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Offline omegareaper7

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1060920#msg1060920
« Reply #348 on: April 17, 2013, 08:11:10 pm »
If this card is balanced then why does it get so much use in all levels of play? I don't see any other shield come up as frequently and with that many copies in a single deck... Nor is there any other shield with such a high cheese factor making you immune for 16+ turns when used back to back.

It really is an undefendable case and I don't understand why it hasn't been nerfed yet.

At least nerf the duration or cost so that you have SOME chance of winning against it without a hard counter.
Its seen in pvp 1 because its an easy win. Pvp 1 is full of newbies with worse then starter decks. Its not used all that much in ai3 or 4 because its slower then normal grinders. Its only seen in limitless speed or firecell against gods. Most god killers that net a lot of money use none. Its not seen often in pvp 2 at all. And mono aether, last i recall, isn't much if any good in gold or plat. Along with not very good in silver. Double draw murders it.
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Offline Zergva

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1060942#msg1060942
« Reply #349 on: April 17, 2013, 08:54:47 pm »
I wanted to contrast Dim. shield with other shield, but it's can't be, because it's much better than the others.

In upped it has no enemies, for 5 it saves your life and in 3 turns dragons (+Sow) and Psions can take your opponent out. If the unupped not, the upped surely needs nerfing.

But see the difference in 3 turns (in unupped race) against 3 Horned frog (with NO weapon and it's really the early game, so the dimensional is handicapped enormously).

I, Dissipation shield  :entropy / Bone wall against Dimensional shield  :aether
That both negates the attack, but the Dimensional for 6 :underworld, the Dissip. cost 3+9 :underworld.
Dissip field works half effective.
 :aether won.

Against Bone wall is nearly the same, but Bone wall costs a little bit more and you take 6 damage, after the wall is destroyed. But the wall has very good PC protection (the second best in the game) and it's can be combosed. I like Bone wall, so it's row.

II, Titanium shield  :earth against Dimensional shield  :aether
You defended 18 life for 4 :underworld or all for 6 :underworld. Titanium works as effective as Dimensional, but it's weaker, because it's 'smaller'. 2  :underworld is not much bigger price for defending against nearly any monster.


III, Solar shield  :light / Emerald shield  :life  / Hope against Dimensional shield  :aether
 :light: 18 damage dealt to you and got 9 :underworld in positive. That nice, but it's not really shielding. In emerald, you get no :underworld, just spell invulnerablity.

 :aether absolute win.

IV, Skull buckler  :death / Thorn carapace  :life / Dusk mantle  :darkness / Fog shield / Ice shield/  :air against Dim. shield.

First, the Dim. shield not gives chance, it defends.

Skull buckler kill 3 HP creatures (as I know 0.5/HP ) 16,7% chance. That means in 3 turn 1.5 creature dies. Chance counts AFTER hit. That 6+6+4=16 dmg for taking 4  :underworld in your pocket (11 life saved). The buckler is very cheap and killed 1 or 2 creature, what can't harm you anymore, but very slow. Dependable on the player,  :aether or  :death both can be good, but in this situation  :death won by it's very low cost (counted up to 6  :underworld, it's 22,2% more efficient as Dim.) and killed 1 creat. But you got a lot injures.

Thorn carapace seems very efficient, but it's can kill the creature till the end of the 3. turn, so it's 27 for 'nothing'. OC it's killed 1,7 creature too and will kill the others in 1-2 turns. The Dim. shield is cheaper and I'm not die in the way to kill creatures.
 :aether wins

Dusk mantle  :darkness /Fog shield defends you from  13.5/10.8 damage. Fog shield seems better by it's low cost, but it's haven't done anything despite being cheap (Skull shield killed), and you are not in safe, so I choose  :aether for winner.

Ice shield can freeze by 30% (in this example 1/3) and shields too. After 6 freezes 1, after 4 2 is freezed and in the 3. turn all of them is frozen. Prevented 15 dmg and frozen 3 creature. In reality every creature have 34.3% to be not frozen, so 1 takes it warm. And the not die, just freezes. But compared to the other shields it still very good, but not as good as Dim. for the same prize. Good CC, but in shielding now  :aether won.

V, Fire shield  :fire, Procrastination  :time against Dimensional shield.

Procrastination  :time can be the same, because is only every 2. turn, but 2 shields prevents you for 6 turns for 12 :underworld and Procrast for 6  :underworld does it's half. But that doesn't counts newly played creatures, not kills them and you still gets injured.  :aether won with a tiny bit.

Fire shield not defends, but kills this creatures. I like this ability, but you can die very easily. But better CC than Procrast. I like Fire shield more, but Dim. shield in shielding (only in defending) beats it.

VI, Reflective shield  :light / Hope :light / Gravity shield  :gravity against Dimensional shield.

Just to go though every card. None of them defends you at this situation and the are sh*t as hell for cheap.
Hope indestructible and has a very strong and cheap combo, but in itself, not good. And not cheap.

Normal Shield is prevents 9 for 1  :rainbow. Pretty, but it's the best quanta/defend rate in this simulation.

After all, in this weakened play, Dim. shield crushed nearly every other shield and there only just better situation (Adrenaline, Blessings and Mitosis).

Offline OldTrees

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1061119#msg1061119
« Reply #350 on: April 18, 2013, 04:57:25 am »
Fair enough. Dimensional shield can easily beat most early noob builds that depend on rush. People realize this so they all make monoaether builds for early arena for easy cash. This leads to new players coming up against nothing but monoaether in bronze. So they are forced to build their deck around countering this one specific card or not be competitive at all.

Nerfing this card would lead to 1. greater deck variety at lower level play and 2. more accesible pvp for new players.
So
1) Early noobs cannot handle mono aether
2) Arena decks makers use mono aether to get  :electrum from noobs
3) Noobs change their decks to handle mono aether
4) Arena deck makers use less mono aether
5) Players include less to handle mono aether
6) Arena deck makers use more mono aether
7) Players include more to handle mono aether
Repeating steps 4-7 is a healthy metagame and can be said about multiple decks simultaneously not just mono aether.
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Offline eaglgenes101

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1061122#msg1061122
« Reply #351 on: April 18, 2013, 05:09:56 am »
Fair enough. Dimensional shield can easily beat most early noob builds that depend on rush. People realize this so they all make monoaether builds for early arena for easy cash. This leads to new players coming up against nothing but monoaether in bronze. So they are forced to build their deck around countering this one specific card or not be competitive at all.

Nerfing this card would lead to 1. greater deck variety at lower level play and 2. more accesible pvp for new players.
So
1) Early noobs cannot handle mono aether
2) Arena decks makers use mono aether to get  :electrum from noobs
3) Noobs change their decks to handle mono aether
4) Arena deck makers use less mono aether
5) Players include less to handle mono aether
6) Arena deck makers use more mono aether
7) Players include more to handle mono aether
Repeating steps 4-7 is a healthy metagame and can be said about multiple decks simultaneously not just mono aether.
One of the tests for balance is that steps 4 to 7 lead to the card being used as much as any other.
I think we can eliminate 70% of balance complaints by making PC accessible to all elements.
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Offline zdeev

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1061126#msg1061126
« Reply #352 on: April 18, 2013, 05:19:22 am »
Quote
So
1) Early noobs cannot handle mono aether
2) Arena decks makers use mono aether to get  :electrum from noobs
3) Noobs change their decks to handle mono aether
4) Arena deck makers use less mono aether
5) Players include less to handle mono aether
6) Arena deck makers use more mono aether
7) Players include more to handle mono aether
Repeating steps 4-7 is a healthy metagame and can be said about multiple decks simultaneously not just mono aether.

While I have no issue with dimension shield, I do see an issue with this way of thinking.
Mono aether decks are an easy to play, easy to make, dare I say 'noob friendly'.
For that reason, there are quite a few round. It's not easy few newer players to change their decks to counter specific strategies. They might not know how for a start. In a lot of situations, they can't afford to build a new deck.
End result, of course, is more mono aether decks around town.

Having said that...dimension shield isn't overpowered, it's just strong against aggressive decks with fewer pc
« Last Edit: April 18, 2013, 05:21:16 am by zdeev »
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Offline OldTrees

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1061156#msg1061156
« Reply #353 on: April 18, 2013, 08:35:39 am »
Fair enough. Dimensional shield can easily beat most early noob builds that depend on rush. People realize this so they all make monoaether builds for early arena for easy cash. This leads to new players coming up against nothing but monoaether in bronze. So they are forced to build their deck around countering this one specific card or not be competitive at all.

Nerfing this card would lead to 1. greater deck variety at lower level play and 2. more accesible pvp for new players.
So
4) Arena deck makers use less mono aether
5) Players include less to handle mono aether
6) Arena deck makers use more mono aether
7) Players include more to handle mono aether
Repeating steps 4-7 is a healthy metagame and can be said about multiple decks simultaneously not just mono aether.
One of the tests for balance is that steps 4 to 7 lead to the card being used as much as any other.
I think we can eliminate 70% of balance complaints by making PC accessible to all elements.
No, a metagame is balanced when a new competitor is ambivalent between which deck to add another of to the metagame. Each of their options has a 50% win rate based upon the composition of their opposition. All options are equal not all populations are equal.
Take the following
33% Deck A which loses to Deck B and wins to decks C and D.
33% Deck B which loses to decks C and D.
16.7% Deck C which ties vs deck D
16.7% Deck D

While I have no issue with dimension shield, I do see an issue with this way of thinking.
Mono aether decks are an easy to play, easy to make, dare I say 'noob friendly'.
For that reason, there are quite a few round. It's not easy few newer players to change their decks to counter specific strategies. They might not know how for a start. In a lot of situations, they can't afford to build a new deck.
End result, of course, is more mono aether decks around town.

Having said that...dimension shield isn't overpowered, it's just strong against aggressive decks with fewer pc
I understand that learning how to play in a PvP metagame does take some skills. But just like any other challenge, the task is to rise up and learn the lesson the format teaches. (The lesson being to react and how to react to your opposition)
« Last Edit: April 18, 2013, 08:39:21 am by OldTrees »
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Offline aefields

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1061488#msg1061488
« Reply #354 on: April 19, 2013, 06:12:57 am »
It is clear that it is overpowered as is.  There are minor ways to reduce its power.  Perhaps make it cost 1 HP per turn.  Or 1 plus 1 per turn.  Reducing it to two turns would be a huge change.  It is necessary to make at least a small change.

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1062009#msg1062009
« Reply #355 on: April 20, 2013, 08:57:53 pm »
This shield screws over anyone without PC. I say we make it two turns so that nobody will use it.

Offline omegareaper7

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1062042#msg1062042
« Reply #356 on: April 20, 2013, 10:24:42 pm »
This shield screws over anyone without PC. I say we make it two turns so that nobody will use it.
If nobody used it after that, it would be underpowered then rebuffed.
However, just because its two turns doesn't mean it wouldn't be used. I'm sure it would still see a lot of use.
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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1062061#msg1062061
« Reply #357 on: April 20, 2013, 11:37:58 pm »
*cough* momentum *cough*

honey charger doesn't give a shit about dim shield yo

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1062066#msg1062066
« Reply #358 on: April 21, 2013, 12:10:51 am »
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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1062070#msg1062070
« Reply #359 on: April 21, 2013, 12:35:47 am »
Worth considering: Could Dimensional shield be "OP" because the counters can be countered by things in element with Dimensional Shield?
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