Poll

what, if anything, should be done to immolation?

lower amount of fire quanta produced to 4
leave it as it is

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Offline davogotlandTopic starter

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[Official] Immolation | Cremation https://elementscommunity.org/forum/index.php?topic=39899.msg495105#msg495105
« on: May 08, 2012, 10:36:14 pm »


i think 6 fire quanta is too much. nerfing that to 4 would make it more fun to face an immolation rush deck, since it would get a little bit trickier to get lava golem out. for example, the combination 1 photon, 1 immolation, 1 nova, 1 golem would work. and then there would be no fire left to feed a graviton fire eater.

lava golem grows each turn, and after 3 growths, it's hard to kill it (at 7hp), and has already done 32hp damage alone. this nerf would make it less probable to have done this by the match's 4th turn, and give the opponent a better chance at killing the golem while it's weak.

the downside of this is that a fireless deck with RoF could not play that card simply by sacrificing one creature.

although, i have never seen this card used in any other deck than variants of growthsplosion, and then for the purpose of getting golems out, or use deflagration. well, at the same time, i've only played around 1600 matches, so i still have a lot to see ^^
« Last Edit: May 06, 2015, 12:18:21 am by Treldon »
once in pvp, after getting very few pillars on my initial draw, i sent this message to my opponent:
- "i swear, this has never happened to me before.."
reply comes back:
- "i can't believe you. you always got pillars for HER!"

Offline furballdn

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495115#msg495115
« Reply #1 on: May 08, 2012, 10:50:39 pm »
Immolation was already nerfed from 7|9 :fire to 6|8 :fire. Why does this need to be nerfed again?

Offline RootRanger

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495119#msg495119
« Reply #2 on: May 08, 2012, 10:53:50 pm »
Immo should be nerfed to 2 quanta so you can't get a turn 1 Golem with Immo+Photon+Nova+Nova+Golem.
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Offline Poker Alho

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495137#msg495137
« Reply #3 on: May 08, 2012, 11:10:43 pm »
immo should be nerfed to actually take out all your  :fire quanta because someone got beaten by a  :fire rush...

it needs no nerf. It was already nerfed. You cant always win

Offline davogotlandTopic starter

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495144#msg495144
« Reply #4 on: May 08, 2012, 11:17:38 pm »
Immolation was already nerfed from 7|9 :fire to 6|8 :fire.

oh, i didn't know that. wow, 7 :fire ...

Immo should be nerfed to 2 quanta so you can't get a turn 1 Golem with Immo+Photon+Nova+Nova+Golem.

well, that seems a bit drastic, it would probably kill growthsplosion as a deck all together. but i updated the poll anyways to reflect both these comments.

Why does this need to be nerfed again?

well.. read my original post again. especially the part about "fun"! ^^
once in pvp, after getting very few pillars on my initial draw, i sent this message to my opponent:
- "i swear, this has never happened to me before.."
reply comes back:
- "i can't believe you. you always got pillars for HER!"

Offline davogotlandTopic starter

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495152#msg495152
« Reply #5 on: May 08, 2012, 11:30:29 pm »
immo should be nerfed to actually take out all your  :fire quanta because someone got beaten by a  :fire rush...

it needs no nerf. It was already nerfed. You cant always win

thank you for your sarcasms halo (oooh, nice one, anagram, AND implies you're sanctimonious haha).

anyways, with 4 fire quanta it's still possible to get starting hand photon, immolation, nova, golem, forest spirit, lycanthrope, and get all of them out on the first turn. it's just that this nova is needed to get the golem. this lessens the probability of this happening, making it more likely for an opponent to counter the immolation rush.

wait.. feels like i'm repeating myself. wonder why.. oh, did you read my original post? it's right there, at the top of the page :)
once in pvp, after getting very few pillars on my initial draw, i sent this message to my opponent:
- "i swear, this has never happened to me before.."
reply comes back:
- "i can't believe you. you always got pillars for HER!"

Offline RootRanger

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495156#msg495156
« Reply #6 on: May 08, 2012, 11:39:45 pm »
Honestly, Immolation is insanely overpowered. Often, creatures will be antimattered, healing the opponent and weighing the player down. Immolation can be used to kill these antimattered creatures, no matter how much health they have. Furthermore, it can do this for free. No other card in the entire game can even compare to that.

I feel that the worst problem is that Immolation can save the game in many situations for no cost at all. I think Immolation should give quanta to the opponent instead of the person using Immolation.
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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495160#msg495160
« Reply #7 on: May 08, 2012, 11:46:47 pm »
Immo was a lot more fun when it gave 7 :fire. I miss the good times as Nap does.

Since this nerf topic strangely has options for buffing in the poll, I voted for 7, but it's really just a farce. If you want this thread to be taken seriously, don't include buff options and reduce the number of options to the realistic ones. The reason no one's taking the poll seriously is because 4 is way too low. You're sacrificing two cards and will lose a third if someone so much as pokes your Golem.

7 was a very strong Immo solely because Phoenix costs 7, but that era is over. 6 has heavily reduced the amount of Immodecks in PvP and usage against any AI. I almost only see it in PvP1 (where it loses) and Arena (where anything is redonk) now, but it's not often. In competitive and organized PvP, it's shown to be very much balanced.

And just for clarification, RootRanger isn't being serious in any way. He's laughing it up in chat right now ^^
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Offline Poker Alho

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495161#msg495161
« Reply #8 on: May 08, 2012, 11:47:44 pm »
immo should be nerfed to actually take out all your  :fire quanta because someone got beaten by a  :fire rush...

it needs no nerf. It was already nerfed. You cant always win

thank you for your sarcasms halo (oooh, nice one, anagram, AND implies you're sanctimonious haha).

anyways, with 4 fire quanta it's still possible to get starting hand photon, immolation, nova, golem, forest spirit, lycanthrope, and get all of them out on the first turn. it's just that this nova is needed to get the golem. this lessens the probability of this happening, making it more likely for an opponent to counter the immolation rush.

wait.. feels like i'm repeating myself. wonder why.. oh, did you read my original post? it's right there, at the top of the page :)

apart from my trolling, what my post says still holds true. and after reading the OP i have the feeling that its the golem you think its overpowered, not immo.

Offline davogotlandTopic starter

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495162#msg495162
« Reply #9 on: May 08, 2012, 11:56:08 pm »
And just for clarification, RootRanger isn't being serious in any way. He's laughing it up in chat right now ^^

haha, i thought it seemed unlikely that a 5 star member would have that opinion. so my original poll with only two options was better then i suppose. i'll change it back and reset it. thanks for the heads up! it's nice of you to look out for a new member :)
once in pvp, after getting very few pillars on my initial draw, i sent this message to my opponent:
- "i swear, this has never happened to me before.."
reply comes back:
- "i can't believe you. you always got pillars for HER!"

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495166#msg495166
« Reply #10 on: May 09, 2012, 12:11:35 am »
Pillarless Immorush needs 2 cards (immo + photon) to generate quanta. Usually the quanta is used to summon Lava Golem.
It used to be Phoenix (a variant Immorush), but since nerfed, it no longer gives enough :fire for Phoenix.
And now you are asking to lower it again to 4. A three card combo, resulting in a frail 5|1 creature which can easily die in the first 3 turns. Tell me how is that OP.

And no, "fun" does not factor into card balancing. Else i will ask SN to give 10 quanta per use. Because it's fun.
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Offline davogotlandTopic starter

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Re: Immolation https://elementscommunity.org/forum/index.php?topic=39899.msg495174#msg495174
« Reply #11 on: May 09, 2012, 12:25:56 am »
apart from my trolling, what my post says still holds true. and after reading the OP i have the feeling that its the golem you think its overpowered, not immo.

haha, it was very obvious that you hadn't read the original post :D replying to a topic instead of the argumentation in the topic. tsk tsk tsk, 5 star member and all. you really should know better ;)

sorry, but what does your post actually say that "holds true"?

no, i don't think lava golem is over powered. it's easily killed on it's first turn by any creature control. but after four turns there is no single card that can kill it. and among the abilities, only paradox, which means 5 entropy plus one turn of summoning sickness. a combo of reverse time and any CC will get it at any time of course, and then there's antimatter, but that's insanely expensive, so not really an option since it's early game i'm after here.

i'm saying that if getting the golem out early wasn't as easy as it is now, it would be more fun to face immolation decks. early being the keyword here means that immolation is the foundation.
once in pvp, after getting very few pillars on my initial draw, i sent this message to my opponent:
- "i swear, this has never happened to me before.."
reply comes back:
- "i can't believe you. you always got pillars for HER!"

 

blarg: