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Offline supertoxicwaste

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg501048#msg501048
« Reply #24 on: May 19, 2012, 10:30:44 pm »
I agree with most of you; Eternity, although it is a powerful weapon, is costly to use. Therefore, despite it being able to shut down some types of decks, it is very vulnerable to many others.
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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg505865#msg505865
« Reply #25 on: May 30, 2012, 06:07:21 pm »
I agree with most of you; Eternity, although it is a powerful weapon, is costly to use. Therefore, despite it being able to shut down some types of decks, it is very vulnerable to many others.

IMO, Eternity's cost isn't high enough for what this weapon can do. Deckout is one of the two ways you can lose a game (the other one is zero health) and eternity can prevent your deckout eternaly, especially if it is protected and Enchant/Protect Artifact is an  :earth spell which can easily be putted into any  :earth/ :time duo deck, since there are too many  :earth- :time synergies...
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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg505870#msg505870
« Reply #26 on: May 30, 2012, 06:30:44 pm »
I agree with most of you; Eternity, although it is a powerful weapon, is costly to use. Therefore, despite it being able to shut down some types of decks, it is very vulnerable to many others.

IMO, Eternity's cost isn't high enough for what this weapon can do. Deckout is one of the two ways you can lose a game (the other one is zero health) and eternity can prevent your deckout eternaly, especially if it is protected and Enchant/Protect Artifact is an  :earth spell which can easily be putted into any  :earth/ :time duo deck, since there are too many  :earth- :time synergies...

Two cards is hardly much for a synergy. And its not hard to deny a deck quanta or simply rush them.
There is a simple reason you don't' see many deck outs, there impractical.
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Offline Cheesy111

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg505882#msg505882
« Reply #27 on: May 30, 2012, 06:56:51 pm »
I agree with most of you; Eternity, although it is a powerful weapon, is costly to use. Therefore, despite it being able to shut down some types of decks, it is very vulnerable to many others.

IMO, Eternity's cost isn't high enough for what this weapon can do. Deckout is one of the two ways you can lose a game (the other one is zero health) and eternity can prevent your deckout eternaly, especially if it is protected and Enchant/Protect Artifact is an  :earth spell which can easily be putted into any  :earth/ :time duo deck, since there are too many  :earth- :time synergies...

Two cards is hardly much for a synergy. And its not hard to deny a deck quanta or simply rush them.
There is a simple reason you don't' see many deck outs, there impractical.

Deckout decks are powerful in the current unrestricted unupped meta. 

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg505933#msg505933
« Reply #28 on: May 30, 2012, 08:54:48 pm »
I agree with most of you; Eternity, although it is a powerful weapon, is costly to use. Therefore, despite it being able to shut down some types of decks, it is very vulnerable to many others.

IMO, Eternity's cost isn't high enough for what this weapon can do. Deckout is one of the two ways you can lose a game (the other one is zero health) and eternity can prevent your deckout eternaly, especially if it is protected and Enchant/Protect Artifact is an  :earth spell which can easily be putted into any  :earth/ :time duo deck, since there are too many  :earth- :time synergies...

Two cards is hardly much for a synergy. And its not hard to deny a deck quanta or simply rush them.
There is a simple reason you don't see many deck outs, there impractical.

 It may takes 10 minutes or more to beat an opponent with a deckout deck (and because of that many people believe deckout decks are impractical) but if you don't beat a deckout deck soon enough you have probably lost the match. Normal deckout decks need 60 cards, but Eternity makes 30 card deckout decks possible. In  :earth/ :time combos, you can have Earthquakes/Quicksands for quantum denial, Graboids which turn into Shriekers for rushing and Eternity or Reverse Time/Rewind for CC and darw denial at the same time. Let alone the Enchant/Protect Artifact and Stoneskin, two  :earth spells which can back a deckout-deck pretty well.
 Eternity is also pretty powerful in other combos, like  :darkness/ :time Ghostmare duos or  :death/ :time rewinded Skeletons & Mummies decks. For me, Eternity is not costly enough...  >:(
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Offline Poker Alho

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg505963#msg505963
« Reply #29 on: May 30, 2012, 10:10:00 pm »
I agree with most of you; Eternity, although it is a powerful weapon, is costly to use. Therefore, despite it being able to shut down some types of decks, it is very vulnerable to many others.

IMO, Eternity's cost isn't high enough for what this weapon can do. Deckout is one of the two ways you can lose a game (the other one is zero health) and eternity can prevent your deckout eternaly, especially if it is protected and Enchant/Protect Artifact is an  :earth spell which can easily be putted into any  :earth/ :time duo deck, since there are too many  :earth- :time synergies...

Two cards is hardly much for a synergy. And its not hard to deny a deck quanta or simply rush them.
There is a simple reason you don't see many deck outs, there impractical.

 It may takes 10 minutes or more to beat an opponent with a deckout deck (and because of that many people believe deckout decks are impractical) but if you don't beat a deckout deck soon enough you have probably lost the match. Normal deckout decks need 60 cards, but Eternity makes 30 card deckout decks possible. In  :earth/ :time combos, you can have Earthquakes/Quicksands for quantum denial, Graboids which turn into Shriekers for rushing and Eternity or Reverse Time/Rewind for CC and darw denial at the same time. Let alone the Enchant/Protect Artifact and Stoneskin, two  :earth spells which can back a deckout-deck pretty well.
 Eternity is also pretty powerful in other combos, like  :darkness/ :time Ghostmare duos or  :death/ :time rewinded Skeletons & Mummies decks. For me, Eternity is not costly enough...  >:(

Imo it seems to me you havent played with eternity enough, or you wouldnt say it doesnt cost enough...

Offline Cheesy111

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg505979#msg505979
« Reply #30 on: May 30, 2012, 10:58:25 pm »
I agree with most of you; Eternity, although it is a powerful weapon, is costly to use. Therefore, despite it being able to shut down some types of decks, it is very vulnerable to many others.

IMO, Eternity's cost isn't high enough for what this weapon can do. Deckout is one of the two ways you can lose a game (the other one is zero health) and eternity can prevent your deckout eternaly, especially if it is protected and Enchant/Protect Artifact is an  :earth spell which can easily be putted into any  :earth/ :time duo deck, since there are too many  :earth- :time synergies...

Two cards is hardly much for a synergy. And its not hard to deny a deck quanta or simply rush them.
There is a simple reason you don't see many deck outs, there impractical.

 It may takes 10 minutes or more to beat an opponent with a deckout deck (and because of that many people believe deckout decks are impractical) but if you don't beat a deckout deck soon enough you have probably lost the match. Normal deckout decks need 60 cards, but Eternity makes 30 card deckout decks possible. In  :earth/ :time combos, you can have Earthquakes/Quicksands for quantum denial, Graboids which turn into Shriekers for rushing and Eternity or Reverse Time/Rewind for CC and darw denial at the same time. Let alone the Enchant/Protect Artifact and Stoneskin, two  :earth spells which can back a deckout-deck pretty well.
 Eternity is also pretty powerful in other combos, like  :darkness/ :time Ghostmare duos or  :death/ :time rewinded Skeletons & Mummies decks. For me, Eternity is not costly enough...  >:(
Addressing each of your points individually:
1. Time taken to beat an opponent is irrelevant.
2. This is false in the case of stacking damage such as Lava Golem, Chrysaora, etc. as well as one-time heals such as Miracle, Holy Light, Heal and in some decks SoD.
3. I have never seen a 30-card deckout used in BL.  This is usually because they are, simply, bad.  They do not provide the survivability you need and you're just a single icebolt/shockwave combo away from death.  Still, just because Eternity makes a 30-card deckout deck possible does not merit any rise in cost or cost of ability.
4. Normal deckout decks do not use 60 cards.  MrSexington's rainbow deckout did, but it is by no means a standard deckout deck.
5. Graboids do not mesh well with stalls, and are only used with Eternities in one deck that I can think of off the top of my head (GotP/Graboid).  In GotP/Graboid, only a completely damageless (think Immortal or Monoentropy) stall could possibly be beaten by Eternity rewinding.  I do not see this as a balance problem with Eternity, as it only affects an incredibly small subset of games.
6. I do not see your complaints with Earth/Time stalls.  They are not very competitive.  Their lack of consistent healing combined with the fact that their only CC, RT, is nonlethal (and thus does not generally reduce total damage over a match, merely stalling that damage while also giving the opponent one more round until deckout)  outweighs their permanent protection and possible denial capabilities.
7.  Ghostmare is an OK deck in the current meta.  It does decently against antagonbows and fractal decks while beating the aforementioned damageless stalls, yet it is incredibly weak to CC.  Eternity is a support card in this deck - if you do not have them, you can easily replace them with RTs without a large loss of power.
8.  Death/Time rewinded mummies/skellies are approximately as viable as immovirus bone dragon.
9.  A 3 :time cost is one of the highest in the game, only exceeded by incredibly powerful spells such as creating nymphs (4 :water) or antimatter (4 :entropy).  It is sufficiently balanced.

Offline Silver

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg506000#msg506000
« Reply #31 on: May 31, 2012, 12:11:21 am »
What really irks me about Eternity is that even if you have PC you can't draw it since Eternity keeps locking your draw.

I think it could be slightly less powerful but I wouldn't call it overpowered, not with all these creatureless decks going around. To field and maintain Eternity you need a a lot of Time, and therefore a pretty specific quanta engine.

Offline Xamuel

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg506007#msg506007
« Reply #32 on: May 31, 2012, 12:40:26 am »
If Eternity is so OP, why is it almost nonexistent in community-recommended decks?  (It sure ain't because it's rare-- there's no lack of other rare weapons, and even rarer cards, in community-recommended decks all the time)

If it weren't for the weapon's rarity, I'd suggest you try and play with an eternity-focused deck for awhile, and you'd quickly see how situational (=weak) the weapon really is.  Unfortunately, that would be unreasonable for me to suggest, as you probably don't have the 4+ eternities you'd need to draw them reliably.  But please do take it from the more veteran players -- Eternity is hardly OP.

What IS the most OP weapon?  In my opinion, Discord is the answer (but I use it all the time, and don't think it's OP enough to warrant a nerf).  Eternity isn't even on the list.

Offline Cheesy111

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg506026#msg506026
« Reply #33 on: May 31, 2012, 02:22:06 am »
In regards to the most OP weapon, I'd rank them thusly in terms of current unupped meta power:
1: Discord
2: Arsenic
3: Fahrenheit
4: Titan
5: Vampire Dagger
6: Eternity
7: Pulverizer
8: Owl's Eye
9: Lobotomizer
10: Morning Star
11: Jade Staff
12: Trident

Offline Xamuel

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg506065#msg506065
« Reply #34 on: May 31, 2012, 04:29:13 am »
In regards to the most OP weapon, I'd rank them thusly in terms of current unupped meta power:
1: Discord
2: Arsenic
3: Fahrenheit
4: Titan
5: Vampire Dagger
6: Eternity
7: Pulverizer
8: Owl's Eye
9: Lobotomizer
10: Morning Star
11: Jade Staff
12: Hammer
13: Short Sword
14: Short Bow
15: Dagger
16: Trident

Fixed that for you   :D

(Actually, hard to rank those  :rainbow weapons precisely... the point of this post is to playfully poke fun at everyone's favorite weapon Trident  8))

Offline ARTHANASIOS

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Re: Eternity is too powerful. https://elementscommunity.org/forum/index.php?topic=40378.msg506236#msg506236
« Reply #35 on: May 31, 2012, 07:08:25 pm »
 Eternity's cost is 6 :time|5 :time which is not very high for what it offers. It deals 4 damage and it's effect ability costs 3 :time for a single RT per turn, while Reverse Time/Rewind cost 2 :time/1 :time + 1 card. However, if you consider Eternity as a card that can give you infinite RTs in a game while original RT is used only once, Eternity's ability should be at least 1 quantum higher than RT. However, I find RT & Rewind OP and they should cost 3 :time|2 :time instead of 2 :time|1 :time, so Eternity's ability should cost 4 :time instead of 3 :time, even if we have to reduce its playing cost from 6 :time|5 :time to 5 :time|4 :time or 4 :time|3 :time.
 I wasn't talking only about stall  :earth/ :time duo decks, but also for  :earth/ :time Shrieker rush with Eternity (or Rewinds) and Quicksands. Would you deny it is one of the most powerful rushes (if not THE most powerful rush) in Elements?
 Discord is also OP and thank god they nerfed, though very slighly, its quanta scrambling, but I would agree it needs a little more nerf. Arsenic is not as powerful as most people think, other ways of player poisoning are more effective (Cryasora, Momentumed scorpions) and unupped Arsenic is easily blocked with shields of DR 2 or more. Fahrenheit is broken when you gain 75  :fire quanta and the truth is that the  :fire element has too many quanta gaining cards and it becomes too powerful with a lot of  :fire quanta, so I will agree with you here. Titan is broken only if combined with Flying Weapon and again only if launched via Catapult/Trebuchet or Gravity Pulled/Forced. Vampire Dagger is ok as it is, or maybe not (a slight damage decrease by 1 in both upped & unupped versions may be needed here). Eternity is IMO the most broken of the weapons. Pulvenizer is only OP in  :earth/ :gravity duos. Owl's Eye|Eagle's Eye is ok as it is IMO. Lobotomizer is fine, Morning Star|Morning Glory is slighly broken, since it deals a nice 7|8 damage and it is immortal at the same time (painful, especially when it flies). Jade Staff can be strong when flying, but otherwise it is an ok weapon. Trident is NOT as bad as many people think, yes its ability is useful only in :earth/ :water combos but in these combos it has a permanent Earthquake/Quicksand effect, which is a game ender versus many decks if used soon enough.
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