...

Honestly, I think that it's fine as is, but could use a cost raise rather than affecting the range of its boost.

Offline furballdn

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486786#msg486786
« Reply #19 on: April 24, 2012, 11:04:58 pm »
Main problem I have with rage pot is that it's very lethal (lightning level) and it's in an element that already has plenty of creature control.

Offline freemod1espilon

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg487355#msg487355
« Reply #20 on: April 25, 2012, 07:34:45 pm »
Main problem I have with rage pot is that it's very lethal (lightning level) and it's in an element that already has plenty of creature control.
the cost is also out of a single SN so it can't be splashed very well unless you use pillars
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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg487431#msg487431
« Reply #21 on: April 25, 2012, 10:08:11 pm »
I think the card should stay the same, but your suggestion sounds like a nice idea for a new card

Offline furballdn

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg487675#msg487675
« Reply #22 on: April 26, 2012, 05:14:52 am »
Main problem I have with rage pot is that it's very lethal (lightning level) and it's in an element that already has plenty of creature control.
the cost is also out of a single SN so it can't be splashed very well unless you use pillars
I'm not complaining that other elements can't use it, I'm complaining that :fire has too much control in one element. That's why it's called firestall.

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg487680#msg487680
« Reply #23 on: April 26, 2012, 05:30:26 am »
Quote from: Dart
But im not to familiar with the card cost theory.  Someone drag Old Trees in here.

Rage Potion (unupped) is equal to Lightning [2 :aether +1card] when used as CC.
Total value of CC (unupped) use: 2 :underworld+1card

Rage Elixir (upped) is slightly worse than 2 Improved Blessings [4 :light + 2 upgrades + 2 cards] - 2 Heavy Armors [2 :earth + 2 upgrades + 2 cards] when used as a buff.
Total value of Buff (upped) use: 2 :underworld

Since the value is around 2 :underworld+1card but has the benefit of being very versatile (CC or Buff) it gets a versatility tax (usually just +1 :underworld). Result: 3 :fire+1card.

--------------

The major complaint about Rage Potion is that Fire has a destructive theme and thus has the potential to have very removal heavy decks. People also complain about Aether's untouchable theme. These themes are what makes the elements differ. It is better to modify the impact Firestall has on the meta rather than lobotomize part of an element's theme.
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