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Offline meowww

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1004622#msg1004622
« Reply #180 on: October 02, 2012, 11:59:47 pm »
What about an increasing maintain cost sounds?

Like
Dim shield 2 :aether
(Same effect)
(No turn limits)
(At the end of your turn drain 1 :aether plus 1 :aether per turn the shield is on the field, if it can't drain this much, destroy the shield, click to dismiss.)

(So it cost 8 :aether for 3 turns, might last for the fourth turn for 12 :aether even 5th for 17 :aether, but can be destroyed if some sudden QC like DBH comes into play.)

Offline tekpau

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010545#msg1010545
« Reply #181 on: October 25, 2012, 02:15:57 pm »
true true :)

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010561#msg1010561
« Reply #182 on: October 25, 2012, 02:42:08 pm »
What about an increasing maintain cost sounds?

Like
Dim shield 2 :aether
(Same effect)
(No turn limits)
(At the end of your turn drain 1 :aether plus 1 :aether per turn the shield is on the field, if it can't drain this much, destroy the shield, click to dismiss.)

(So it cost 8 :aether for 3 turns, might last for the fourth turn for 12 :aether even 5th for 17 :aether, but can be destroyed if some sudden QC like DBH comes into play.)

Then it would be just a cost increase for 3 turns, with a more complicated machanic. Simpler = better: 4 :aether cosr, 2 turns of shielding.
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Offline meowww

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010656#msg1010656
« Reply #183 on: October 25, 2012, 09:26:05 pm »
What about an increasing maintain cost sounds?

Like
Dim shield 2 :aether
(Same effect)
(No turn limits)
(At the end of your turn drain 1 :aether plus 1 :aether per turn the shield is on the field, if it can't drain this much, destroy the shield, click to dismiss.)

(So it cost 8 :aether for 3 turns, might last for the fourth turn for 12 :aether even 5th for 17 :aether, but can be destroyed if some sudden QC like DBH comes into play.)

Then it would be just a cost increase for 3 turns, with a more complicated machanic. Simpler = better: 4 :aether cosr, 2 turns of shielding.
In this suggestion it can last more than 3 turns, though it takes a lot higher cost to keep, so you still want to put 6 in the deck.

An increasing upkeep isn't that complicated, some shields have even more complicated mechanic, all you need is a little number to keep track how many turns gone since you play it.

If it just shield for 2 turns, it should be below 2 :aether, or it will be too much nerf, (On the other hand, kind of a buff for creature beat down- one less archenemy)
In fact it don't even close to OP, it just counter some decks hard, but it can't halt a balanced deck too long...
So if you want to take something from it, you need to give something back.

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010661#msg1010661
« Reply #184 on: October 25, 2012, 09:50:44 pm »
What about an increasing maintain cost sounds?

Like
Dim shield 2 :aether
(Same effect)
(No turn limits)
(At the end of your turn drain 1 :aether plus 1 :aether per turn the shield is on the field, if it can't drain this much, destroy the shield, click to dismiss.)

(So it cost 8:aether for 3 turns, might last for the fourth turn for 12 :aether even 5th for 17 :aether, but can be destroyed if some sudden QC like DBH comes into play.)
How about turning Dim Shield into a "maintained spell" like flooding? That would make 6 dims a waste against decks that don't pack much PC, and would make deflagging dims easier.
So 1 Dim Shield would protect for indefinite turns? No thanks.
I feel this version changes the card too much for my taste, especially in regards to altering its ability to go in other decks - this version seems very easy to use as a cheap 1-turn rainbow splash for 4 :aether .  The potential to chain >3 turn shields also sounds like it has the potential to be more frustrating in a well-constructed mono aether than the current static timer shield, since you only have to pay 4 :aether to initially play the shield and then can manage its upkeep over turns, chaining only when the previous upkeep becomes too large.

IMHO, this card does not need a nerf. Sure, it's strong, but as other users have said they're only really strong in numbers, and that's not accounting for what happens on the field; 1 Dimshield without support will block damage for a while, but fail to maintain the chain and chances are you'll get hurt by something you were trying badly to avoid.  Unlike SoFo (which is broken), Dimshield alone can only stall for 3 turns - it does not have the potential capacity to 'remove' any cards from the field (which some other shields are fully capable of doing simply due to large DR vs. weenies or other effects like Fire Shield's ability), nor can it protect itself from counters without the use of Protect Artifact (which does not solve everything), and it's timer forces players to weigh when they have to play it, whereas other cards like Graboid can usually be played ASAP if your have enough quanta.

Also, someone should fix that OP title. "sheilds" aren't a card type, if I remember correctly. =P

Offline kimham8a

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010675#msg1010675
« Reply #185 on: October 26, 2012, 12:47:59 am »
Why not make a constant upkeep so it's useless to have multiple shields? Upkeep 2/turn? Still same cost total, but useless to have multiple, although that would be a buff, not a nerf. Or the cost could be 3/turn, which would still give greater card advantage at the cost of 3 more :aether for each 3 turns.
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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010676#msg1010676
« Reply #186 on: October 26, 2012, 01:04:53 am »
Spoiler for Hidden:
What about an increasing maintain cost sounds?

Like
Dim shield 2 :aether
(Same effect)
(No turn limits)
(At the end of your turn drain 1 :aether plus 1 :aether per turn the shield is on the field, if it can't drain this much, destroy the shield, click to dismiss.)

(So it cost 8:aether for 3 turns, might last for the fourth turn for 12 :aether even 5th for 17 :aether, but can be destroyed if some sudden QC like DBH comes into play.)
How about turning Dim Shield into a "maintained spell" like flooding? That would make 6 dims a waste against decks that don't pack much PC, and would make deflagging dims easier.
So 1 Dim Shield would protect for indefinite turns? No thanks.
I feel this version changes the card too much for my taste, especially in regards to altering its ability to go in other decks - this version seems very easy to use as a cheap 1-turn rainbow splash for 4 :aether .  The potential to chain >3 turn shields also sounds like it has the potential to be more frustrating in a well-constructed mono aether than the current static timer shield, since you only have to pay 4 :aether to initially play the shield and then can manage its upkeep over turns, chaining only when the previous upkeep becomes too large.

IMHO, this card does not need a nerf. Sure, it's strong, but as other users have said they're only really strong in numbers, and that's not accounting for what happens on the field; 1 Dimshield without support will block damage for a while, but fail to maintain the chain and chances are you'll get hurt by something you were trying badly to avoid.  Unlike SoFo (which is broken), Dimshield alone can only stall for 3 turns - it does not have the potential capacity to 'remove' any cards from the field (which some other shields are fully capable of doing simply due to large DR vs. weenies or other effects like Fire Shield's ability), nor can it protect itself from counters without the use of Protect Artifact (which does not solve everything), and it's timer forces players to weigh when they have to play it, whereas other cards like Graboid can usually be played ASAP if your have enough quanta.

Also, someone should fix that OP title. "sheilds" aren't a card type, if I remember correctly. =P[/spoiler
Dimshield decks are usually beating on you while they're taking no damage.

Offline kimham8a

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010684#msg1010684
« Reply #187 on: October 26, 2012, 01:34:16 am »
Spoiler for Hidden:
What about an increasing maintain cost sounds?

Like
Dim shield 2 :aether
(Same effect)
(No turn limits)
(At the end of your turn drain 1 :aether plus 1 :aether per turn the shield is on the field, if it can't drain this much, destroy the shield, click to dismiss.)

(So it cost 8:aether for 3 turns, might last for the fourth turn for 12 :aether even 5th for 17 :aether, but can be destroyed if some sudden QC like DBH comes into play.)
How about turning Dim Shield into a "maintained spell" like flooding? That would make 6 dims a waste against decks that don't pack much PC, and would make deflagging dims easier.
So 1 Dim Shield would protect for indefinite turns? No thanks.
I feel this version changes the card too much for my taste, especially in regards to altering its ability to go in other decks - this version seems very easy to use as a cheap 1-turn rainbow splash for 4 :aether .  The potential to chain >3 turn shields also sounds like it has the potential to be more frustrating in a well-constructed mono aether than the current static timer shield, since you only have to pay 4 :aether to initially play the shield and then can manage its upkeep over turns, chaining only when the previous upkeep becomes too large.

IMHO, this card does not need a nerf. Sure, it's strong, but as other users have said they're only really strong in numbers, and that's not accounting for what happens on the field; 1 Dimshield without support will block damage for a while, but fail to maintain the chain and chances are you'll get hurt by something you were trying badly to avoid.  Unlike SoFo (which is broken), Dimshield alone can only stall for 3 turns - it does not have the potential capacity to 'remove' any cards from the field (which some other shields are fully capable of doing simply due to large DR vs. weenies or other effects like Fire Shield's ability), nor can it protect itself from counters without the use of Protect Artifact (which does not solve everything), and it's timer forces players to weigh when they have to play it, whereas other cards like Graboid can usually be played ASAP if your have enough quanta.

Also, someone should fix that OP title. "sheilds" aren't a card type, if I remember correctly. =P[/spoiler
Dimshield decks are usually beating on you while they're taking no damage.

But they beat slowly and/or weakly because of the high cost of dim shields, and the opponent would further slow the dim shield deck's creatures with its own 1 shield plus do whatever it wants with 5 more cards (and 6 extra  :underworld every 3 turns).
Hey there

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010703#msg1010703
« Reply #188 on: October 26, 2012, 02:34:54 am »
Spoiler for Hidden:
What about an increasing maintain cost sounds?

Like
Dim shield 2 :aether
(Same effect)
(No turn limits)
(At the end of your turn drain 1 :aether plus 1 :aether per turn the shield is on the field, if it can't drain this much, destroy the shield, click to dismiss.)

(So it cost 8:aether for 3 turns, might last for the fourth turn for 12 :aether even 5th for 17 :aether, but can be destroyed if some sudden QC like DBH comes into play.)
How about turning Dim Shield into a "maintained spell" like flooding? That would make 6 dims a waste against decks that don't pack much PC, and would make deflagging dims easier.
So 1 Dim Shield would protect for indefinite turns? No thanks.
I feel this version changes the card too much for my taste, especially in regards to altering its ability to go in other decks - this version seems very easy to use as a cheap 1-turn rainbow splash for 4 :aether .  The potential to chain >3 turn shields also sounds like it has the potential to be more frustrating in a well-constructed mono aether than the current static timer shield, since you only have to pay 4 :aether to initially play the shield and then can manage its upkeep over turns, chaining only when the previous upkeep becomes too large.

IMHO, this card does not need a nerf. Sure, it's strong, but as other users have said they're only really strong in numbers, and that's not accounting for what happens on the field; 1 Dimshield without support will block damage for a while, but fail to maintain the chain and chances are you'll get hurt by something you were trying badly to avoid.  Unlike SoFo (which is broken), Dimshield alone can only stall for 3 turns - it does not have the potential capacity to 'remove' any cards from the field (which some other shields are fully capable of doing simply due to large DR vs. weenies or other effects like Fire Shield's ability), nor can it protect itself from counters without the use of Protect Artifact (which does not solve everything), and it's timer forces players to weigh when they have to play it, whereas other cards like Graboid can usually be played ASAP if your have enough quanta.

Also, someone should fix that OP title. "sheilds" aren't a card type, if I remember correctly. =P[/spoiler
Dimshield decks are usually beating on you while they're taking no damage.

But they beat slowly and/or weakly because of the high cost of dim shields, and the opponent would further slow the dim shield deck's creatures with its own 1 shield plus do whatever it wants with 5 more cards (and 6 extra  :underworld every 3 turns).
That's not true at all...

Offline kimham8a

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010711#msg1010711
« Reply #189 on: October 26, 2012, 03:22:27 am »
Spoiler for Hidden:
What about an increasing maintain cost sounds?

Like
Dim shield 2 :aether
(Same effect)
(No turn limits)
(At the end of your turn drain 1 :aether plus 1 :aether per turn the shield is on the field, if it can't drain this much, destroy the shield, click to dismiss.)

(So it cost 8:aether for 3 turns, might last for the fourth turn for 12 :aether even 5th for 17 :aether, but can be destroyed if some sudden QC like DBH comes into play.)
How about turning Dim Shield into a "maintained spell" like flooding? That would make 6 dims a waste against decks that don't pack much PC, and would make deflagging dims easier.
So 1 Dim Shield would protect for indefinite turns? No thanks.
I feel this version changes the card too much for my taste, especially in regards to altering its ability to go in other decks - this version seems very easy to use as a cheap 1-turn rainbow splash for 4 :aether .  The potential to chain >3 turn shields also sounds like it has the potential to be more frustrating in a well-constructed mono aether than the current static timer shield, since you only have to pay 4 :aether to initially play the shield and then can manage its upkeep over turns, chaining only when the previous upkeep becomes too large.

IMHO, this card does not need a nerf. Sure, it's strong, but as other users have said they're only really strong in numbers, and that's not accounting for what happens on the field; 1 Dimshield without support will block damage for a while, but fail to maintain the chain and chances are you'll get hurt by something you were trying badly to avoid.  Unlike SoFo (which is broken), Dimshield alone can only stall for 3 turns - it does not have the potential capacity to 'remove' any cards from the field (which some other shields are fully capable of doing simply due to large DR vs. weenies or other effects like Fire Shield's ability), nor can it protect itself from counters without the use of Protect Artifact (which does not solve everything), and it's timer forces players to weigh when they have to play it, whereas other cards like Graboid can usually be played ASAP if your have enough quanta.

Also, someone should fix that OP title. "sheilds" aren't a card type, if I remember correctly. =P[/spoiler
Dimshield decks are usually beating on you while they're taking no damage.

But they beat slowly and/or weakly because of the high cost of dim shields, and the opponent would further slow the dim shield deck's creatures with its own 1 shield plus do whatever it wants with 5 more cards (and 6 extra  :underworld every 3 turns).
That's not true at all...
Ok that IS best possible case (except pc) but having 6 dims compared to just one WILL negatively affect other areas of the deck.
Hey there

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010712#msg1010712
« Reply #190 on: October 26, 2012, 03:28:08 am »
I don't remember where I suggested it, but I once posed the idea that dimshield be changed to absorb something like 5 or 6 damage per attack for the 3 turn duration.  That way, you'd still get an effective shield that is still usable in multiples, but a sufficiently large creature can still get around one.

Offline jawdirk

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Re: dimension sheild https://elementscommunity.org/forum/index.php?topic=42134.msg1010714#msg1010714
« Reply #191 on: October 26, 2012, 03:40:14 am »
You should take double damage from poison counters and spells while you have a dim shield up.

 

anything
blarg: