thank you for taking the time to reply oldtrees. i've read some of what you've written, and i really like your mathematical approach to balancing.
Fun is not a factor in balance.
balance is a huge factor in fun.
PS: Where is the nerf to 5|7 option? Where is the buff to 7|9 option?
I think the format of this kind of poll should be:
Large nerf
Small nerf
Nothing
Buff
Other (comment)
i did change the poll to a similar format after some comments. but i then changed it back after it came to my attention that i was just being mocked (i'm a n00b you see).
i'm not really interested in 5 fire quanta from immolation, since that will still make the golem too easy to play on the first turn. i would not want the cost of playing the golem to change either, since that will totally mess up the balance of fire as an element. if this suggestion can't be seen as an improvement, then so be it. i don't think 5 :fire would be an improvement.
also, my suggestion comes from experiences in pvp1. not from tournaments. if i enter pvp1 with a growthsplosion deck, my opponent will likely leave after 3 turns, realizing that it's impossible to win. that's not fun. also, i will not have a fulfilling experience when i win. it's no fun if it comes too easy :(