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Offline DsLinkTopic starter

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[Official] Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016470#msg1016470
« on: November 19, 2012, 04:45:54 am »


Like any card game, it relys on drawing from the deck and hand size & playable cards. Nightmare breaks the very core of card games, its completley broken in every aspect.

Sense theres not restriction list to certen cards, i would like this cards cost to be bumped up to 8. and 6 on upped so it cant be so easly spammed and prevent players from drawing at all.
« Last Edit: May 06, 2015, 12:23:06 am by Treldon »

Offline mwaetht

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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016471#msg1016471
« Reply #1 on: November 19, 2012, 04:48:28 am »
One might as well argue that Elements is based on playing cards, so stuff that destroys cards breaks the core of Elements. The term is not well defined.

In a game where you can get an extra card for four quanta up front and one quanta per use, 6 quanta to deny a card is insanely high.

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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016472#msg1016472
« Reply #2 on: November 19, 2012, 04:54:04 am »
Nightmare used to only fill up the hand. It was found to be so UP that Zanz buffed it by letting it heal the caster.
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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016473#msg1016473
« Reply #3 on: November 19, 2012, 04:57:03 am »
Bring CC. Your NoTP problem you are raging about is now solved.
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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016477#msg1016477
« Reply #4 on: November 19, 2012, 05:03:52 am »
There was a time back when Nightmare did not drain HP and Ghost of the Past didn't exist. It was considered horribly UP due to being unable to find a valid use in any deck.
Ninja'd.

As it currently it, it is perfectly fine, IMHO - you don't want to target the opponent's field with this most of the time because you may accidentally give them free card advantage in the long run, a la Fractal.That leaves your field, which means you'd need to target high cost creatures in case your opponent has a Nova/Immolation handy.

By itself, it tends to be:
* a mediocre healing spell (at best on a low-card hand, comparable to a Holy Light, ~1 :underworld)
+ * a denied draw (Comparable to Precognition ~2  :underworld . Note that Nightmare doesn't cantrip - rather, it denies a draw, which is similar to Reverse Time, ~2 :underworld . Nightmare doesn't take a creature off the board either.)

, since discarding a card usually means nothing unless you're using Ghost of the Past. (A specific 1-card interaction that Nightmare needs to be fully viable.)

Overall, Nightmare is a weak denial spell that combos really well with a particular card, like Discord + Black Hole and Archangel + Rage Potion. I don't think it needs a change at the moment.

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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016489#msg1016489
« Reply #5 on: November 19, 2012, 05:38:39 am »
*nerf
Lemme guess, Ghostmare.
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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016510#msg1016510
« Reply #6 on: November 19, 2012, 02:35:30 pm »
*nerf
Lemme guess, Ghostmare.

The basis of this nerf actually did not discuss Ghostmare. =p It complained about its straight denial ability and how it breaks card games. I think its fine though.
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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016587#msg1016587
« Reply #7 on: November 19, 2012, 09:24:07 pm »
Nightmare by itself without ghost is hardly OP. The user pays 1 card + 2 :darkness in order to deny the opponent 1 draw (card) and handspace and hp drain. For the most part, handspace is irrelevant unless one is using a fractal or hourglass heavy deck, and it might even help the opponent. As for the hp drain, only the first nightmare does a lot of damage, since nightmares after the first have their usefulness dramatically diminished. The draining ability of nightmare for hand space makes it a good use for anti-rush, punishing decks that dump everything onto the field.

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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016877#msg1016877
« Reply #8 on: November 21, 2012, 03:00:08 am »
i dont care about ghost, that cards fine. in pvp nightmare is fine, only 6 at max and maybe only 4 would be played during that match. but in arena decks its completly op, 12 at max with 8-9 guarrented to be played and not to metion rewind. you cant draw and if u not running time you cant play cards and thats fair?

Then some would argue that sant can counter that but that in itself is pointless, then the game becomes a staple game and no orignal decks have a chance.

I love this game, it has almost peferct balance and its not a pay to win. but this card is too broken under these circumstances

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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016882#msg1016882
« Reply #9 on: November 21, 2012, 03:19:47 am »
Arena is designed to be harder than FG. Balancing is done via PvP, not PvE.
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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016900#msg1016900
« Reply #10 on: November 21, 2012, 04:37:43 am »
In pvp nightmare is fine, only 6 at max and maybe only 4 would be played during that match. but in arena decks its completly op, 12 at max with 8-9 guarrented to be played and not to metion rewind. you cant draw and if u not running time you cant play cards and thats fair?

Then some would argue that sant can counter that but that in itself is pointless, then the game becomes a staple game and no orignal decks have a chance.

I love this game, it has almost peferct balance and its not a pay to win. but this card is too broken under these circumstances
Ok so:
1) You find pvp decks to be fine. This means Nightmare is balanced relative to pvp. Your concern is when Dexterity is used with Nightmare in the arena to break the 6 copy limit.
2) Your problem with this card is Dexterity enhanced draw denial decks (Nigtmare x12 + Rewind x12). Your first complaint is that if you can't draw then you can't play cards and thus can't make progress. 2 simple solutions are draw engines like Hourglass and relying on activated abilities like Chysoara or Lava Golem. (You already mentioned Sanctuary)

My argument:
1) Nightmare is balanced in PvP.
2) Nightmare + Dexterity might be OP in Arena.
3) Balanced cards should not be nerfed.
4[1+3]) Nightmare should not be nerfed.
5[2+4]) Dexterity is the source of the OP problem in Nightmare + Dexterity in Arena.
6) Cases of OP should be nerfed.
7[5+6]) Dexterity should be considered for nerfing.
8[4+7]) Dexterity and not Nightmare should be considered for nerfing.
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Re: Nurf Nightmare https://elementscommunity.org/forum/index.php?topic=44754.msg1016902#msg1016902
« Reply #11 on: November 21, 2012, 04:46:32 am »
''Nurf'' is spelled nerf.
No nerf needed.
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