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Offline whatifidogetcaught?

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg539987#msg539987
« Reply #72 on: September 07, 2012, 10:43:57 pm »

And stop making fun of me for confusing the garboid with the devourer!!!


Most of us are trolls. It is in our nature, for that I apologize. and guys! we are setting a bad example for this newcomer to the forums.
A tout le monde, a tout mes amis, je vous aime, je dois partir.

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Offline meowww

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540070#msg540070
« Reply #73 on: September 08, 2012, 03:55:45 am »
the decks that suffer the most to pest are ones that are either very large and have draw issues, or decks that are very small and quanta conservative, the reasons why you make decks like this is because it makes them strong VS something.  As I've said in another thread this game is all about some strategy being over powered WHEN EVERYTHING GOES ACCORDING TO PLAN, and trying to maximise the % of the time that happens, just because youve created a deck that has a weakness, and that weakness gets exploited doesnt mean the exploit is overpowered, its just someone else's version of "everything going according to plan".
I agree with you, in fact most card games are like that, Elements lean more toward this though.

Offline blueberrymania

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540217#msg540217
« Reply #74 on: September 08, 2012, 02:32:27 pm »
Now that we've debated, I will put the poll up, although I pretty much already see what everyone is going to say...
ENTROPY is the ultimate force in demolition. Always present, it tries to steal our order.


And yes, this is based off of Vineroz's signature.

Offline regen2k9

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540263#msg540263
« Reply #75 on: September 08, 2012, 05:09:58 pm »
Something something elitism something something
Walk towards the :light...

Offline UnderneathTheLens

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540265#msg540265
« Reply #76 on: September 08, 2012, 05:11:10 pm »
Why is making it untargetable a medium nerf? I don't understand. It would be unfractalable, but also immortal.

Offline blueberrymania

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540286#msg540286
« Reply #77 on: September 08, 2012, 06:04:52 pm »
Because it has no attack already, and it would be unfractable.
ENTROPY is the ultimate force in demolition. Always present, it tries to steal our order.


And yes, this is based off of Vineroz's signature.

Offline thispersonisagenius

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540288#msg540288
« Reply #78 on: September 08, 2012, 06:10:53 pm »
But in a general sense, making something immortal is a buff. There is a whole CARD that does that.
My favorite quote: "The depressing thing about tennis is that no matter how good I get, I'll never be as good as a wall."
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Offline blueberrymania

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540306#msg540306
« Reply #79 on: September 08, 2012, 07:11:40 pm »
But in a general sense, making something immortal is a buff. There is a whole CARD that does that.

Not in this case.
ENTROPY is the ultimate force in demolition. Always present, it tries to steal our order.


And yes, this is based off of Vineroz's signature.

Offline justaburd

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540308#msg540308
« Reply #80 on: September 08, 2012, 07:15:22 pm »
making devs immortal makes monodark stronger. So yes this case.
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Offline thispersonisagenius

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540309#msg540309
« Reply #81 on: September 08, 2012, 07:19:03 pm »
But in a general sense, making something immortal is a buff. There is a whole CARD that does that.

Not in this case.
That's like saying giving Crimson Dragon +3 defense is a nerf, since it gets blocked by Gravity Shield. No matter what, making a card immortal is considered a buff, not a nerf.
My favorite quote: "The depressing thing about tennis is that no matter how good I get, I'll never be as good as a wall."
~Mitch Hedburg (thanks to plastiqe for telling me who's quote it is)

Offline blueberrymania

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540312#msg540312
« Reply #82 on: September 08, 2012, 07:30:59 pm »
Making it immortal makes it so that it can't gain stats with nightfall, and it can't be targeted with fractal.
ENTROPY is the ultimate force in demolition. Always present, it tries to steal our order.


And yes, this is based off of Vineroz's signature.

Offline willng3

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg540317#msg540317
« Reply #83 on: September 08, 2012, 07:37:42 pm »
Making it immortal makes it so that it can't gain stats with nightfall, and it can't be targeted with fractal.
It would still gain stats with Nightfall.
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