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Offline Keolino

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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1116933#msg1116933
« Reply #612 on: December 23, 2013, 08:31:46 am »
This is sort of the elephant in the room throughout this thread. My guess as to why dim shield hasn't been nerfed is that it would decrease options for anti-false god decks, and Zanz has no interest in rebalancing the false gods and other cards to fix that. A huge proportion of anti-false god decks rely on taking advantage of false gods' lack of PC.


In 1.4 this problem should disappear, since there are more effective ways of farming, even though the false gods will remain.

In 1.4 the "false god buff" meaning the half-blood-like opponent which reduces your health beforehand will make it already more difficult to beat false gods. Even if farming is moved to lower AIs which will provide upgraded spins in the future, false gods will probably gain some new importance in quests and things like that. So for that, you will probably want to have a variety of decks which can still beat false gods. And nerfing dim shield in a huge way will remove probably more than one of them.

I, too, am highly against the cost increase, because this will make rainbows weaker the most. (like the loved Limitless Speed, or decks like SG's rainbow (which is outdated, yes, but there are newer versions))
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Offline Blacksmith

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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1116943#msg1116943
« Reply #613 on: December 23, 2013, 10:34:03 am »
Well to add my opinion. Dim shield has bigger affect on the meta than almost any other card but maybe sosac. In a while old players use to get bored of new metas and thats why new patches and buffs nerfs is needed. Dim shield has affected this meta for to long now and I think ti deserves a nerf to 2turn and I think more people would be happy with this than sad.
« Last Edit: December 23, 2013, 10:45:39 am by Blacksmith »
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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1116944#msg1116944
« Reply #614 on: December 23, 2013, 10:37:22 am »
Well to add my opinion. Dim shield has bigger affect on the meta than almost any other card but maybe sosac. In a while old players use to get bored of new metas and thats why new patches and buffs nerfs is needed. Dim shield has affected this meta for to long now and I think ti deserves a nerf to 2turn and I think more people would be happy with this than sad.
You meant nerf, not buff.
I don't think the main problem of :aether is dim shield. It's not OP imo. My problem is mono aehter with dim shield AND SoW. It's just too much. If they do something about that SoW (like making it buff only +2/0 the target) it would be ok, but I'm already going off-topic here.

Offline Lech

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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1117875#msg1117875
« Reply #615 on: December 29, 2013, 08:09:30 am »
This is sort of the elephant in the room throughout this thread. My guess as to why dim shield hasn't been nerfed is that it would decrease options for anti-false god decks, and Zanz has no interest in rebalancing the false gods and other cards to fix that. A huge proportion of anti-false god decks rely on taking advantage of false gods' lack of PC.


In 1.4 this problem should disappear, since there are more effective ways of farming, even though the false gods will remain.

In 1.4 the "false god buff" meaning the half-blood-like opponent which reduces your health beforehand will make it already more difficult to beat false gods. Even if farming is moved to lower AIs which will provide upgraded spins in the future, false gods will probably gain some new importance in quests and things like that. So for that, you will probably want to have a variety of decks which can still beat false gods. And nerfing dim shield in a huge way will remove probably more than one of them.

I, too, am highly against the cost increase, because this will make rainbows weaker the most. (like the loved Limitless Speed, or decks like SG's rainbow (which is outdated, yes, but there are newer versions))

Anything that makes rainbow worse is good, imo.

Speaking about DS, just nerf it already to 2 turns and reduce cost a bit.

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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1117887#msg1117887
« Reply #616 on: December 29, 2013, 08:52:30 am »
Speaking about DS, just nerf it already to 2 turns and reduce cost a bit.

Cost reduction is not necessary. It is plenty powerful at the current cost, lasting for 2 turns.

Offline dawn to dusk

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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1117891#msg1117891
« Reply #617 on: December 29, 2013, 09:30:49 am »
if it is 2 turns, it needs a cost reduction. see: old sundial

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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1117961#msg1117961
« Reply #618 on: December 29, 2013, 07:21:35 pm »
if it is 2 turns, it needs a cost reduction. see: old sundial

It is still way more powerful than dusk shield at 2 turns and no cost reduction. You should compare dim shield to sky blitz, which merely doubles the damage your creatures do relative to your opponent's creatures. Dim shield has the potential to triple the damage your creatures do, or more when chained. It is still plenty powerful when it "only" has the potential to double your creatures' damage (or more when chained). Sky blitz is stronger because it can't be controlled with PC, but in the absence of PC or other circumvention (which is disturbingly rare in elements), dim shield is way more efficient than sky blitz, even if it lasts only 2 turns.

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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1119286#msg1119286
« Reply #619 on: January 05, 2014, 06:40:41 am »
Much too many people complain about this shield. Easy target for PC, if it isn't Enchanted, of course, but that only lasts for three turns.
Easily countered by: Deflagration / Explosion, Shard of Focus, Shard of Freedom, Shard of Wisdom, Steal / Improved Steal, and Momentum / Unstoppable. If your deck doesn't run any of those, a stall might be able to beat it.
The only thing that can hold a chain up from what I've seen - is a Duo, or mono Aether. Rainbows don't hold them up too good... But can do it if they wanted I guess...

Any deck that has enough aether can hold the chain I suppose...
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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1119295#msg1119295
« Reply #620 on: January 05, 2014, 06:58:10 am »
Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).
It takes 36 aether quanta to keep it going for all 18 turns. What else can you do with 36 quanta? Play 3 crimson dragons and a handful of deflags and win in just 3 turns. That is, if you aren't countered.
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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1119311#msg1119311
« Reply #621 on: January 05, 2014, 10:20:38 am »
Much too many people complain about this shield. Easy target for PC, if it isn't Enchanted, of course, but that only lasts for three turns.
Easily countered by: Deflagration / Explosion, Shard of Focus, Shard of Freedom, Shard of Wisdom, Steal / Improved Steal, and Momentum / Unstoppable. If your deck doesn't run any of those, a stall might be able to beat it.
The only thing that can hold a chain up from what I've seen - is a Duo, or mono Aether. Rainbows don't hold them up too good... But can do it if they wanted I guess...

Any deck that has enough aether can hold the chain I suppose...
The "it has a counter" argument is hardly a valid one. If I had a shield that costs 0 and prevents all damage and never leaves the field, it'd have the same counters but be considered laughably overpowered. Besides, not every element has access to some form of PC, and rare cards (half the provided counters) aren't always available to many players (plus many players in organized PvP dissallow them) Since the game is balanced based of PvP, thats something to keep in mind.

Dimensional shield, if nothing else, has such a huge impact on the game that it should be further examined by Zanzarino. Tons of hypothetical tests have been run. Tons of arguments have been made on both sides. But OP or not, everyone can agree that it is a powerful card, and everyone can agree that lots of people /think/ it's OP.
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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1119315#msg1119315
« Reply #622 on: January 05, 2014, 10:43:30 am »
Much too many people complain about this shield. Easy target for PC, if it isn't Enchanted, of course, but that only lasts for three turns.
Easily countered by: Deflagration / Explosion, Shard of Focus, Shard of Freedom, Shard of Wisdom, Steal / Improved Steal, and Momentum / Unstoppable. If your deck doesn't run any of those, a stall might be able to beat it.
The only thing that can hold a chain up from what I've seen - is a Duo, or mono Aether. Rainbows don't hold them up too good... But can do it if they wanted I guess...

Any deck that has enough aether can hold the chain I suppose...
The "it has a counter" argument is hardly a valid one. If I had a shield that costs 0 and prevents all damage and never leaves the field, it'd have the same counters but be considered laughably overpowered. Besides, not every element has access to some form of PC, and rare cards (half the provided counters) aren't always available to many players (plus many players in organized PvP dissallow them) Since the game is balanced based of PvP, thats something to keep in mind.

Dimensional shield, if nothing else, has such a huge impact on the game that it should be further examined by Zanzarino. Tons of hypothetical tests have been run. Tons of arguments have been made on both sides. But OP or not, everyone can agree that it is a powerful card, and everyone can agree that lots of people /think/ it's OP.

I agree to everything said, except there is no shield that costs 0 and never leaves the field and also, the shield does nothing and it is OP? it just sits there as a 0 costing never leaving shield? Combo that Dim shield with Graviton Salvager and it's practically GG, if you can keep the chain.
In organized PvP, Dim is usually banned, so your argument there, is invalid.
I didn't think it should be nerfed because: A. What are you going to change it to? An 8 quanta cost shield?
B. Everything HAS A COUNTER, and the game is well balanced. How do you plan to change this card if it were to be changed?

And also, sorry if I hurt your feelings, I don't mean to be an ass. =p
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Offline omegareaper7

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Re: Dimensional Shield https://elementscommunity.org/forum/index.php?topic=42134.msg1119346#msg1119346
« Reply #623 on: January 05, 2014, 05:13:20 pm »
Spoiler for Hidden:
Much too many people complain about this shield. Easy target for PC, if it isn't Enchanted, of course, but that only lasts for three turns.
Easily countered by: Deflagration / Explosion, Shard of Focus, Shard of Freedom, Shard of Wisdom, Steal / Improved Steal, and Momentum / Unstoppable. If your deck doesn't run any of those, a stall might be able to beat it.
The only thing that can hold a chain up from what I've seen - is a Duo, or mono Aether. Rainbows don't hold them up too good... But can do it if they wanted I guess...

Any deck that has enough aether can hold the chain I suppose...
The "it has a counter" argument is hardly a valid one. If I had a shield that costs 0 and prevents all damage and never leaves the field, it'd have the same counters but be considered laughably overpowered. Besides, not every element has access to some form of PC, and rare cards (half the provided counters) aren't always available to many players (plus many players in organized PvP dissallow them) Since the game is balanced based of PvP, thats something to keep in mind.

Dimensional shield, if nothing else, has such a huge impact on the game that it should be further examined by Zanzarino. Tons of hypothetical tests have been run. Tons of arguments have been made on both sides. But OP or not, everyone can agree that it is a powerful card, and everyone can agree that lots of people /think/ it's OP.

I agree to everything said, except there is no shield that costs 0 and never leaves the field and also, the shield does nothing and it is OP? it just sits there as a 0 costing never leaving shield? Combo that Dim shield with Graviton Salvager and it's practically GG, if you can keep the chain.
In organized PvP, Dim is usually banned, so your argument there, is invalid.
I didn't think it should be nerfed because: A. What are you going to change it to? An 8 quanta cost shield?
B. Everything HAS A COUNTER, and the game is well balanced. How do you plan to change this card if it were to be changed?

And also, sorry if I hurt your feelings, I don't mean to be an ass. =p
Take a guess at as to why it is banned during events.

Also, a nerf to two turns has been proposed for a long time now. And like has been mentioned, having a counter doesn't make something balanced.
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