Poll

How do you think this card should be nerfed?

Just remove the card
3 (3.4%)
Should be normal poison, and he should cost less
1 (1.1%)
Should be normal poison, and he should start with one attack
3 (3.4%)
I have my own idea how to nerf him
2 (2.3%)
The card is fine! Stop acting like it's overpowered!
78 (89.7%)

Total Members Voted: 87

Poll

How do you think this card should be nerfed?

The card is perfect. It should NOT be nerfed
The effect should be removed when it dies
Give it  1|2 1|3 attack|HP and remove its affect when it dies
It Should be like other Scorpions
others (please specify)

Poll

what should be done

keep it as is
28 (93.3%)
change it to the normal poison
1 (3.3%)
Get rid of it
1 (3.3%)
Other (Specify in post)
0 (0%)

Total Members Voted: 30

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Offline reeper

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neurotoxin (ability/affliction) https://elementscommunity.org/forum/index.php?topic=41429.msg1186839#msg1186839
« Reply #60 on: April 18, 2015, 07:31:25 am »

This is an incredibly overpowered ability.  If someone can apply it within the first 3 or 4 turns they are basically guaranteed to win courtesy of the fact that each card played makes the poison effect deadlier. Purify is the only counter to it, so if you don't have a water deck you are screwed.

Offline rob77dp

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Re: neurotoxin (ability/affliction) https://elementscommunity.org/forum/index.php?topic=41429.msg1186840#msg1186840
« Reply #61 on: April 18, 2015, 07:38:17 am »

This is an incredibly overpowered ability.  If someone can apply it within the first 3 or 4 turns they are basically guaranteed to win courtesy of the fact that each card played makes the poison effect deadlier. Purify is the only counter to it, so if you don't have a water deck you are screwed.

This is a common position of ire at both poison types.  However, healing cards also oppose Neuro quite well.  Permanents such as Sanctuary (+4 healing at the penalty of +1 neuro), Shard of Gratitude (+3 / +5 at penalty of 1 neuro), and of course Purify and several other forms of healing (Miracle, Stone Skin, Heal, Empathic Bond...).

Many of those 'counters' are not Water.

Also, 3 or 4 turns in against some decks the game is 2 or 3 turns from being over if the Neuro user does not have proper defenses going.

TL;DR -- I would disagree that Neurotoxin is overpowered.
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Re: neurotoxin (ability/affliction) https://elementscommunity.org/forum/index.php?topic=41429.msg1186841#msg1186841
« Reply #62 on: April 18, 2015, 07:46:55 am »
If someone can apply it within the first 3 or 4 turns they are basically guaranteed to win...

First of all, to even apply it in the first 3-4 turns, you are forced into a duo with light, time, entropy, gravity, or water, or maybe a rainbow. None of these are gamebreaking combos.

Also, neurotoxin is slow. While damage does begin to pile up, 3-4 turns is a lot against a rush deck, which will easily beat it before neurotoxin gets too bad, and so will a reasonably fast domination deck. Stalls also fare well against it, because massive amounts of healing, especially light wih miracles and sanctuaries, can slow it down considerably. Neurotoxin is very difficult to use effectively without some form of control to stop from being outrushed, and/or some form of additional damage to make it good against stalls.

One final thing to consider against neurotoxin is not playing any more cards than you actually need. Excess pillars can be kept in hand longer, and prioritize higher-cost, higher-damage creatures over lower ones. These will slow the poison and give you a bit more time.

Don't get me wrong, Dunes are powerful, but they are far from insta-win.
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Re: neurotoxin (ability/affliction) https://elementscommunity.org/forum/index.php?topic=41429.msg1186854#msg1186854
« Reply #63 on: April 18, 2015, 11:35:36 am »
If the cause of your ire is the Light/Time AI3, there's one more thing that may prevent that kind of poisoning in the first place: the AI is not astute enough to hold the scorpion unless he can bless it right there and then. If your deck have some access to fatal creature control (as in, poisoning the scorp; blasting it with bolts of ice, fire or thunder; sapping his life away; those kinda thing), make sure it drops dead BEFORE it's blessed.
« Last Edit: April 18, 2015, 11:39:41 am by Basman-1453 »
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Re: [Official] Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1186867#msg1186867
« Reply #64 on: April 18, 2015, 01:57:34 pm »
I regularly farm plat with a 60 dunes deck. nerf pl0x.
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Re: neurotoxin (ability/affliction) https://elementscommunity.org/forum/index.php?topic=41429.msg1186873#msg1186873
« Reply #65 on: April 18, 2015, 03:01:57 pm »

This is an incredibly overpowered ability.  If someone can apply it within the first 3 or 4 turns they are basically guaranteed to win courtesy of the fact that each card played makes the poison effect deadlier. Purify is the only counter to it, so if you don't have a water deck you are screwed.
Yes. So overpowered, that is why no dune scorpion deck is remotely dominate right now! 

But seriously, like others have said, stop acting like its overpowered. Its slow, and none of the duos are particularly amazing. Loses pretty bad to both control decks and rushes without a proper form of stall, which only sundials really provide.
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Re: [Official] Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1187605#msg1187605
« Reply #66 on: April 24, 2015, 06:03:56 pm »


I will admit, if I made a new topic against a card every time I lost due to it, I'd be banned faster than you can blink, but this isn't one of those instances. I actually won the game I realized this in, but Neurotoxin needs to be nerfed. I had about 21 poison on me by the end of the game, about ten turns, due to two cards my opponent had, even after I stole his Procrastination. Sure, use enough cards and you can get more poison even faster on your opponent, but the amount of poison isn't my issue; it's how few cards my opponent had to use to get that much poison so quickly. Sadly, I have no current ideas of how to nerf it without making it completely ineffective, but I am very open to suggestions.
I do find neurotoxin annoying do to the fact that if it hits early it can prevent you from being able to play and at one point thought it should be removed but I found it can be countered fairly well with health regenerating cards like empathetic bond/feral bond, purify, or druidic staff.  I still don't like it and wouldn't mind dune scorpion having the same ability as the other scorpions, but it can still be countered easily enough.

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Re: [Official] Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1187615#msg1187615
« Reply #67 on: April 24, 2015, 08:45:18 pm »
-1 attack

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Re: [Official] Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1187642#msg1187642
« Reply #68 on: April 25, 2015, 02:29:54 am »


I will admit, if I made a new topic against a card every time I lost due to it, I'd be banned faster than you can blink, but this isn't one of those instances. I actually won the game I realized this in, but Neurotoxin needs to be nerfed. I had about 21 poison on me by the end of the game, about ten turns, due to two cards my opponent had, even after I stole his Procrastination. Sure, use enough cards and you can get more poison even faster on your opponent, but the amount of poison isn't my issue; it's how few cards my opponent had to use to get that much poison so quickly. Sadly, I have no current ideas of how to nerf it without making it completely ineffective, but I am very open to suggestions.
I do find neurotoxin annoying do to the fact that if it hits early it can prevent you from being able to play and at one point thought it should be removed but I found it can be countered fairly well with health regenerating cards like empathetic bond/feral bond, purify, or druidic staff.  I still don't like it and wouldn't mind dune scorpion having the same ability as the other scorpions, but it can still be countered easily enough.
Having the same abilities as the others would make it borderline useless. All of its current synergies already are nothing special, and both forest and deathstalker are both pretty lack luster.
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Re: [Official] Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1187644#msg1187644
« Reply #69 on: April 25, 2015, 02:54:36 am »
Dune scorpion is solved with good play, not good cards.

To elaborate, I find dune scorpion quite skill testing. The trick to it is to maximise damage/healing output, focusing on as little else as one can. RT-resistant critters are important, as well as a few doses of well timed, well-placed PC to deal with eternities and sundials.

It's difficult, yes. But playing well will overcome dune scorpion - there aren't too many decks that are specifically weak to dune (The ones that are are generally weak to RT, not dune.)
« Last Edit: April 25, 2015, 03:08:18 am by Frozengaia »

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Re: [Official] Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1191685#msg1191685
« Reply #70 on: June 04, 2015, 12:59:34 pm »
Dune Scorpion Decks are both tough to play and to counter. The card's fine as it is.

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Re: [Official] Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=41429.msg1191714#msg1191714
« Reply #71 on: June 04, 2015, 06:47:18 pm »
Dune Scorpion Decks are both tough to play and to counter. The card's fine as it is.
Tough to counter? Without major stall power, just rush them. With it, healing is still an issue. Without cards like sacrifice or freeze or even just sundials, poison in general just isn't that good.
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