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Offline whatifidogetcaught?

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg493049#msg493049
« Reply #12 on: May 05, 2012, 03:47:13 am »
Hate to be blunt, but no. If it so prevalent for you, then get some sanctuaries or something. This card has plenty of counters, making it not OP.
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Offline freemod1espilon

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg493194#msg493194
« Reply #13 on: May 05, 2012, 10:13:33 am »
I needs no nerf or buff it is quite balanced when used right
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Offline davogotland

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495016#msg495016
« Reply #14 on: May 08, 2012, 07:37:25 pm »
i've been thinking about this card too. someone suggested immortality. i was thinking about letting the devourer

enter the game burrowed,

and having a quanta cost of 1 to unburrow it. and that cost should be in a quanta which is not darkness or aether.

'cause the fractal devourer vampire deck really feels like an exploit. it's incredibly easy to get a "lock" on another deck when devourers come at only 2 darkness. the opponent may not have time to get a sanctuary or blessed/momentumed dune scorpion out before their total quanta pool is completely consumed. add to that the fact that steal counters sanctuary unless it's enchanted.

i think that forcing the players of fractal/devourers to add maybe earth to their quanta pool would make it a more fun deck to face.
once in pvp, after getting very few pillars on my initial draw, i sent this message to my opponent:
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Offline bogtro

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495150#msg495150
« Reply #15 on: May 08, 2012, 11:26:27 pm »
If you think that devtal is an exploit, then frankly you're really not at all qualified to talk about a nerf. Devtal fails hard against almost any half-decent rush deck. There do happen to be other decks than devtal, sanctuaries, and momoscorps. Besides that, if you can't produce 4 :light before your opponent produces 10  :aether, you should think about putting some pillars into your deck.

If you are getting so late game that your opponent is capable of gaining 10  :aether every turn, then you have serious problems with your deck that have nothing to do with devtal.
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Offline davogotland

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495240#msg495240
« Reply #16 on: May 09, 2012, 01:51:57 am »
If you think that devtal is an exploit, then

sounds a bit like you didn't read my whole post..

Besides that, if you can't produce 4 :light before your opponent produces 10  :aether, you should think about putting some pillars into your deck.

oppponent has darkness mark
i have light mark

opponent goes first

Spoiler for break it down:
opponent plays 1 obsidian pillar and 2 aether pillars
:light 0
:darkness 2 (+1 mark, +1 pillar)
:aether 2 (+2 pillars)

i play 2 light pillars
:light 3 (+1 mark, +2 pillars)
:darkness 2
:aether 2

opponent plays one devourer and one more obsidian pillar
:light 2 (-1 devourer)
:darkness 4 (-2 devourer, +1 devourer, +1 mark, +2 pillars)
:aether 4 (+2 pillars)

i have to wait to get 4 light. luckily, i get one more light pillar and play it.
:light 6 (+1 mark, +3 pillars)
:darkness 4
:aether 4

opponent plays two devourers plus another aether pillar
:light 3 (-3 devourers)
:darkness 6 (-4 devourers, +3 devourers, +1 mark, +2 pillars)
:aether 7 (+3 pillars)

i have to wait for more light... need that sanctuary
:light 7 (+1 mark, +3 pillars)
:darkness 6
:aether 7

opponent plays a fourth devourer
:light 3 (-4 devourers)
:darkness 11 (-2 devourer, +4 devourers, +1 mark, +2 pillars)
:aether 10 (+3 pillars)

i wait for more light. play a fourth light pillar
:light 8 (+1 mark, +4 pillars)
:darkness 11
:aether 10

opponent plays fractal on devourers and get 5 more devourers out (still has 2 on hand)
:light 0 (-8 devourers)
:darkness 12 (-10 devourers, +8 devourers, +1 mark, +2 pillars)
:aether 3 (-10 fractal, +3 pillars)


in 11 cards, i have pulled 4 pillars. my opponent has in 10 cards drawn 5. it's a bit incidental, but not that uncommon.
once in pvp, after getting very few pillars on my initial draw, i sent this message to my opponent:
- "i swear, this has never happened to me before.."
reply comes back:
- "i can't believe you. you always got pillars for HER!"

Offline bogtro

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495287#msg495287
« Reply #17 on: May 09, 2012, 02:56:10 am »
So your opponent draws 4 devs, 2 aether pillars, 1 dark pillar, and a fractal within 10 cards, while you draw 4 pillars in 11? If that is the scenario that you are complaining about, then you should play more than 1 game for your sample size.

I'll break another scenario down for you.

Turn 1: Win toss. Play Photon. Immolate (6 fire+1 of all others). Play photon. Immolate (12 fire+2 of all others). Play Lava Golem. Play Lava Golem. Opponent is at 90 HP.
Opponent plays 4 dark pendulums (4 darkness, 1 aether)
Turn 2: Grow both golems. Opponent at 76 HP.
Opponent plays 2 devs (2 darkness, 6 aether)
Turn 3-9: Even assuming you draw nothing for the rest of the game, do nothing. Win.

Or another one
Turn 1: Win toss. Play 5 life pillars (6 life)
Opponent plays 4 dark pendulums (4 darkness, 1 aether)
Turn 2: Play Horned Frog. Play Adrenaline. Opponent is at 88 HP. (6 life)
Opponent plays 2 devs (2 darkness, 6 aether)
Turn 3: 4 life quanta. Play horned frog. Opponent is at 74 HP. (8 life)
Opponent plays dev. (7 darkness, 7 aether)
Turn 4: 5 life quanta. Play Adrenaline. Opponent is at 50 HP. (6 life)
Opponent plays 2 more devs, having drawn all devs in first 4 turns. (9 darkness, 13 aether)
Turn 5: No quanta, do nothing. Opponent is at 26 HP. (6 life)
Opponent fractals and plays all possible devs.
Turn 6: Do nothing. Opp at 2 HP.
Opp does stuff
Turn 7: Win.

Another scenario
Turn 1: Play 2 Novas, Arsenic, and Fog Shield. Opp at 98 HP+1 Poison
Opponent plays 4 dark pendulums.
Turn 2: Play Graboid. Opp at 93 HP+2 poison.
Opponent plays 2 devs.
Turn 3: Evolve Graboid. Opp at 81 HP+3 poison.
Repeat.
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Offline Naesala

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495294#msg495294
« Reply #18 on: May 09, 2012, 03:19:00 am »
Now I think we all know specific examples will get us nowhere.

The berf of devourers entering burrowed intrigues me. On one hand, it decreases the dark-earth duo idea (burrowing devourers, stoneing gargoyles) and forces a trio in devtal (earth of the mark and 2 tower types, perhaps). on the other hand, it would give dark free protection of its devourers the rest of the time, and protect the devourers until you were ready to frac them. I kinda like it.

But is it necessary? Nah, I feel devourers, while powerful, aren't overpowered.
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Offline davogotland

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495550#msg495550
« Reply #19 on: May 09, 2012, 03:39:26 pm »
The berf of devourers entering burrowed intrigues me. On one hand, it decreases the dark-earth duo idea (burrowing devourers, stoneing gargoyles) and forces a trio in devtal (earth of the mark and 2 tower types, perhaps). on the other hand, it would give dark free protection of its devourers the rest of the time, and protect the devourers until you were ready to frac them. I kinda like it.

thanks for this nice comment :)

i've been trying out "devtal" in pvp for the first time now, and i only win "always" vs new players, and half the time vs seasoned ones. although the new players are very very horrified by what's happening to them. perhaps that's a different problem.

i mean, pvp1 and pvp2 for upgrades might not be enough. pvp for score < 500 would be nice too! that's for a different thread though. it has many other problems, like filling up with players trying to dig themselves out of a score hole and so on. perhaps pvp for players who hasn't yet finished the quest line? or pvp for accounts that are no more than 30 days old? just as long as i can enter pvp with this deck, and not have to worry about feeling like a total dxxk about it.
once in pvp, after getting very few pillars on my initial draw, i sent this message to my opponent:
- "i swear, this has never happened to me before.."
reply comes back:
- "i can't believe you. you always got pillars for HER!"

Offline ARTHANASIOS

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495578#msg495578
« Reply #20 on: May 09, 2012, 04:29:45 pm »
 The truth is I know exactly how the dude who started this post feels. When I first started playing Elements, I was frustrated by Devourers again and again. I hated them for that (I actually continue to hate them so much I wish them to become banned, LOL!), however they are not broken. They have a lot of counters but they really rape a lot of decks, especially in big numbers.
 Maybe they neither need a buff or a nerf, but just a change instead. In my opinion, Devourer needs an attack of 1 in order to fall onto damage-dealing shields and also a health reducion to 1. Making it an 1|1 creature would be more fair I think. Don't forget that its ability is giving you an advantage of 2 quanta (-1 random quantum for your opponent, + 1 Darkness quantum for you), so I think it maybe needs a few more counters but more versality at the same time and 1|1 represents that quite well. What do you think?
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Offline freemod1espilon

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495671#msg495671
« Reply #21 on: May 09, 2012, 07:38:16 pm »
then the cost would have to be decreased or make it so when you adren a devourer it absorbs each attack
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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495708#msg495708
« Reply #22 on: May 09, 2012, 08:35:02 pm »
then the cost would have to be decreased or make it so when you adren a devourer it absorbs each attack

-Decreased cost: hmm, I am not sure about this.
-Adrenalined Devourer absorbs with each attack: This has to change the mechanics of its ability completely and be like a Scorpion which drains mana instead of poisoning. However, if you Adrenaline a Scorpion, it will deal just 2x poison damage and not 4x damage, so I suggest the same here.
 Maybe we should make a section of buff/nerf this card: Devourer/Pest.
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Offline Naesala

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Re: Devourer https://elementscommunity.org/forum/index.php?topic=22684.msg495829#msg495829
« Reply #23 on: May 09, 2012, 11:15:42 pm »
Maybe we should make a section of buff/nerf this card: Devourer/Pest.
This is already a thred to nerf devourer. A buff thread will get shot harder than the nerf thread. Suggesting Berfs though seems fair, and I think the only way it could get changed.
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