You should take double damage from poison counters and spells while you have a dim shield up.
Quote from: jawdirk on October 26, 2012, 03:40:14 amYou should take double damage from poison counters and spells while you have a dim shield up.Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?
Spoiler for Hidden: Quote from: jawdirk on October 26, 2012, 04:21:29 amQuote from: kimham8a on October 26, 2012, 03:42:52 amQuote from: jawdirk on October 26, 2012, 03:40:14 amYou should take double damage from poison counters and spells while you have a dim shield up.Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions). Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there? . Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.A (in my opinion) reasonable explanation comes from DnD: when you're ethereal you're immune to weapons, attacks, and the like but magic is much stronger as it travels through that plane.
Quote from: kimham8a on October 26, 2012, 03:42:52 amQuote from: jawdirk on October 26, 2012, 03:40:14 amYou should take double damage from poison counters and spells while you have a dim shield up.Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions). Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there? . Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.
Quote from: Naesala on October 26, 2012, 04:06:14 pmSpoiler for Hidden: Quote from: jawdirk on October 26, 2012, 04:21:29 amQuote from: kimham8a on October 26, 2012, 03:42:52 amQuote from: jawdirk on October 26, 2012, 03:40:14 amYou should take double damage from poison counters and spells while you have a dim shield up.Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions). Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there? . Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.A (in my opinion) reasonable explanation comes from DnD: when you're ethereal you're immune to weapons, attacks, and the like but magic is much stronger as it travels through that plane.Not accurate.Magic that travels through a plane is not more powerful on that plane.Magic that draws from a plane is more powerful on that plane since the connection is stronger.I have to agree with it being inelegant. (Why would an Aether Elemental travel to the Fire plane to avoid attacks by Lava Golem? Why not the Water plane?)
Quote from: OldTrees on October 28, 2012, 06:21:22 amQuote from: Naesala on October 26, 2012, 04:06:14 pmSpoiler for Hidden: Quote from: jawdirk on October 26, 2012, 04:21:29 amQuote from: kimham8a on October 26, 2012, 03:42:52 amQuote from: jawdirk on October 26, 2012, 03:40:14 amYou should take double damage from poison counters and spells while you have a dim shield up.Poison pretty situational IMO, and spells are still weak (except firebolts from firestall). And what about thematic sense?A mono green rush with scorpions would do much better against mono aether if it doubled up the poison damage while the dim shields were being chained. Poison would also stand a chance if it was doing 6 damage per card. You are right that spell damage probably wouldn't become any more viable than it already is (at least it would exert pressure for mono aethers to run more psions). Thematically... I don't know; the dimension that you are entering is not like our dimension. Maybe your body is more fragile there? . Anyway, at least it would tweak the metagame a little. It may come as some surprise to you, but not everyone likes mono aether.A (in my opinion) reasonable explanation comes from DnD: when you're ethereal you're immune to weapons, attacks, and the like but magic is much stronger as it travels through that plane.Not accurate.Magic that travels through a plane is not more powerful on that plane.Magic that draws from a plane is more powerful on that plane since the connection is stronger.I have to agree with it being inelegant. (Why would an Aether Elemental travel to the Fire plane to avoid attacks by Lava Golem? Why not the Water plane?)We have different experiences. In the campaigns I've played magic isn't drawn from a plane, it's drawn from mana or willpower or whatever internal source. The ethereal plane coexists with the material plane, but is invisible. Magic passes through both planes but is more powerful versus things in the ethereal plane. This is just my experience, though.
I would rather have a game that was balanced and make up a back story to describe it, than make up a back story and be constrained to it while trying to balance the game.I don't see how WoTC has anything to do with Elements the Game.