Not to sound like I'm agreeing with a friend, and I may regret posting here, but I can agree with a plus 1-2 quanta cost for devourer. Pest should have a 1 less than devourer. I will explain why, which is also why I am considering posting a nerf topic on the other card soon.
I have never seen Pestal, and I've used Mono-dark pest. They are strong, giving you quanta advantage while denying that to your opponent, all for 2 or 3 dark, but aren't near unstoppable. I see WAY too many earth/dark hybrid decks, however, that spam earthquake and devourer, where you actually CAN'T counter the devourers, as you will have no quanta at the end of your turn. Maybe it's just my deck, but there aren't enough pillars in the average deck to offset the loss, and it's near impossible to get out enough cards before they get those gruby monsters in the ground to stop them.
If somebody else knows a way to counter, let's hear it, but otherwise...
Nova, Immolation, Pillar/Pend split soft counter. Sanctuary, EA hard counter.
1:Can only be used up to twice per turn, which doesn't give enough for much, and I'm fairly certain they use drain life just in case.
2:I can see how that would work, but this needs to be done no later than a turn from when you use it, or you run out of that quanta. this requires three cards to initiate. A lot of waiting, where they can get out black dragons with ease. Also, see above, as fire creatures have low HP
3:Very soft counter. They have several earthquakes.
4:Only if you can get the quanta to play a 4 quanta card. and this only prevents total mana lock; they can still harm your pillars, forcing extreme sluggishness while they pump out the black dragons.
5:Uncertain what EA is.
1) 2xnova provides 24 bonus quanta. Even if for some strange reason you aren't playing a novabow that can use that quanta to get cards out onto the field ASAP, that's 4 turns of quanta that devourers have to chew through even if they have all 6 of them out. In almost every game that's going to be more than enough to hand you a win.
2) Immorushes are noted for their speed. Usually an immorush will have a golem out on the first turn, with some excess quanta from immolation and possibly a few fire pillars/pends. This is more than enough to crush dev/EQ.
3) Yes.
4) Here's where your story starts to look dicey. There's just not enough room for 'pumping out' black dragons, siphon lifes, lots of devourers and lots of earthquakes in a deck while keeping it very close to 30 cards (more would make it unreliable). Can you show me an example deck of what you're talking about?
5)Enchant Artifact.
1:Why
would I play Novabow? It's not like it's the only good deck, nor the only deck that uses Nova.
2:Immorush is only one type of deck, and a deck I don't want.
4:
Earth mark
2
pillars
2
Pillars
8
Pends
6 devourers
6 earthquake
4 Black Dragons
2 Drain Lifes
2 Steals
Seems like it'd work pretty well. I've never memorized the entire decks, but I know they have a lot of quakes, a lot of pests, and quite a few dragons.
5:That would work. Sadly, I've never liked earth. Ever. In any game. Ever.
Drain life sucks. 2 damage kills almost nothing that might actually hinder the opponent significantly by dying (Off the top of my head: Shard of OP, Arctic Squid, maybe Lava Golem/Forest Spirit/Mind Flayer) and it takes time (and a period of relative safety in which you don't need to spend the accumulated quanta) to build it up to 4 damage, which precludes its use in the early game.
Yes, earthquake is nasty, but if you see the opponent playing a bunch of pendulums with a Mark of Earth you really should exercise common sense.
1:Not against fire, it doesn't. And I also beg to differ. I've seen it work, it heals you, harms them or their creature, and
can be obtained quickly with devourers.
2:Anything you can get off before, there's no way it has the endurance to withstand a drain life at 2-4 damage. Anything you can get off during, same. And with 3-4 devourers, it really doesn't take a lot of time to accumulate 10 quanta. If you somehow manage to get off a colossal dragon, or something of similar build during or before the lock, let me know.
3:When fighting devourers, common sense can only go so far. You still need pillars, you still need creatures, and I can't swap the pillars out for novas, immos, and photons mid-game.