Poll

Nerf for Fractal

No nerf
small nerf
medium nerf
Large nerf
suggested nerf 1
 suggested nerf 2
other (please explain)
buff

*Author

Offline memimemi

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg509223#msg509223
« Reply #12 on: June 09, 2012, 12:05:14 am »
Maybe we could do an indirect nerf by adding more mass cc?
Currently there are only 3:
Rain of fire
Plague/retrovirus
Pandemonium

Thunderstorm and Unstable Gas.


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Offline Annele

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg509303#msg509303
« Reply #13 on: June 09, 2012, 03:56:49 am »
Maybe we could do an indirect nerf by adding more mass cc?
Currently there are only 3:
Rain of fire
Plague/retrovirus
Pandemonium

Thunderstorm and Unstable Gas.


Fire Shield | Fire Buckler.

Does flooding count?  :P

I personally find Fractal annoying, not because it "recks" the metagame, but because it makes creating balanced creatures very hard. I personally think it should drain all of the target's quanta, forcing another card to be played, or a discard.
However, leaving it as is is fine. it doesn't wreck the metagame, I actually find is extremly easy to beat fractal decks. All cards have a weakness.
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Offline Picheleiro

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg509396#msg509396
« Reply #14 on: June 09, 2012, 12:52:23 pm »
Thunderstorm sucks, by the way.

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Offline bobknows

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg510035#msg510035
« Reply #15 on: June 11, 2012, 06:16:31 am »
I was being a bit stingy with my examples i guess. But cmon, how many creatures are killed by thundrstorm or unstable gas in everyday play?
Also, if we are including shields then thorn carapace.

Still, adding more and making it easier to fit into a deck would really help nerf it.

Offline supertoxicwaste

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg514400#msg514400
« Reply #16 on: June 24, 2012, 01:26:55 am »
about thunderstorm killing creatures, ROL!  :-X lol
but fractal is not really op at all. It costs quite a lot and consumes all your aether quanta, making it inefficient to fractal aether cards, which almost requires players to make a duo/rainbow/trio with it/
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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg514410#msg514410
« Reply #17 on: June 24, 2012, 01:54:01 am »
It's probably overkill of the highest degree, but if fractal were changed to be able to target only the OPPONENT'S creatures, then it wouldn't have issues with all of the fun creatures in the card idea forum that everyone says 'but but fractal makes this OP'.  Unfortunately, that would make fractal useless except with mindgate or in rainbows.

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg514430#msg514430
« Reply #18 on: June 24, 2012, 03:25:27 am »
It's probably overkill of the highest degree, but if fractal were changed to be able to target only the OPPONENT'S creatures, then it wouldn't have issues with all of the fun creatures in the card idea forum that everyone says 'but but fractal makes this OP'.  Unfortunately, that would make fractal useless except with mindgate or in rainbows.
Lol, "but fractal makes this OP" is not a design problem. Rather it is a design challenge. I have not yet seen a card idea that was stopped by fractal that couldn't rise to the challenge. (Not to say all authors are able to rise to the challenge. Nor to say the challenge is always of equal difficulty.)
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Offline dragonsdemesne

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg514433#msg514433
« Reply #19 on: June 24, 2012, 03:29:54 am »
Yeah, I don't think the suggestion I made is really necessary, but it's one I've never seen mentioned before, and it would technically solve the problem.  (and probably make fractal go unplayed)  I agree that cards should be designed in such a way that fractal doesn't break them in half, rather than just nerfing/removing fractal from the game.  I mentioned it more for the sake of discussion than because I think it should be nerfed like that.

Offline Chapuz

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg514434#msg514434
« Reply #20 on: June 24, 2012, 03:32:27 am »
imo, the last fractal nerf was unneeded. 9|8 cost was fair enough to make it powerful yet nor overpowered. No more Fractal nerf!
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Offline tyranim

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg514436#msg514436
« Reply #21 on: June 24, 2012, 03:40:04 am »
here we, the veterans, are trying to get the noobs to be more equal to advanced players. and a self porclaimed noob is saying they noobs dont diserve it. my mind is mush right now. maybe i should just lie down
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Offline asiantraceur

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg520944#msg520944
« Reply #22 on: July 12, 2012, 05:54:32 am »
Does he mean cost as in electrum or quanta? If electrum it shouldnt be so starters cant just make crazy fractal decks easily just put in the extra like 10 games to grind that money...if quanta it already costs enough...

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=41113.msg520946#msg520946
« Reply #23 on: July 12, 2012, 06:00:18 am »
Does he mean cost as in electrum or quanta? If electrum it shouldnt be so starters cant just make crazy fractal decks easily just put in the extra like 10 games to grind that money...if quanta it already costs enough...
Monetary costs are irrelevant to balance. Balance is based on PvP. And yes, fractal does not need nerfing. It's high cost and demand for hand space is enough.

 

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