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Offline Angriness

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1034477#msg1034477
« Reply #120 on: January 22, 2013, 06:50:04 pm »
Obvious troll is obvious
1/10 for getting me to read the full 'argument'
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Offline OldTrees

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1034603#msg1034603
« Reply #121 on: January 23, 2013, 01:53:39 am »
Obvious troll is obvious
1/10 for getting me to read the full 'argument'
Sorry but I believe you are mistaken. Someone is not a troll merely because they have a different perspective than you.

PS: your post is unclear about who's argument you are critiquing (possibly for the best since you did call the author of the argument a troll.) However I believe I can explain their perspective if you identify the argument.
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Offline Angriness

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1034704#msg1034704
« Reply #122 on: January 23, 2013, 12:44:28 pm »
^White knight maximum
The original post, obviously. Couldn't you tell based on the bad grammar and the fact that the account is a guest?
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Offline OldTrees

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1034714#msg1034714
« Reply #123 on: January 23, 2013, 02:31:17 pm »
^White knight maximum
The original post, obviously. Couldn't you tell based on the bad grammar and the fact that the account is a guest?
The Shepard actually, White Knight requires gender to be a motive.

Bad grammer is common from some of our non english speakers.
The user was not a guest at the time of posting. (Guests have not been allowed to post for a long time) When the forums changed from .com to .org jacob0 did not follow. (See DrunkDestroyer as another example)

As for the OP's perspective, some people are prone to negative reactions against lockdown strategies. This causes them to inaccurately interpret the card to be more powerful than it is. (They remember when they were locked down better than when they were not locked down)
« Last Edit: January 23, 2013, 02:33:44 pm by OldTrees »
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Offline ZellMetzger

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1058093#msg1058093
« Reply #124 on: April 08, 2013, 02:49:11 am »
I'd suggest just one simple thing, it's barely even a nerf. Lobotomize should neutralize their ability. (as of now they're invulnerable to that as lobotomize targets the burrow ability)

Offline OldTrees

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1058121#msg1058121
« Reply #125 on: April 08, 2013, 06:53:54 am »
I'd suggest just one simple thing, it's barely even a nerf. Lobotomize should neutralize their ability. (as of now they're invulnerable to that as lobotomize targets the burrow ability)
However since:

All activated abilities are active abilities
Burrow is an activated ability
Creatures cannot have more than 1 active ability
Lobotomize only removes active abilities

Your proposed nerf is difficult to implement.
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Offline Tirear

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1058157#msg1058157
« Reply #126 on: April 08, 2013, 01:40:30 pm »
Creatures cannot have more than 1 active ability
Lobotomize only removes active abilities
Lobotomize doesn't just remove active abilities, it also removes momentum status. Now, we could go on about how Zanz likes to think of momentum as a a second active ability even though it isn't represented that way, but then you are allowing for a second active ability. Either way, you reach the same conclusion: lobotomize can remove an activated ability and something else at the same time.

The question  is whether or not devourer needs this level of worth, and if it is worth adding another exception like this. The bug forum already sees plenty of complaints by people who see lobotomize remove momentum and wonder why it doesn't remove adrenaline. Allowing a passive ability to be removed as well will make things even more confusing to beginners.

I do feel that it would be better to find a different way of nerfing devourer, if it even needs one at all. But his suggestion is certainly possible.

Offline SnoWeb

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1058187#msg1058187
« Reply #127 on: April 08, 2013, 04:52:58 pm »
Why discuss a nerf on a card which is well balanced and on which 87% of the voters believe no nerf is needed? Denial cards bring negative play experience for those who cannot handle them. It is the case for BH, QS, discord and devourer. It's not because you do not know how to deal with them or because your beloved deck is hard-countered by it that a card is unbalanced or so called OP. From the beginning it was one of the most hatted one. However, it is balanced. And the devourer is one of EtG most flavoured cards. So leave it alone. Please


Offline PoLdeR

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1066970#msg1066970
« Reply #128 on: May 05, 2013, 11:24:11 pm »
i think it would be enough if the chances of devourer eating a quantum is relative to the amount u have of  that quantum... so if i have 9 air and 1 light it will eat the air 9/10 times...

Offline blueberrymania

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Re: Nerf Devourer/Pest https://elementscommunity.org/forum/index.php?topic=17982.msg1072066#msg1072066
« Reply #129 on: May 20, 2013, 02:57:35 am »
Okay, I have two things to say.

1. I can't believe this is still up, and

2. I no longer think that a nerf is needed. It has several counters, including some in aether and time.
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Offline serprex

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1081548#msg1081548
« Reply #130 on: June 20, 2013, 03:38:58 am »
Reading the arguments, there seems to be something left unmentioned: how Pests choose which type of quantum to steal. OT has been arguing in terms of  :rainbow, but not all :rainbow are the same. From what I can tell, the implementation is that Pests pick a random element, and if it's greater than zero, steal it. I feel this is, in the end, unintuitive and too strong against splash decks

Here's a slight nerf, which doesn't disagree with all the calculations showing Devourer to be balanced in terms of quanta mechanics: The chance to steal some kind of quanta should be proportional to how much of that quanta the opponent has

Example: If you have 12 :water and 3 :fire, it should be a 20% chance to steal :fire, 80% for :water. Not 50/50

This would make Pests more useful in decks with Discord, as they would end up draining on the mono element more

Offline OldTrees

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Re: NERF PEST https://elementscommunity.org/forum/index.php?topic=17982.msg1081607#msg1081607
« Reply #131 on: June 20, 2013, 12:46:50 pm »
OT has been arguing in terms of  :rainbow, but not all :rainbow are the same. From what I can tell, the implementation is that Pests pick a random element that contains quanta.
Clarification:
 :rainbow is random quanta randomized by element not quantity. This is the definition of  :rainbow.

Targeting  :rainbow does hurt the smaller quanta pools first relative to targeting random quanta.

So if Pest needs a slight nerf, then changing how it targets the quanta would be a good fix. (Since that nerf would primarily target where pest is the strongest)
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blarg: