dim shield is weak, otherwise, why do people use other shields at all?
What? Because it's not always the best shield to use, of course. That doesn't make it weak by any logic. It can even be because you don't want to use the
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you have in the deck for Dims because you have other defence and need something else from Aether, or that you don't want to use Aether at all.
dim shield, in the meta game are fine
What metagame? They're obviously not fine in restricted events, and that's a problem no matter how you spin it. It's because they're very hard counters (as already mentioned).
They're arguably not precisely OP in the upped unrestricted meta (PvP2, CL and Gold/Plat Arena), but they still hard counter a LOT of strategies which is bad for the thematic design of the game. All the same monos and duos still autolose.
you need to stop comparing it to mono decks, the reality is, you can use any card in any deck. splashing a few cars doesnt really affect a mostly pure deck. dim shield has plenty of counters and ways to avoid it, its fine as is.
No we don't. Most monos not having a chance in hell is a problem not only because of restricted events, but also for the flavour of the game. I can't blame a new guy for leaving the game after picking Life and losing to the same deck 20 times in a row.
That doesn't mean we're restricting our thinking to ONLY monos. It means we're making a design argument. Please understand the difference.
Splashing does affect decks quite a bit. Shrieker rush with Momentum will lose to Shrieker rush 80% of the time. Same with Adrenafrogs, Monodeath rush, Peggy rush.. all mono and duo rushes. A Grabbow without Momentum enjoys powerful Gravity Pulls or more offensive power. If neither deck has a shield, it's very obviously worse to have cards dedicated to beating shields. Could you at least see logic here?
And again, Dim -isn't- as weak to ways around Shields as other elements. I've already mentioned one reason why, but I can add more reasons besides Lobo taking care of Momentum:
1. Aether can ramp its offence to extreme levels thanks to Fractal and resists CC this way too. This lets it kill stalls better and overpower decks that are spending card spaces on beating shields, as well as making space spent on CC less worth it.
2. Aether has mostly indestructible offence. See above.
3. Aether has strong CC. This is often coupled with Dims to render shield bypass even less useful.
4. And for the finale, Aether now has shield bypass of its own. This, again, makes its offence much more reliable than most elements. Most of the time you wouldn't even need Psion or SoW to beat Bone Wall because lots of creatures beats Bone Wall quite handily already, but Aether has Psion and SoW anyway. Just to crush all shields that Fractal or Phase Dragons couldn't already overpower (except Reflectives, though Lobo helps).
As a comparison:
Monolife will always lose to extreme CC. Add shields in there and it's even more of a counter. If Monolife splashes shield control/bypass, it won't have trouble with most shields, but it'll still die to lots of CC.
Monoaether doesn't splash and still beats both CC, shields AND counters Monolife. It also counters all other Monos except Darkness, Fire, Death and Air. Even then, a monoair UG rush with Fogs and CC STILL loses to Aether's offence in a majority of games. Similarly, Death struggles. Water has Ice Bolt and Physalia, but sadly the latter fall to Lobo. I honestly wish they didn't; that'd give it a fighting chance.