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Offline AppawesomeTopic starter

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[Official] Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg229973#msg229973
« on: December 21, 2010, 07:59:26 am »


Compared to Dusk Mantle, this is totally better.

Dusk Mantle: Stops 1/2 of attacks. (6  :darkness)
Procrastination: Stops 1/2 of attacks and stops 1/2 of creatures abilities. (6  :time)


Obviously Procastination is better; same for upped.
Solution: Add +1 cost to upped and unupped Procrastination.
« Last Edit: May 06, 2015, 01:41:10 am by Treldon »

Cynxos

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg229992#msg229992
« Reply #1 on: December 21, 2010, 08:41:21 am »
You seem to forget one simple fact.
Dusk shield stops the damage completely. Turtle shield doesn't.

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg230034#msg230034
« Reply #2 on: December 21, 2010, 10:23:16 am »
Also, having two shields that do two different things for the same cost is totally OK.  Time is supposed to stall better than Darkness; that's it's thing. 
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Offline Amilir

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg230036#msg230036
« Reply #3 on: December 21, 2010, 10:28:21 am »
You forgot:  Dusk mantle affects weapons.  They're about equal, and time needs the power more anyway.

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg230117#msg230117
« Reply #4 on: December 21, 2010, 02:48:04 pm »
Turtle shield lets each creature's odd attacks through and blocks the even attacks. Net result is 50% but requires letting the opponent get their shot in first. This is then compensated with the prevention of skill use every other turn.

I think it is fair. ~50% of damage blocked, skills prevented 50% of the time but require the risk of the opponent getting the first shot.
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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg230142#msg230142
« Reply #5 on: December 21, 2010, 03:41:20 pm »
You are doing it wrong:

Dusk Mantle: 50% of blocking the incoming attack.

Turtle Shield: Set the creature in a time bubble for 1 turn if they attack.


The 2nd shield will "freeze" the creature every other turn. So if he has 10 turns, he will only attack during 5. The other 5 the creature is "Frozen". It doesn't attack and it can't use its ability

The 1st shield says that it has a probability of 50% of blocking the incoming attack.
That being said, it means that it MAY or MAY NOT block it.
If a creature attack for 10 turns:

The probability of blocking r attacks is:

B(r/n=10, p=0,5) = (n/r)*[(p)^r]*[(1-p)^n-r]

As p = 1-p; for p being 0,5 then:

B(r/ n=10, p=0,5 = (10/r)* 0,5^10 = (10/r)* 0.0009765625

r= 0 ; P= 0.001
r= 1 ; P= 0.010
r= 2 ; P= 0.044
r= 3 ; P= 0.117
r= 4 ; P= 0.205
r= 5 ; P= 0.246
r= 6 ; P= 0.205
r= 7 ; P= 0.117
r= 8 ; P= 0.044
r= 9 ; P= 0.010
r=10; P= 0.001

This means that chances of blocking EXACTLY 5 attacks from 1 creature is = 24,6%
Chances of blocking AT LEAST 4 attacks from 1 creature (sum from r=4 to r=10) = 82.8%
Chances of blocking AT LEAST 5 attacks from 1 creature (sum from r=5 to r=10) = 62.3%
Chances of blocking AT LEAST 6 attacks from 1 creature (sum from r=6 to r=10) = 37.7%

( 'at least 4' stands for "blocking either 4, 5, 6, 7, 8, 9 or 10 attacks", ergo, blocking by minimun 4 of the attacks)



B(r/n,p)

B=Bernoulli distribution
r= succesful event
n= total events
p= probability of succesful event

(n/r) = combinatory N , R = (n!) / [(n-r)! * r!]
This number calculates the different arrangements of having r in n events for example if n=10 and r=4:
T=true =r
F=false= ~r (not r)

T T T T F F F F F F
T T T F T F F F F F
T T T F F T F F F F

etc, for this there are 210 possible combinations or arrangements.


Now you may understand how Fog shields, Dask Mantle and Thorn Capparace, Permafrost are WAY different from Turtle Shield.

(By the way, your reasoning isnt entirely false, the thing is that during long time probability was conceived as "if i repeat this experiment n times for n a great number, then the probability = p". But this is a misconception)

[edit: faulty math and minor spelling :P]

Malduk

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg230196#msg230196
« Reply #6 on: December 21, 2010, 05:17:56 pm »
Blocking damage now is always better than blocking damage later, which is why Dusk/Fog are of greater value than Turtle. If you have Turtle, you'll mostly lose fights on the turn creatures are free to attack, meaning you'll never get to play turn after when they will be delayed - which is why Turtle doesnt actually stop 50%.
Fog/Dusk will give you a chance to react to sudden creature spam / one turn kill attempts; Turtle will do nothing. No one cares what happens after 100 turns in play, when you're dead by turn 7-8.

Finally, I really REALLY rarely actually see Turtle shield in play. I have no idea why would someone want to nerf it.

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg230246#msg230246
« Reply #7 on: December 21, 2010, 06:22:46 pm »
Blocking damage now is always better than blocking damage later, which is why Dusk/Fog are of greater value than Turtle. If you have Turtle, you'll mostly lose fights on the turn creatures are free to attack, meaning you'll never get to play turn after when they will be delayed - which is why Turtle doesnt actually stop 50%.
Fog/Dusk will give you a chance to react to sudden creature spam / one turn kill attempts; Turtle will do nothing. No one cares what happens after 100 turns in play, when you're dead by turn 7-8.

Finally, I really REALLY rarely actually see Turtle shield in play. I have no idea why would someone want to nerf it.
Agreed. Also, part of the reason why Dusk/Fog are better than Procrastination is, in fact, the element of each. Darkness and Air have deeper, more versatile card pools that complement their shields well. Time does not. In fact, Procrastination is in direct conflict with Time's only form of creature control, as Reverse Time needs to be used on a creature that is not in stasis to be most effective.

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg230298#msg230298
« Reply #8 on: December 21, 2010, 07:37:01 pm »
Blocking damage now is always better than blocking damage later, which is why Dusk/Fog are of greater value than Turtle. If you have Turtle, you'll mostly lose fights on the turn creatures are free to attack, meaning you'll never get to play turn after when they will be delayed - which is why Turtle doesnt actually stop 50%.
Fog/Dusk will give you a chance to react to sudden creature spam / one turn kill attempts; Turtle will do nothing. No one cares what happens after 100 turns in play, when you're dead by turn 7-8.

Finally, I really REALLY rarely actually see Turtle shield in play. I have no idea why would someone want to nerf it.
The difference is in the effect.
Turtle will "freeze" the creature for 1 turn, making impossible to use any skills. (devour, mutation, paradox, etc); while Fog/Dusk only prevent the dmg.
They have different orientation.
For example; if you have 4 SoG in play and a Turtle Shield; then you heal for 40 net HP after 2 turns.

overall, I still think that Dusk and Fog are better ( would have to run the odds of Fog still), because, although you are playing against probabilities, the final overcome is much better from Dusk/Fog.

Anyways i think that maybe a buff to turtle like block 1 dmg, would make it more useful.

Same thing goes for Fire buckler, it takes 1 HP from every attacking creature, while still doesn't stop the dmg done.
¿Why would you do that?
I can only imagine 2 scenarios:
1. Low HP enemy creatures
2. You have any type of Creature control. Like Oughty, Owls/Eagle Eye, Fire storm, Thunderbolt, etc

Offline Daytripper

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg230801#msg230801
« Reply #9 on: December 22, 2010, 07:43:07 am »
This is a reasonable shield. You can use it in a near mono time. It is very similar to dusk, except the damage is processed differently. Fighting dusk, this, or frost is indeed annoying. But frost is still the worst :P

This is just the one turn freeze, not that bad.

And I agree about fire buckler, it is highly situational. It is terrible if you only have a few attack or unupped shrieker rush. AI does not care though, he will swarm and finish you. Not sure I want a stronger buckler, though. I hate it. 
Shards aren't overpowered, as long as you have them yourself.

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg232018#msg232018
« Reply #10 on: December 24, 2010, 04:47:41 am »
Even if it was better than Dusk Mantle it doesn't mean this card is overpored and needs a nerf. If you compare creatures to an horrible creatures like gravity dragon, then you'll have to nerf all others creatures, and this makes no sense.

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Re: Procrastination | Turtle Shield https://elementscommunity.org/forum/index.php?topic=18043.msg232027#msg232027
« Reply #11 on: December 24, 2010, 05:03:40 am »
Even if it was better than Dusk Mantle it doesn't mean this card is overpored and needs a nerf. If you compare creatures to an horrible creatures like gravity dragon, then you'll have to nerf all others creatures, and this makes no sense.
Actually, it's not better, it's just situational... And you must consider (all) other cards somehow when you say Nerf/Buff this card, but you must compare it to ALL the other cards.

As it was said before, it has one big problem. The attack before the "blocked" attack always hit you... I mean, you're at 10 hp, with a Procastrination shield, and your opponent summons a Golden Dragon (10 attack unup, 12 upp I think). You die, so it hasn't blocked half of the attacks, because the game ends after an attack.

And regarding creatures abilities, I think less than a half of them doesn't have any ability, and of the half that has them, some are nearly unused (like web).

Actually, I haven't seen nearly any good deck that uses Procastrination for stalling. Actually there are other shields that will need to be buffed/nerfed before this one, but IMO, right now it needs a minor buff.

 

anything
blarg: