Poll

How should Rage be nerfed?

It is perfect, no need to change anything.
30 (50%)
I think it should lose lethality and attack gain function is slightly changed (as suggested).
14 (23.3%)
Rage Potion and/or Rage Elixir should cost more.
10 (16.7%)
Other (please post a clear idea).
5 (8.3%)
If creature were to be killed, it lives with 0 HP until it attacks.
1 (1.7%)

Total Members Voted: 60

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Offline Captain ScibraTopic starter

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[Official] Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg485941#msg485941
« on: April 23, 2012, 12:10:03 pm »


Okay, I think this is deserved for a number of reasons.  It is powerful, versatile and decently cheap.  I feel this is a lot for a card.  Also this is often the most frustrating card in the dreaded Firestall, of which I feel will weaken a bit if this nerf is passed.  Here is what I propose:



It basically loses lethality, but it makes the creature as fragile, yet powerful, as you would see a typical Fire creature.  It still has potential in Firestall, as it can be synergized with Fire Shield | Fire Buckler for the final blow, but it requires an attack to work, making it a little risky.

Just in case wording is a little confusing, some examples:

Sapphire Charger (4|5) with normal effects of Rage Potion = 9|0 (killed)

Sapphire Charger (4|5) with suggested effects of Rage Potion = 8|1

Colossal Dragon (7|15) with normal effects of Rage Potion = 12|10

Colossal Dragon (7|15) with suggested effects of Rage Potion = 12|10 (same potential)
« Last Edit: May 06, 2015, 01:11:55 am by Treldon »
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Offline omegareaper7

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg485962#msg485962
« Reply #1 on: April 23, 2012, 01:26:35 pm »
I would not like to see this lose its CC capabilities.
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Offline Arum

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg485971#msg485971
« Reply #2 on: April 23, 2012, 02:16:46 pm »
Meh, I'm with both sides. I do know that the upped is a bit too powerful though, and should be changed to 4 :fire instead of three, like the unupped.
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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486053#msg486053
« Reply #3 on: April 23, 2012, 07:13:54 pm »
Meh, I'm with both sides. I do know that the upped is a bit too powerful though, and should be changed to 4 :fire instead of three, like the unupped.
I prefer it the the way it is because if you targeted a massive dragon with this it would be way OP
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Offline Cheesy111

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486064#msg486064
« Reply #4 on: April 23, 2012, 07:47:01 pm »
Meh, I'm with both sides. I do know that the upped is a bit too powerful though, and should be changed to 4 :fire instead of three, like the unupped.
I prefer it the the way it is because if you targeted a massive dragon with this it would be way OP
How so? A massive dragon would get LESS of a boost from this version than in the current in-game version.

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486183#msg486183
« Reply #5 on: April 23, 2012, 11:00:33 pm »
Certainly an interesting idea. It'd allow neat synergy with skull shield and fire shield.

Offline Arum

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486220#msg486220
« Reply #6 on: April 24, 2012, 12:13:16 am »
?
Certainly an interesting idea. It'd allow neat synergy with skull shield and fire shield.
?
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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486250#msg486250
« Reply #7 on: April 24, 2012, 12:47:01 am »
In the OP it even says it has synergy with fire shield. It wouldn't kill creatures, just drop them down to 1hp if they would've died, and fire shield finishes them off. I'd like a nerf since :fire has 3 CC cards, way too much in one element.

Offline Rutarete

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486274#msg486274
« Reply #8 on: April 24, 2012, 01:28:21 am »
It is definitely an interesting proposal. I'll think on it.
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Offline Captain ScibraTopic starter

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486318#msg486318
« Reply #9 on: April 24, 2012, 02:48:34 am »
Meh, I'm with both sides. I do know that the upped is a bit too powerful though, and should be changed to 4 :fire instead of three, like the unupped.
I prefer it the the way it is because if you targeted a massive dragon with this it would be way OP
How so? A massive dragon would get LESS of a boost from this version than in the current in-game version.

Actually for a Massive Dragon, there would be no change.  Both grades still reduce the HP by the same potential amount as the respective grade of the current version, and also have the same potential gain of attack. 
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Offline Cheesy111

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486320#msg486320
« Reply #10 on: April 24, 2012, 02:49:46 am »
Derp until HP = 1 derp derp derp sorry derp.

Offline furballdn

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Re: Rage Potion | Rage Elixir https://elementscommunity.org/forum/index.php?topic=39089.msg486322#msg486322
« Reply #11 on: April 24, 2012, 02:52:09 am »
Derp until HP = 1 derp derp derp sorry derp.
No extra hp would be lost so no extra atk would be gained.

 

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