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Offline DemagogTopic starter

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Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg237255#msg237255
« on: December 31, 2010, 06:10:42 pm »
What does dive do? Your creature flies high into the air and dives down, doubling its damage. What does TU do? Copies the current creature and its stats. Combined, the new creature keeps the doubled attack. This makes no sense at all. The creature isn't bigger, and when it's done with it's dive, it should return to the same "place" as the original, meaning it doesn't have the dive status anymore.

Sure, it's a nice combo, but the logic is so illogical, it needs to be addressed.

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg237260#msg237260
« Reply #1 on: December 31, 2010, 06:16:15 pm »
What does dive do? Your creature flies high into the air and dives down, doubling its damage. What does TU do? Copies the current creature and its stats. Combined, the new creature keeps the doubled attack. This makes no sense at all. The creature isn't bigger, and when it's done with it's dive, it should return to the same "place" as the original, meaning it doesn't have the dive status anymore.

Sure, it's a nice combo, but the logic is so illogical, it needs to be addressed.
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Offline OldTrees

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg237266#msg237266
« Reply #2 on: December 31, 2010, 06:20:53 pm »
The Twin universed copy only keeps its doubled attack if it never dives. If it dives then the attack is reset. This was put in place as a nerf to the combo when it was a threat. Now it is okay.
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Offline ddevans96

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg237273#msg237273
« Reply #3 on: December 31, 2010, 06:25:03 pm »
If a wyrm is dived and twinned, the copy will do double damage and maintain double attack. However when you dive the copy, it will do attack for twice the double attack and then revert to it's original attack. This was a nerf from how it was before and it does not need another one.

You might want to put up a poll on this one.
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Offline DemagogTopic starter

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg237387#msg237387
« Reply #4 on: December 31, 2010, 07:57:28 pm »
All I'm proposing is a "dive" passive. A creature that has used dive gets the passive. After the creature attacks, the passive is removed and the attack returns to normal. TU'd creatures would get reset after they attack.

For that frog example, just add and aqueous passive.

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg238519#msg238519
« Reply #5 on: January 02, 2011, 09:03:43 am »
I can confirm this bug ...oh wait...  :))

Make a poll for this thing. I'm pretty sure there are more people here who think 20|3 Elite Wyrms are bit too big.

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg238997#msg238997
« Reply #6 on: January 02, 2011, 09:46:32 pm »
This really isn't even asking for a card to be nerfed as much as it is asking about how a combo works. Anyway, I think if anything they should undo the nerf since it dooesn't do what either card says it should do. Its even more illogical now than it was before.

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg239011#msg239011
« Reply #7 on: January 02, 2011, 09:51:48 pm »
Ah, Sky Blitz makes things all the more fun.
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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg243335#msg243335
« Reply #8 on: January 08, 2011, 07:32:36 pm »
Theres a pretty fun way to stall and make a 180 wyrm, but your opponent wont last long enough usually. It isnt fixed

Offline makapse

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg261365#msg261365
« Reply #9 on: January 31, 2011, 06:27:01 pm »
I want to just ask one thing,that is it possible to have 2 passives on one creature?Because all flying creatures normally have airborne.

But I agree,what is currently happening is that a creature has the dive activated FREE OF COST for every turn,and if that is acceptable to be remove,then the user gets a extra attack by the creature,without the shield effects comming into picture and making way for a fast kill.If TU actually copies the entire creature,it should also copy what that creature was going to do in the near future,and not give it a new brain

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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg261368#msg261368
« Reply #10 on: January 31, 2011, 06:28:03 pm »
I want to just ask one thing,that is it possible to have 2 passives on one creature?Because all flying creatures normally have airborne.

But I agree,what is currently happening is that a creature has the dive activated FREE OF COST for every turn,and if that is acceptable to be remove,then the user gets a extra attack by the creature,without the shield effects comming into picture and making way for a fast kill.If TU actually copies the entire creature,it should also copy what that creature was going to do in the near future,and not give it a new brain
Yes, a creature can have two passives. Scarab for example.
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Re: Combo: Dive + Twin Universe https://elementscommunity.org/forum/index.php?topic=18632.msg261370#msg261370
« Reply #11 on: January 31, 2011, 06:28:32 pm »
I want to just ask one thing,that is it possible to have 2 passives on one creature?Because all flying creatures normally have airborne.

But I agree,what is currently happening is that a creature has the dive activated FREE OF COST for every turn,and if that is acceptable to be remove,then the user gets a extra attack by the creature,without the shield effects comming into picture and making way for a fast kill.If TU actually copies the entire creature,it should also copy what that creature was going to do in the near future,and not give it a new brain
devans ninja'd me for the first question.

However, I think Parallel Universe actually summons the creature from an AR (Alternative Reality) where it is performing the same action at the same time.  It cannot summon from the future - that's what time does with deja vu.

In a sense, it's like taking a photo and then copying  it- if the photo is blurry, then the copy will be just as blurry, BUT if you spill coffee on the copy, the original isn't necessarily affected and vice versa.  I don't think we need to change this combo IMHO, but if it really needs a nerf then attack values should reset.

 

blarg: