Eternity's cost is 6
|5
which is not very high for what it offers. It deals 4 damage and it's effect ability costs 3
for a single RT per turn, while Reverse Time/Rewind cost 2
/1
+ 1 card. However, if you consider Eternity as a card that can give you infinite RTs in a game while original RT is used only once, Eternity's ability should be at least 1 quantum higher than RT. However, I find RT & Rewind OP and they should cost 3
|2
instead of 2
|1
, so Eternity's ability should cost 4
instead of 3
, even if we have to reduce its playing cost from 6
|5
to 5
|4
or 4
|3
.
I wasn't talking only about stall
/
duo decks, but also for
/
Shrieker rush with Eternity (or Rewinds) and Quicksands. Would you deny it is one of the most powerful rushes (if not THE most powerful rush) in Elements?
Discord is also OP and thank god they nerfed, though very slighly, its quanta scrambling, but I would agree it needs a little more nerf. Arsenic is not as powerful as most people think, other ways of player poisoning are more effective (Cryasora, Momentumed scorpions) and unupped Arsenic is easily blocked with shields of DR 2 or more. Fahrenheit is broken when you gain 75
quanta and the truth is that the
element has too many quanta gaining cards and it becomes too powerful with a lot of
quanta, so I will agree with you here. Titan is broken only if combined with Flying Weapon and again only if launched via Catapult/Trebuchet or Gravity Pulled/Forced. Vampire Dagger is ok as it is, or maybe not (a slight damage decrease by 1 in both upped & unupped versions may be needed here). Eternity is IMO the most broken of the weapons. Pulvenizer is only OP in
/
duos. Owl's Eye|Eagle's Eye is ok as it is IMO. Lobotomizer is fine, Morning Star|Morning Glory is slighly broken, since it deals a nice 7|8 damage and it is immortal at the same time (painful, especially when it flies). Jade Staff can be strong when flying, but otherwise it is an ok weapon. Trident is NOT as bad as many people think, yes its ability is useful only in
/
combos but in these combos it has a permanent Earthquake/Quicksand effect, which is a game ender versus many decks if used soon enough.