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glowing ice

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[Official] Photon | Ray of Light https://elementscommunity.org/forum/index.php?topic=14128.msg178414#msg178414
« on: October 17, 2010, 05:15:00 pm »


ray of light is free to play, but i think it needs to cost at least 1 :light because after every turn it gives you 1 :light

LOCKING TOPIC, 100% KEEP RAY OF LIGHT THE SAME.
« Last Edit: May 06, 2015, 01:58:21 am by Treldon »

Kuross

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Re: ray of light https://elementscommunity.org/forum/index.php?topic=14128.msg178420#msg178420
« Reply #1 on: October 17, 2010, 05:18:58 pm »
Personally, I see no reason to change this card in any way given it's only real strength comes from linking up with Hope/Fractal and even then that is only decent vs FGs. Yes it links up with Leaf Dragons, but then that requires another card to give a limited amount of potency. Any card that needs another to be 'somewhat' a threat doesn't need a nerf in my opinion. One RoF wipes out an entire army of RoL completely.

Offline EvaRia

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Re: ray of light https://elementscommunity.org/forum/index.php?topic=14128.msg178441#msg178441
« Reply #2 on: October 17, 2010, 05:34:22 pm »
If RoL needs to be nerfed to one cost, Light Tower should be nerfed as well.
So no.
The only advantages RoL has are with Fractal and Adrenaline.

Rooftrellen

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Re: ray of light https://elementscommunity.org/forum/index.php?topic=14128.msg178461#msg178461
« Reply #3 on: October 17, 2010, 06:14:32 pm »
I think we could make it cost 1 quantum to play, but then we would need to buff it in some way, since all other quanta generators have 2 attack (or 2 HP).

I'd rather keep it as it is, though, since it makes the elements more different.

Wynden

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Re: ray of light https://elementscommunity.org/forum/index.php?topic=14128.msg178491#msg178491
« Reply #4 on: October 17, 2010, 06:53:12 pm »
Nerfing this card has no value.
It's a 1/1 creature which has only 3 (maybe 4) real synergies.
1. Light production (/w Andrenaline)
2. Protection (/w Hope)
3. Sacrifice (/w Cremation)
[4. Spam (/w Fractal)]

They are incredibly succeptible to any CC you have, with only 1 HP. This in mind, put up any shield that blocks 1 damage and no damage can come through; take into account that most other quanta producing creatures are much better: Brimstone Eater has 2/1 with Fire generation, Gemfinder is 1/1 but Earth has a lot of cards which can really use that extra quanta-- Damselfly would be an exception, so if anything, that should be buffed, or a pump-spell should be created for air. In comparison, the only 3 cards you would be likely to use the extra light quanta for are Dragon, Archangel, or Miracle. This is all disregarding Luciferin, which, upped, is free, and can be implemented into any deck, and works several times better than Ray of Light. It gives lightt production to any and every creature on your side of the field without an active ability. Luciferin is much more easily implemented in any deck than Ray of Light, and its cost is free as well. Ray of Light's also used in one other situation: as a filler for a deck, so people can rewind it with Eternity, mainly because it is free. Nerf it to 1 :light, and people would have no specific card to randomly rewind that isn't crucial in some way to the deck.
/end rant

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Re: ray of light https://elementscommunity.org/forum/index.php?topic=14128.msg178505#msg178505
« Reply #5 on: October 17, 2010, 07:05:56 pm »
Nerfing this card has no value.
It's a 1/1 creature which has only 3 (maybe 4) real synergies.
1. Light production (/w Andrenaline)
2. Protection (/w Hope)
3. Sacrifice (/w Cremation)
[4. Spam (/w Fractal)]

They are incredibly succeptible to any CC you have, with only 1 HP. This in mind, put up any shield that blocks 1 damage and no damage can come through; take into account that most other quanta producing creatures are much better: Brimstone Eater has 2/1 with Fire generation, Gemfinder is 1/1 but Earth has a lot of cards which can really use that extra quanta-- Damselfly would be an exception, so if anything, that should be buffed, or a pump-spell should be created for air. In comparison, the only 3 cards you would be likely to use the extra light quanta for are Dragon, Archangel, or Miracle. This is all disregarding Luciferin, which, upped, is free, and can be implemented into any deck, and works several times better than Ray of Light. It gives lightt production to any and every creature on your side of the field without an active ability. Luciferin is much more easily implemented in any deck than Ray of Light, and its cost is free as well. Ray of Light's also used in one other situation: as a filler for a deck, so people can rewind it with Eternity, mainly because it is free. Nerf it to 1 :light, and people would have no specific card to randomly rewind that isn't crucial in some way to the deck.
/end rant
Oh no, not fractal spam!  This card needs to be nerfed to 15 :light immediately!  (yes I'm being facetious)

But yeah, I'm in complete agreement with the other posts here.
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Offline EvaRia

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Re: ray of light https://elementscommunity.org/forum/index.php?topic=14128.msg178507#msg178507
« Reply #6 on: October 17, 2010, 07:08:31 pm »
Maybe for once we could have a vote that actually has 100% on one option 0.o
Anyways, RoL is totally fine. I mean, it's 1 | 1. It's easily taken care of too.
What's so OP about it?

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Re: ray of light https://elementscommunity.org/forum/index.php?topic=14128.msg178602#msg178602
« Reply #7 on: October 17, 2010, 08:50:35 pm »
Good idea! let's buff fractal too! ;)

No, seriously, poor RoL.
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