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Offline kimham8a

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010716#msg1010716
« Reply #192 on: October 26, 2012, 03:42:52 am »
You should take double damage from poison counters and spells while you have a dim shield up.

Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?
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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010717#msg1010717
« Reply #193 on: October 26, 2012, 03:46:50 am »
You should take double damage from poison counters and spells while you have a dim shield up.
And why is that? It is situational and inelegant.

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010721#msg1010721
« Reply #194 on: October 26, 2012, 04:02:58 am »
hm...considering how broad a three-turn block can be thematically, lowering dim shield's cost but allowing all alternate damage (poison, spell, voodoo) to deal extra damage could be quite the reasonable overhaul.
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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010724#msg1010724
« Reply #195 on: October 26, 2012, 04:21:29 am »
You should take double damage from poison counters and spells while you have a dim shield up.

Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?

A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions).

Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there?  ::). Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010777#msg1010777
« Reply #196 on: October 26, 2012, 04:06:14 pm »
[
Spoiler for Hidden:
quote author=jawdirk link=topic=42134.msg1010724#msg1010724 date=1351225289]
You should take double damage from poison counters and spells while you have a dim shield up.

Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?

A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions).

Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there?  ::). Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.
[/quote]
A (in my opinion) reasonable explanation comes from DnD: when you're ethereal you're immune to weapons, attacks, and the like but magic is much stronger as it travels through that plane.
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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1011168#msg1011168
« Reply #197 on: October 28, 2012, 06:21:22 am »
Spoiler for Hidden:
You should take double damage from poison counters and spells while you have a dim shield up.

Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?

A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions).

Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there?  ::). Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.
A (in my opinion) reasonable explanation comes from DnD: when you're ethereal you're immune to weapons, attacks, and the like but magic is much stronger as it travels through that plane.
Not accurate.
Magic that travels through a plane is not more powerful on that plane.
Magic that draws from a plane is more powerful on that plane since the connection is stronger.

I have to agree with it being inelegant. (Why would an Aether Elemental travel to the Fire plane to avoid attacks by Lava Golem? Why not the Water plane?)
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Offline Naesala

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1011179#msg1011179
« Reply #198 on: October 28, 2012, 07:17:25 am »
Spoiler for Hidden:
You should take double damage from poison counters and spells while you have a dim shield up.

Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?

A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions).

Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there?  ::). Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.
A (in my opinion) reasonable explanation comes from DnD: when you're ethereal you're immune to weapons, attacks, and the like but magic is much stronger as it travels through that plane.
Not accurate.
Magic that travels through a plane is not more powerful on that plane.
Magic that draws from a plane is more powerful on that plane since the connection is stronger.

I have to agree with it being inelegant. (Why would an Aether Elemental travel to the Fire plane to avoid attacks by Lava Golem? Why not the Water plane?)
We have different experiences. In the campaigns I've played magic isn't drawn from a plane, it's drawn from mana or willpower or whatever internal source. The ethereal plane coexists with the material plane, but is invisible. Magic passes through both planes but is more powerful versus things in the ethereal plane. This is just my experience, though.
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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1011184#msg1011184
« Reply #199 on: October 28, 2012, 08:29:01 am »
Spoiler for Hidden:
You should take double damage from poison counters and spells while you have a dim shield up.

Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?

A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions).

Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there?  ::). Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.
A (in my opinion) reasonable explanation comes from DnD: when you're ethereal you're immune to weapons, attacks, and the like but magic is much stronger as it travels through that plane.
Not accurate.
Magic that travels through a plane is not more powerful on that plane.
Magic that draws from a plane is more powerful on that plane since the connection is stronger.

I have to agree with it being inelegant. (Why would an Aether Elemental travel to the Fire plane to avoid attacks by Lava Golem? Why not the Water plane?)
We have different experiences. In the campaigns I've played magic isn't drawn from a plane, it's drawn from mana or willpower or whatever internal source. The ethereal plane coexists with the material plane, but is invisible. Magic passes through both planes but is more powerful versus things in the ethereal plane. This is just my experience, though.
I was using the spells and enhanced magic rules WoTC printed in their supplements. (I did not contradict the mana/willpower/... control source)
I do not know of any spell that is more powerful on the Etheral plane merely by traveling through it. Certainly there are spells that cannot hit etheral targets and there are some that can but that is true in reverse (ethereal creatures using the same spell to hit prime material creatures).
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Offline jawdirk

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1011285#msg1011285
« Reply #200 on: October 28, 2012, 05:45:05 pm »
I would rather have a game that was balanced and make up a back story to describe it, than make up a back story and  be constrained to it while trying to balance the game.
I don't see how WoTC has anything to do with Elements the Game.

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1011299#msg1011299
« Reply #201 on: October 28, 2012, 06:18:48 pm »
I would rather have a game that was balanced and make up a back story to describe it, than make up a back story and  be constrained to it while trying to balance the game.
I don't see how WoTC has anything to do with Elements the Game.
I was trying to make a justification for double damage from spells while under Dimensional Shield, not try to force my gaming experience into Elements continuity.
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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1011350#msg1011350
« Reply #202 on: October 28, 2012, 09:06:36 pm »
I would rather have a game that was balanced and make up a back story to describe it, than make up a back story and  be constrained to it while trying to balance the game.
I don't see how WoTC has anything to do with Elements the Game.
I would rather have a balanced game that makes sense thematically rather than taking a shortcut in one area to ensure the other.

I was describing WoTC's models for the interplanar interactions between 2 planes of equal magic and the interaction between using magic that resonated with the surrounded area. By clarifying the models I enable others to judge if they suit our needs or if we need a different model.
Note: Models are have both thematics and mechanics.

I do not think the enhanced magic model of WoTC fits our needs since it would be defeated by the Aether Elemental's choice of plane.
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Offline mrezman

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1014074#msg1014074
« Reply #203 on: November 08, 2012, 06:13:57 am »
Due to quality of text I'm sorry to say I can't take you seriously. First of all, dim shield is 3 turns, auromatically turns to 2 when you end our turn. Also, just use spell damage or poison or something.
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