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Offline TheonlyrealBeef

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Re: Nerf this card: Dusk Mantle https://elementscommunity.org/forum/index.php?topic=14207.msg181114#msg181114
« Reply #24 on: October 21, 2010, 04:46:30 pm »
It's the inconsistency that can actually come in handy some times when you use it. I hung on several turns once just because my opponent couldn't hit me, the very idea behind the shield is to make attacks less reliable. If you really want reliable attacks, just momentum your creatures or destroy the shield :)

And if anything, please buff this card by lowering the cost of both the unupped and upped one. In order to balance it with Fog Shield.

Siweisun

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Re: Nerf this card: Dusk Mantle https://elementscommunity.org/forum/index.php?topic=14207.msg277166#msg277166
« Reply #25 on: February 23, 2011, 06:16:23 pm »
And this problem doesn't come up with Fog? :P

Offline jumpoffduck

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Re: Nerf this card: Dusk Mantle https://elementscommunity.org/forum/index.php?topic=14207.msg277297#msg277297
« Reply #26 on: February 23, 2011, 10:17:30 pm »
And this problem doesn't come up with Fog? :P
Well people complain about that too, but I think it's pretty much settled that dusk is fine, seeing as this was a 4-month old thread xD

Kael Hate

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Re: Nerf this card: Dusk Mantle https://elementscommunity.org/forum/index.php?topic=14207.msg277577#msg277577
« Reply #27 on: February 24, 2011, 09:44:31 am »
Well its card usage suggests its good but not great at all. Most people seem to be complaining not about its strength but its functionality and the bias of RNG to its effect. If RNG favours me then its strong, if it disfavours me then its weak.

Is this a problem? Should the effect be distributed in a cleaner fashion or be left to be somewhat fair across all use across all time?

I as a gamer am all for the clean reduces damage from opponents by 50% rounded up, but that really destroys the theme where really you or your creature can't even find me in the dark more than 50% of the time.

killybob

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Re: Nerf this card: Dusk Mantle https://elementscommunity.org/forum/index.php?topic=14207.msg278069#msg278069
« Reply #28 on: February 25, 2011, 01:07:57 am »
as has been said before this card is all about making the damage inconsistent. i've had just as much misfortune with this card as anyone else. you will find, however, that there are also those incredibly lucky streaks where you question the very presence of the card in the shield slot.

this shield does block 50% of damage and i don't think the programmers would have made the mistake of writing in 70% or so. no nerf needed. i also saw a comment about buffing dusk mantle. this is a definite no no as it has balance with the quanta stealing devourers to provide compensation for the cost.

Offline Daytripper

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Re: Nerf this card: Dusk Mantle https://elementscommunity.org/forum/index.php?topic=14207.msg278256#msg278256
« Reply #29 on: February 25, 2011, 08:24:25 am »
Certainly not a bad shield, assuming it blocks 50% damage. The upgraded version is cheap yes. I can't figure if the upped shields at 4 quanta ought to block 50%.

- Turtle shield is similar effect at 4.
- Improved fog costs almost nothing and blocks 40%.
- Permafrost has a good chance of blocking at or OVER 50% with added freezing. I didn't count it though. Cost is much higher at 7.
- Fire buckler does damage at 4, so it's a different effect. It won't block 50% but it's help killing.
- Carapace blocks 1 and does damage at 7. Different effect, on par with buckler. Poison stacks so it should damage a bit more.
- Jade shield blocks 2, but has 2 abilities. Good at 7.
- Titanium is going to cost 4 and diamond 6.  So, does the diamond shield block over 50%? It does, if the avarage attack is under 6. When is that? Not often if you ask me. It is a good lock on skeleton and ffq decks, so that should count for something.

So I'll say turtle shield/fog/improved dusk are fairly cheap for what they do. If any change is needed, the lot of them need a cost increase of 1.
Shards aren't overpowered, as long as you have them yourself.

777

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Re: Nerf this card: Dusk Mantle https://elementscommunity.org/forum/index.php?topic=14207.msg278271#msg278271
« Reply #30 on: February 25, 2011, 09:28:17 am »
RNG gives accurate reslults only if huge amount of numbers generated.
1 million rolls will make almost accurate 500k hits +-0.03%. For 10 it can be easily 1 or 9.
Also RNG on modern computers are not truly random. There is hardware RNGs for reason.

For better competitive PvP and less of a wild RNG agreed on %% of creatures hit. Even if it's buffed to 60%.
Same for Fog and Carapace. Also i think Permafrost and death shields description should tell chances too.

It's easy to recalculate for shield with any %%. Like If we got 8 attackers vs Fog(40%=3.2) - 3 miss and 1 hits with 80% probability. But this is for later discussions.


 :darkness Then again if you do believe this shield is 'fine' and blocks 50% then there is no reason not to force 50% for each round. :darkness

 

blarg: