![](/images/Cards/Silence.png)
The ultimate counter to self-bouncing. If you bring a situational counter, let me bring a situational counter, too. Eh, the mono-time thing was directed at frimax. Now let's resume to the normal discussion. ![Cheesy :D](https://elementscommunity.org/forum/Smileys/solosmileys/cheesy.gif)
That only forces 1 draw. The more of these you include in your deck, the less offense you have (which already paid a cost for including 6 dim shields out of 30 cards), and the less of my stallpower I need to draw before I start bouncing. However, I will concede that it still gives a much better win-rate than I expected possible without turning to shards.
I do take offense to your calling it a situational counter. This deck should work against many of the decks that MA works on, as they both rely on powerful temporary stall cards. My deck loses to purify, SoP, and some cases involving CC, but is unaffected by momentum, spell damage (EDIT: I mean spell damage from creatures) and SoFr. While my previous deck was built to beat MA and is weak against anything else (or even just faster variants of MA), the deckout deck was designed to take advantage of Time's abilities to make a decent deck that also happens to work against MA (or at least some varieties thereof).
Time could also just include SoFo's for dim shields and rush rush rush.
Furballdn already posted one such deck. Majofa remains unconvinced that it is effective against well built MA.