The funny thing is, most of the PC is also OP!
What.
Think about it.
Compare steal to antimatter. Both cards judo the power of a target card. Antimatter costs twice as much.
Deflagration|explosion outright destroys a permanent for 3|2. There is no CC that does that (rewind is the closest thing, and it is also OP). The CC for 3 or less is all situational, and it's a good trade if you manage to kill a creature with it.
Upped Pulverizer's ability (explosion) costs 2
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
. Explosion (also OP, see above) costs 2
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
, so by comparison, Pulverizer's ability gives you a free card every time you use it. Pulverizer is more efficient than Hourglass, which is one of the best cards in the game.
The consequence is that the game is dominated by this rock-paper-scissors: OP permanents -> OP Creatures -> OP PC -> ... That is why you can make a brutally effective deck with Phase dragon/Dim Shield, dragon/pheonix/explosion, or mummy/black dragon/steal, despite the fact that those decks have no synergy, no combos, are widely known, and every successful deck is built to try to beat them as often as possible. These decks are just playing the numbers, using the best cards on the quanta vs. power curve.
The vast majority of clever combo/synergy decks are simply not viable because the cards the combos are composed of are easily completely negated by a dim shield, an explosion, or a rewind, or out-rushed by a crimson dragon.