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Offline SnoWebTopic starter

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146701#msg146701
« Reply #12 on: August 26, 2010, 06:34:01 am »
Yes, that was probably my single sarcastic post on this forum. Not sure why. It's such a nice tool.
I totally agree.

Why is Phase Dragon quinted and a Devonian Dragon is not? It's inconsistent and I dislike it.
This is not a really good sarcasm. But, I can understand, It's your first one.  ;)

I can clear this up for you. [...] Morning Star/Glory's active skill is "Immaterial", so when animated, the creature version is also immaterial.
That makes a bit more sense but I still don't like it.

That is how stuff works now, yes. I believe this is a thread asking "should it be that way?", not "how does it work?".
Then the poll question should change.  "Do you believe that Flying | Animate weapon should be able to target protected weapons ? "  is a confused question, because the mechanic does not work that way.
I wanted to open a discussion on this topic because of the difference in behaviour between MG and the "other weapons + PA". Maybe, I shouldn't have chosen a poll. Or maybe the question is not good. I just wasn't sure what should be done to solve my problem.

I see that the poll slowly tips in favour of what is already in game. So You guys seem either to agree or at least to find it logical enough to let it this way.

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146714#msg146714
« Reply #13 on: August 26, 2010, 07:15:30 am »
Your poll is flawed because unlike nearly everything else in this game, Flying weapon doesn't target. Jmizzle7 even stated this earlier.

You should change your poll so that it asks "should Flying weapon effect an Immaterial weapon?" or alternately "Should flying Weapon have to target like most things in elements?"

Offline SnoWebTopic starter

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146721#msg146721
« Reply #14 on: August 26, 2010, 07:30:15 am »
I changed and restarted the poll ...
Here are the older results:

Offline Higurashi

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146737#msg146737
« Reply #15 on: August 26, 2010, 09:04:34 am »
Myeah, it doesn't target. However, protecting most of the other weapons to substitute quint is not something I condone. It's too cheap in cost when you consider their skills. Quint is quite acceptable.
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Offline jmizzle7

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146738#msg146738
« Reply #16 on: August 26, 2010, 09:29:28 am »
Part of the reason why I explained how the mechanic works currently was also to show how Animate Weapon is not a Parallel Universe for weapons. It effectively destroys your weapon (though it is technically a sacrifice/discard) and summons a creature version of that weapon. What one can infer from this is that there are standalone creature cards of each of each weapon, but none of them are obtainable through ordinary means. Because the text of Flying Weapon is so simple ("Turn your weapon into a creature"), it is easy to understand what it does in a practical sense, but understanding how it does it helps us to understand why using Protect Artifact doesn't have any effect on the weapon after it is flown.

If you believe that Flying Weapon should copy buff/debuff data from the pre-flight weapon, understand that it would take a ton of code to implement, and it wouldn't really be worth it. If you really want to protect your weapons immediately when they are flown, I suggest you take a look at my Crusader card idea. Using Quintessence on Crusader allows you to effectively animate whichever weapons are in play under cover of immaterial status.

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146745#msg146745
« Reply #17 on: August 26, 2010, 10:08:39 am »
Actually, looking at your explanation, you may have just proved our point.

Animate weapon destroys your weapon and plays it's matching creature card.

Morning glory says it cannot be destroyed or stolen.

Animate weapon shouldn't be able to work on morning glory.

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146751#msg146751
« Reply #18 on: August 26, 2010, 10:34:22 am »
If you believe that Flying Weapon should copy buff/debuff data from the pre-flight weapon, understand that it would take a ton of code to implement, and it wouldn't really be worth it.
Why do you think it takes a ton of code to implement? Obviously it depends on present code, but its really not complicated to change something like that.

I dont have strong feelings either way about the matter to be honest, but things as they are do feel inconsistent. User doesnt care about the way programmer solved a problem, user sees one protected weapon that does that, and another protected weapon that does something else.

Offline SnoWebTopic starter

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146756#msg146756
« Reply #19 on: August 26, 2010, 11:21:27 am »
[...] things as they are do feel inconsistent. User doesnt care about the way programmer solved a problem, user sees one protected weapon that does that, and another protected weapon that does something else. [...]
I am glad to see that i am not the only one. Thanks guys.

Offline Dragoon

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146757#msg146757
« Reply #20 on: August 26, 2010, 11:31:11 am »
Actually, looking at your explanation, you may have just proved our point.

Animate weapon destroys your weapon and plays it's matching creature card.

Morning glory says it cannot be destroyed or stolen.

Animate weapon shouldn't be able to work on morning glory.
It "destroys" it as much as playing any other weapon over your Morning Glory "destroys" it.

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146761#msg146761
« Reply #21 on: August 26, 2010, 11:48:19 am »
Maybe add the option to copy status changes from the weapon to the creature formed with animate weapon to the poll? Including immaterial from Protect artifact and (seems only fair to me) delayed/frozen status obtained from voodoo.

Just target or not to target seems too simplistic...
Since not being able to make it fly is definitly not the point of PA or the immaterial ability of morning glory (right?).

Offline teffy

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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146823#msg146823
« Reply #22 on: August 26, 2010, 02:33:51 pm »
I have an idea how this whole Enchant Artifact + weapon + Animate Weapon thing could work.

The artifact is a kind of hull or bubble around the weapon, which protects it from influence and magic from outside (not from inside), but magic can go through it from inside, and it´s deformable, so the weapon stays sharp, when it hits the opponent.

If the weapon gets animated, wings grow, and the bubble /hull becomes too small for the weapon , like the skin of a snake, when the snake grows, and it bursts into peaces.

The weapon is now vulnerable.

What happens with Morning Star ? Morning Star is immaterial and doesn´t need the artifact. You can´t even make a hull around it, the weapon would go through the hull and let it burst in the moment the artifact is created.

I don´t think, flying weapon should be changed.
Explain the players, why Divine Glory should become boring, one of the coolest weapons nerfed, and the card text of Flying / Animate weapons more complicated.
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Re: Flying weapon | Animate weapon https://elementscommunity.org/forum/index.php?topic=11861.msg146948#msg146948
« Reply #23 on: August 26, 2010, 07:33:26 pm »
The skill of the weapon creature is the same skill of the weapon permanent.  MG has the Immaterial skill which means when it is summoned it gains the immortal status effect.  It doesn't take Enchant Artifact with it, in fact you can't cast Enchant Artifact on it.  If the discussion is about transferring status effects from permanent to creature then leave MG out of it.

If you feel status effects should affect the weapon and not the slot, then know that a frozen or delayed weapon could be replaced with another weapon to remove the status effects--a slight nerf to Voodoo Doll.

 

blarg: